Strudelify

Deadweight

Beck

KeyC♯ minorTempo130 bpm
0:00/0:00
// Deadweight — Beck
// 130 bpm, 4/4, key C# minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 105 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(130/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · acoustic bass · "tk2"
const bass = note("<A@16 B ~@3 B ~@3 A@14 C D A@24 ~@8 A@32 ~>".pickRestart({
  A: "[c#2@3 g#2@3 b2@3 f#2@3 a2@4]/2", B: "c#2 ~@3", C: "c#2!2", D: "c#2@4 c#2@4 c#2@2 c#2@2 c#2!4",
})).s("gm_acoustic_bass").gain(0.72)

// bass · fretless bass · "tk3"
const bass_2 = note(`<
  A B A B A B A B A B A B A B A B C ~@3 C ~@3 A B A B A B A B A B A B A B D E A B A B A B A B A B A B A B A B A B A B A
  B A B ~@8 A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B ~
>`.pickRestart({
  A: "g#2@3 g#2@2 ~ g#2@2", B: "~ f#2@2 ~ a2@2 f#2 ~", C: "g#2 ~@3", D: "g#2!2", E: "g#2@4 g#2@4 g#2@2 g#2@2 g#2!4",
})).s("gm_fretless_bass").gain(0.42)

// chords · acoustic guitar nylon · "tk5"
const acoustic_guitar_nylon = note(`<
  ~@8 A B A B A B A B ~@12 A B A B A B A B A B ~@10 C ~ C ~ A B ~@2 A B A B A B A B ~@4 D@2 E ~@9 A B A B A B A B A B A
  B A B A B A B A B A B A F G
>`.pickRestart({
  A: "~@2 [c#4,e4]!4 ~ [c4,e4]", B: "~ [f#3,d#4] ~ [f#3,d#4] ~ [a3,d4]@3", C: "~@2 [c#4,e4]!4 ~@2",
  D: "[~@2 [c#4,e4]!3 [c#4,e4]@2 [c4,e4]@2 [f#3,d#4]@2 [f#3,d#4]@2 [a3,d4]@3]/2", E: "c#4!2 [c#4,e4]!3 [c#4,e4]@3",
  F: "~ [f#3,d#4] ~ [f#3,d#4] ~ [a3,d4]!3", G: "[a3,d4]!5 ~@3",
})).s("gm_acoustic_guitar_nylon").gain(0.61)

// drums · kick
const kick = s("bd").struct("<A@23 B C@7 D C@7 E C@7 D C@7 D C@7 E ~@8 C@15 E C@15 F ~>".pickRestart({
  A: "x ~@2 x!2 ~@2 x", B: "x ~@5 x ~ x ~ x ~ x!4", C: "x!8", D: "x ~ x ~ x ~ x ~ x ~ x ~ x ~ x!2",
  E: "x ~ x ~ x ~ x ~ x ~ x ~ x!4", F: "x!5 ~ x ~",
})).gain(0.72)

// drums · rim
const rim = s("rim").struct("<A@23 B C@14 A B C@23 D ~@8 C@15 D C@15 E ~>".pickRestart({
  A: "x!4", B: "x ~@3 x ~@3 x ~ x ~ x!4", C: "x!2 ~ x", D: "x ~ x ~ x!2 ~@2", E: "x!2 ~@2",
})).gain(0.72)

// drums · snare
const snare = s("sd").struct("<~@24 A@7 B A@7 ~ A@7 B A@7 B A@7 C ~@8 A@15 C A@16 ~>".pickRestart({
  A: "~ x ~ x", B: "~@4 x ~@7 x ~ x!2", C: "~@2 x ~ x!2 ~@2",
})).gain(0.72)

// drums · hihat
const hihat = s("hh").struct("<A@23 B A@15 ~ A@23 C ~@7 D A@15 C A@15 B ~>".pickRestart({
  A: "~ x ~ x", B: "~ x ~@2", C: "~@2 x ~ x!2 ~@2", D: "x!2 ~@6",
})).gain(0.72)

// drums · open hat
const open_hat = s("oh").struct("<~@24 A@8 B ~@7 A@23 C ~@7 D A@15 C A@14 C ~@2>".pickRestart({
  A: "x!8", B: "x", C: "x!6 ~@2", D: "~@3 x",
})).gain(0.72)

// drums · crash
const crash = s("cr").struct("<A@23 B C ~@7 C ~@7 C ~@7 C ~@7 C ~@15 C ~@7 C ~@7 C ~@7 C ~@8>".pickRestart({
  A: "x!8", B: "x!6 ~@2", C: "x",
})).gain(0.16)

// drums · ride
const ride = s("rd").struct("<A@23 B C ~@7 D A@6 E C ~@7 C ~@7 C ~@15 C ~@7 C ~@7 C ~@7 C ~@8>".pickRestart({
  A: "x!8", B: "x!6 ~@2", C: "x", D: "~ x!7", E: "x ~ x ~ x ~ x ~ x ~ x ~ x!4",
})).gain(0.16)

// drums · bongos
const bongos = s("bongo:4").struct(`<
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~@3 A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3
>`.pickRestart({
  A: "~@15 x",
})).gain(1.89)

// drums · bongos
const bongos_2 = s("bongo:18").struct(`<
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~@3 A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3
>`.pickRestart({
  A: "~@14 x!2",
})).gain(1.89)

// drums · congas
const congas = s("conga:13").struct(`<
  A B A B A B A B A B A B A B A B A B A B A B A C A B A B A B A B A B A B A B D C A B A B A B A B A B A B A B A B A B A
  B A B A C A B A B A B A ~ A B A B A B A B A B A B A B A C A B A B A B A B A B A B A B ~@3
>`.pickRestart({
  A: "x!2 ~ x!5", B: "x ~ x ~ x ~ x ~ x ~ x ~ x!3 ~", C: "x ~ x ~ x ~ x ~ x ~ x ~ x!4", D: "x!2 ~ x!3 ~ x",
})).gain(2.3)

// drums · congas
const congas_2 = s("conga:18").struct("<A@23 B A@14 C ~ A@23 D A@7 ~ A@15 D A@14 ~@3>".pickRestart({
  A: "~ x!3", B: "~@4 x ~@3 x ~ x ~ x!4", C: "~ x ~ x", D: "~ x!2 ~",
})).gain(2.3)

// drums · guiro
const guiro = s("guiro:4").struct(`<
  [x ~@2 x!2 ~@2 x]!23
  [x ~@5 x ~ x ~ x ~ x!4]
  [x ~@2 x!2 ~@2 x]!8
  ~@8
  [x ~@2 x!2 ~@2 x]!63
  [x ~@2 x!2 ~@3]
  ~
>`).gain(15.21)

// drums · claves
const claves = s("clave:2").struct("<[x!2]!23 x [x!2]!8 ~@8 [x!2]!63 x ~>").gain(3.53)

// drums · woodblocks
const woodblocks = s("woodblock:5").struct(`<
  A B A B A B A B A B A B A B A B A B A B A B A C A B A B A B A B ~@8 A B A B A B A B A B A B A B A B A B A B A B A B A
  B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A ~@2
>`.pickRestart({
  A: "x ~@2 x ~@2 x ~", B: "~@2 x ~@2 x ~@2", C: "~@4 x ~@3 x ~ x ~ x!4",
})).gain(1.04)

stack(
  bass, bass_2, acoustic_guitar_nylon, kick, rim, snare, hihat, open_hat, crash, ride, bongos, bongos_2, congas,
  congas_2, guiro, claves, woodblocks
)

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