0:00/0:00
// 7 Days & One Week — BBE
// 138 bpm, 4/4, key G# major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 144 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(138/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · synth bass 1 · "Synth Bass"
const bass = note(`<
A B A@14 C@4 D@4 E@4 F G@3 C@4 D@4 E@4 F G@3 C@4 D@4 E@4 C@8 D@4 E@4 C@4 ~@16 C@4 D@4 E@4 G@4 C@4 D@4 E@4 G@4 C@4 D@4
E@4 C@2 ~@2
>`.pickRestart({
A: "~@2 bb1 ~@3 bb1 ~@3 bb1 ~@3 bb1 ~", B: "~@2 bb1 ~@3 bb1 ~@7 bb1 ~", C: "~ bb1 ~ bb1 ~ bb1 ~ bb1",
D: "~ f1 ~ f1 ~ f1 ~ f1", E: "~ ab1 ~ ab1 ~ ab1 ~ ab1", F: "~@2 eb1@2 ~@2 eb1@3 ~ eb1@2 ~@2 eb1@2",
G: "~ eb1 ~ eb1 ~ eb1 ~ eb1",
})).s("gm_synth_bass_1").gain(0.8)
// other · electric guitar jazz
const electric_guitar_jazz = note(`<
~@16 A B A B C D C D E F E F G H G H A B A B C D C D E F E F G H G H A B A B C D C D E F E F G H G H A B A B C D C D E
F E F G H G H A B A B C D C D E F E F G H G H ~@32 A B A B C D C D E F E F G H ~@2
>`.pickRestart({
A: "ab5 eb5 bb4@2 ab5 eb5 bb4@2 ab5 eb5 bb4@2 ab5 eb5 bb4@2",
B: "[f5,ab5] eb5 bb4@2 [f5,ab5] eb5 bb4@2 [f5,ab5] eb5 bb4@2 ~@4", // Fm
C: "ab5 eb5 c5@2 ab5 eb5 c5@2 ab5 eb5 c5@2 ab5 eb5 c5@2",
D: "[f5,ab5] eb5 c5@2 [f5,ab5] eb5 c5@2 [f5,ab5] eb5 c5@2 ~@4", // Fm
E: "eb5 c5 ab4@2 eb5 c5 ab4@2 eb5 c5 ab4@2 eb5 c5 ab4@2",
F: "[eb5,f5] c5 ab4@2 [eb5,f5] c5 ab4@2 [eb5,f5] c5 ab4@2 ~@4", // Ebsus2
G: "eb5 db5 bb4@2 eb5 db5 bb4@2 eb5 db5 bb4@2 eb5 db5 bb4@2",
H: "[eb5,f5] db5 bb4@2 [eb5,f5] db5 bb4@2 [eb5,f5] db5 bb4@2 ~@4", // Ebsus2
})).s("gm_electric_guitar_jazz").gain(0.18)
// other · lead 8 bass lead · "Arpeggio"
const lead_8_bass_lead = note(`<
~@48 A@4 B@4 C D@3 A@8 B@4 C D@3 A@8 B@4 C D@3 A@2 E ~@33 A@4 B@4 C D@3 A@2 ~@2
>`.pickRestart({
A: "bb2!2 bb3 db4 bb2!2 bb3 db4 bb2!2 bb3 db4 bb2!2 bb3 db4", B: "f2!2 f3 ab3 f2!2 f3 ab3 f2!2 f3 ab3 f2!2 f3 ab3",
C: "ab2!2 ab3 [b3,c4] ab2!2 ab3 c4 ab2!2 ab3 c4 ab2!2 ab3 c4", // Cmaj7
D: "ab2!2 ab3 c4 ab2!2 ab3 c4 ab2!2 ab3 c4 ab2!2 ab3 c4", E: "bb2!2 bb3 db4 ~@12",
})).s("gm_lead_8_bass_lead").gain(0.48).pan(0.7)
// other · string ensemble 2 · "Strings"
const string_ensemble_2 = note("<~@63 A@4 ~ B@4 C@8 ~@44 D@4 ~@16>".pickRestart({
A: "[bb6@27 ~@5]/4", B: "[~ ab6@31]/4", C: "[~@3 bb6, eb6@95 ~@33, ~ f6]/8", D: "[ab6 g6]/4",
})).s("gm_string_ensemble_2").gain(0.4)
// chords · orchestra hit · "Orch Hit" · D
const orchestra_hit = note("<~@3 [~@3 [d4,d5]] ~@91 [~@11 e4 ~ f3 f3@2, ~@5 c5@2 ~] ~@48>")
.s("gm_orchestra_hit").gain(0.4)
// drums · kick
const kick = s("bd").struct("<A B A C A@76 ~@16 A@46 D ~>".pickRestart({
A: "x!4", B: "x!2 ~@2", C: "x ~ x ~@2 x ~@2", D: "x",
})).gain(0.8)
// drums · rim
const rim = s("rim").struct("<~@4 [x ~@2 x ~@3 x!2 ~ x ~@5]!12 ~@128>").gain(0.8)
// drums · clap
const clap = s("cp").struct(`<
A@16 ~@16 A@3 B A@3 B A@3 B A@3 B A@3 B A@3 B A@3 B A@7 B A@3 B A@3 B A@4 ~@16 A@35 B A@3 B A@3 B A@2 ~@2
>`.pickRestart({
A: "~ x ~ x", B: "~@4 x ~@7 x ~@2 x",
})).gain(0.8)
// drums · snare
const snare = s("sd").struct("<~@10 A B@5 C ~@25 A B@5 C ~@25 A B@5 C ~@41 A B@5 C ~@7 A B@5 C ~>".pickRestart({
A: "~@12 x!4", B: "x!16", C: "x",
})).gain(0.56)
// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@10 A ~@31 A ~@31 A ~@47 A ~@13 A ~@7>".pickRestart({
A: "x!12 ~@4",
})).gain(0.32)
// drums · hihat
const hihat = s("hh").struct("<~@48 [x!2 ~ x!3 ~ x!3 ~ x!3 ~ x]!32 ~@48 [x!2 ~ x!3 ~ x!3 ~ x!3 ~ x]!14 ~@2>").gain(0.8)
// drums · open hat
const open_hat = s("oh").struct(`<
~@2
[~ x ~ x ~ x ~ x]
[~ x ~ x ~@4]
[~ x ~ x ~ x ~ x]!76
~@24
[~ x ~ x ~ x ~ x]!38
x
~
>`).gain(0.8)
// drums · ride
const ride = s("rd").struct("<~@8 [~ x ~ x ~ x ~ x]!72 ~@48 [~ x ~ x ~ x ~ x]!14 ~@2>").gain(0.8)
// drums · crash
const crash = s("cr").struct("<~@142 x ~>").gain(0.8)
// drums · bongos
const bongos = s("bongo:4").struct("<~@4 x!12 ~@128>").gain(2.1)
// drums · ht
const ht = s("ht").struct("<~ [~@6 x!6 ~ x!2 ~] ~@142>").gain(0.8)
stack(
bass, electric_guitar_jazz, lead_8_bass_lead, string_ensemble_2, orchestra_hit, kick, rim, clap, snare, snare_soft,
hihat, open_hat, ride, crash, bongos, ht
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.