Strudelify
No Limit (extended) cover art

No Limits

No Limit (extended)

2 Unlimited

KeyB♭ minorTempo141 bpm
0:00/0:00
// No Limit (extended) — 2 Unlimited
// 141 bpm, 4/4, key A# minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: bank select 127 (Roland MT-32 map) read through the MT-32 patch table: ch 7 "#SYNBASS 3" Syn Bass 3 -> synth bass 1
// note: duplicate parts dropped: ch 9 "CALLIOPE" lead 3 calliope (copy of ch 3 "OVERDRIVE" overdriven guitar); ch 6 "DISTORTION" distortion guitar (copy of ch 7 "#SYNBASS 3" synth bass 1)
// note: Full arrangement: all 200 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(141/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · synth bass 2 · "SYN BASS 2"
const bass = note(`<
  ~@8 A@4 ~@9 A@3 B A@3 B A@3 C A@3 C A@3 B A@3 B A@3 C A@3 C A@3 B A@2 D E A@2 D E A@3 B A@3 B A@3 C A@3 C ~@4 A@3 C
  A@2 D E A@2 D E ~@4 A@3 B ~ A@3 B A@3 B A@3 B A@3 B ~@21 A@3 B A@3 B A@3 C A@3 C ~@4 A@3 F A@3 B A@3 B ~@16 A@3 B A@3
  B G
>`.pickRestart({
  A: "bb1 ~ bb1 ~ bb1 ~ bb1 ~ bb1 ~ bb1 ~ bb1 ~ bb1 ~", B: "eb1 ~ eb1 ~ eb1 ~ eb1 ~ f1 ~ eb1 ~ ab1 ~ ab1 ~",
  C: "eb1 ~ eb1 ~ eb1 ~ eb1 ~ f1 ~ f1 ~ f1 ~ f1 ~", D: "ab1 ~ ab1 ~ ab1 ~ ab1 ~ ab1 ~ ab1 ~ ab1 ~ ab1 ~",
  E: "eb1 ~ eb1 ~ eb1 ~ eb1 ~ eb1 ~ eb1 ~ eb1 ~ eb1 ~", F: "eb2 ~ eb2 ~ eb2 ~ eb2 ~ f2 ~ f2 ~ f2 ~ f2 ~", G: "bb1 ~@15",
})).s("gm_synth_bass_2").gain(0.45)

// other · overdriven guitar · "OVERDRIVE"
const overdriven_guitar = note("<~@29 A@2 B C A@2 B C ~@44 A@2 B C A@2 B C ~@62 A@2 B C A@2 B C ~@41>".pickRestart({
  A: "bb3@2 ~@2 bb3@2 bb3 ~@3 db4@2 ~@2 db4@2", B: "bb3@2 ~@2 bb3@2 bb3 ~@3 db4@2 ~@2 bb3@2",
  C: "eb4 ~ eb4!2 f4 ~ f4 ~",
})).s("gm_overdriven_guitar").gain(0.36)

// chords · string ensemble 1 · "STRINGS"
const string_ensemble_1 = note(`<
  ~@57 A@2 B C A@2 B C ~@24 A@2 B C A@2 B C ~@78 A@2 B C A@2 B C A@2 B C A@2 B C ~@9
>`.pickRestart({
  A: "[db4,f4,bb4]/2", B: "[c4,eb4,ab4]", C: "[bb3,eb4,g4]",
})).s("gm_string_ensemble_1").gain(0.3)

// bass · synth bass 1 · "#SYNBASS 3"
const bass_2 = note(`<
  ~@12 A@3 B A@3 B ~ A@3 B A@3 B ~@8 A@3 B A@3 B ~@8 A@3 B ~@8 A@3 B A@3 B ~@24 A@3 B A@3 B ~@9 A@3 B A@3 B ~@16 A@3 B ~
  A@3 B A@3 B ~@16 A@3 B A@3 B ~@16 A@3 B A@3 B C
>`.pickRestart({
  A: "bb2 ~ bb2 ~ bb2 ab2 bb2 db3", B: "eb2 ~ eb2 ~ gb2 eb2 gb2 ab2", C: "bb2 ~@7",
})).s("gm_synth_bass_1").gain(0.35)

// drums · kick
const kick = s("bd").struct(`<
  ~@21 A@79 ~ A@4 ~ A@17 B A ~ A@3 ~ C D C D A@3 ~@6 A@19 ~ A@20 D E F G A@12 D
>`.pickRestart({
  A: "x!4", B: "x ~@3 x ~@3 x ~@3 x ~@2 x", C: "x ~@6 x", D: "x", E: "~@5 x ~@2", F: "x ~@2 x", G: "x ~@4 x ~@2",
})).gain(0.5)

// drums · snare
const snare = s("sd").struct(`<
  ~@16 A@4 ~ A@63 B A@20 ~ A@16 ~@2 C D A@4 ~@6 E D ~@5 A@19 ~ A@12 ~@4 A@4 ~@4 A@12 ~
>`.pickRestart({
  A: "~ x ~ x ~ x ~ x", B: "~ x ~ x!2 ~ x ~ x ~ x ~ x ~ x ~", C: "~@2 x ~ x!2 ~ x", D: "~ x ~ x ~ x!3",
  E: "x ~ x ~ x!2 ~ x",
})).gain(0.5)

// drums · clap
const clap = s("cp").struct("<~@16 A@4 ~ A@60 ~@4 A@20 ~ B@8 A@11 C A@12 ~@5 A@19 ~ A@20 ~@4 A@12 D>".pickRestart({
  A: "x ~@3 x ~@3 x ~@3 x ~@2 x", B: "~ x ~ x", C: "x!16", D: "x",
})).gain(0.4)

// drums · pedal hat
const pedal_hat = s("hh").struct("<~@16 A@4 ~ A@84 ~ A@32 ~@5 A@19 ~ A@20 ~@4 A@12 B>".pickRestart({
  A: "x!4", B: "x",
})).gain(0.15)

// drums · open hat
const open_hat = s("oh").struct("<~@16 A@4 ~ A@84 ~ A@32 ~@5 A@19 ~ A@20 ~@4 A@12 ~>".pickRestart({
  A: "~ x ~ x ~ x ~ x",
})).gain(0.3)

// drums · splash
const splash = s("cr").struct(`<
  ~@41 A B@2 C ~@8 A B@2 C ~@27 D A ~@15 E D F D ~@9 A E A G A B@2 ~ H E ~ D H E ~ I A ~@3 H E ~ I ~@13 A J A I A E A K
  ~@8 A E A G A B@2 ~ A ~@3 L M N O A ~@3 A ~@11 A
>`.pickRestart({
  A: "x", B: "x ~@4 x ~ x", C: "x ~ x!2", D: "~ x!3", E: "~@3 x", F: "x ~@2 x", G: "x ~@8 x ~@4 x ~", H: "~ x!2 ~",
  I: "~@2 x!2", J: "~@5 x ~@2", K: "~ x ~ x ~ x ~ x", L: "~@3 x ~@2 x ~", M: "x!2 ~@2", N: "x ~@2 x ~ x ~@2", O: "x!4",
})).gain(0.4)

// drums · mt
const mt = s("mt").struct("<~@66 [~@5 x ~ x]!2 [~@2 x!2] [~@3 x] ~ [~@3 x] ~@128>").gain(0.5)

// drums · agogo bells
const agogo_bells = s("agogo:2").struct("<~@29 A@8 ~@8 A@8 ~@20 A@16 ~@33 A@16 ~@13 A@11 ~ A@4 ~@33>".pickRestart({
  A: "x ~ x ~ x!2 ~ x",
})).gain(2.22)

// drums · agogo bells
const agogo_bells_2 = s("agogo:4").struct("<~@65 x!4 ~ [~ x!3] x [~ x!3] ~@127>").gain(2.22)

// drums · shaker
const shaker = s("sh").struct("<~@21 A@60 ~@4 A@12 ~@9 A@32 ~@5 A@19 ~ A@20 ~@4 A@12 ~>".pickRestart({
  A: "x!16",
})).gain(0.15)

stack(
  bass, overdriven_guitar, string_ensemble_1, bass_2, kick, snare, clap, pedal_hat, open_hat, splash, mt, agogo_bells,
  agogo_bells_2, shaker
)

More by 2 Unlimited