Strudelify
Fire Water Burn cover art

1996 · One Fierce Beer Coaster

Fire Water Burn

Bloodhound Gang

KeyE minorTempo96 bpm
0:00/0:00
// Fire Water Burn — Bloodhound Gang
// 96 bpm, 4/4, key E minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: sustain pedal (CC 64) lengthens the held notes
// note: Full arrangement: all 107 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): M #4, M #7.
setcpm(96/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · electric bass finger · "M #2"
const bass = note(`<
  ~@13 A B C D E F G H I J K L M N O P I J K L M N O P A Q A Q A Q A R S T U A B C D E F G V I J K L M W X H I J K L M N
  O P A Q A Q A Q A R S T U A B C D E F G H A B A B A B A B A B A B A B A H
>`.pickRestart({
  A: "g1 ~ g1@2 g1 ~ g1@2 g1@2 g1 ~ b1@2 b1@2", B: "e1@2 e1@2 e1@2 e1@2 e1@2 e1 ~ d1@2 d1@2",
  C: "g1@2 g1@2 g1@2 g1 ~ g1@2 g1@2 b1@2 b1@2", D: "e1 ~ e1 ~ e1 ~ e1@2 e1 ~ e1@2 d1@2 d1@2",
  E: "g1@2 g1@2 g1@2 g1@2 g1@2 g1 ~ b1 ~ b1@2", F: "e1!6 d1!2", G: "g1 ~ g1@2 g1@2 g1@2 g1@2 g1@2 b1 ~ b1@2", H: "e1",
  I: "g1 ~ g1@2 g1 ~ g1@2 g1 ~ g1@2 g1 ~ g1@2", J: "e1 ~ e1@2 e1 ~ e1@2 e1@2 e1@2 e1@2 e1@2",
  K: "g1@2 g1@2 g1 ~ g1@2 g1 ~ g1@2 g1 ~ g1@2", L: "e1@2 e1@4 e1@4 e1@2 e1 ~ e1@2",
  M: "g1 ~ g1@2 g1 ~ g1@2 g1@2 g1@2 g1@2 g1@2", N: "e1 ~ e1@2 e1@2 e1@2 e1@2 e1@2 e1@2 e1@2", O: "a1!8",
  P: "c2@2 c2@2 c2 ~ c2@2 c2 ~ c2@2 c2@2 c2 ~", Q: "e1@2 e1@2 e1@2 e1@2 e1@2 e1 ~ a1@2 a1@2",
  R: "e1@2 e1@2 e1@2 e1@2 e1@2 e1 ~ b1@2 b1@2", S: "d2@2 d2@2 d2@2 d2 ~ d2@2 d2@2 d2@2 c#2@2",
  T: "c2@2 c2@2 c2@2 c2@2 c2@2 c2 ~ c2@2 c2@2", U: "c2 ~@7", V: "e1 ~@9 e2@2 d2@2 b1@2",
  W: "e1 ~ e1@2 e1@2 e1@2 e1@2 e1@2 e1@2 f#1@2", X: "g1@3 f#1",
})).s("gm_electric_bass_finger").gain(0.4)

// chords · acoustic guitar steel · "M #3"
const acoustic_guitar_steel = note(`<
  A B A B A B A B A B C D E A B A B A B A B F G F G F G H I F G F G F G H I A B A B A B A B J I E A B A B A B K ~ F G F
  G F G L M F G F G F G H I A B A B A B A B J I E A B A B A B A B F G F G F G F G F G F G F G F N
>`.pickRestart({
  A: "[g2,b2,d3,g3]@2 [g2,b2,d3,g3] [g2,b2,d3,g3]@2 [g2,b2,d3,g3] [d3,g3]!2, ~@3 [g2,b2]", // G G5 G
  B: "[e2,b2,e3,g3]@2 [e2,b2,e3,g3] [e2,b2,e3,g3]@2 [e2,b2,e3,g3]!3", C: "[d3,a3]@2 [d3,a3] [d3,a3]@2 [d3,a3]!3",
  D: "[c3,e3,g3]@2 [c3,e3,g3] [c3,e3,g3]@2 [c3,e3,g3]!3", E: "[c3,e3,g3] ~@15", F: "[b2,d3,g3]!8", G: "[e2,b2,e3,g3]!8",
  H: "[a2,e3,a3]!8", I: "[c3,e3,g3]!8", J: "[d3,a3,d4]!8",
  K: "[g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3] ~", // G
  L: "[g2,d3,g3]", M: "[e2,b2,e3,g3]@15 ~", N: "[e2,b2,e3,g3]",
})).s("gm_acoustic_guitar_steel").gain(0.25)

// chords · acoustic guitar steel · "M #4"
const acoustic_guitar_steel_2 = note(`<
  ~@10 A ~@10 B C B C B C D E B C B C B C D E ~@8 F ~@9 G B C B C B C H ~ B C B C B C D E ~@8 F ~@10 B C B C B C B C B C
  B C B C B ~
>`.pickRestart({
  A: "~@3 f#4@5", B: "~@15 [b3,g4]", C: "~@15 [b3,e4]", D: "c#4@4 c#4@4 c#4@4 c#4@2 c#4 [c#4,e4]", E: "~@15 [c4,e4]",
  F: "f#4!4", G: "[e2,b2,e3] ~@15", H: "b3@15 ~",
})).s("gm_acoustic_guitar_steel").gain(0.35)

// chords · distortion guitar · "M #6"
const distortion_guitar = note(`<
  ~@13 A B A B A B A C ~@7 D E F E F E F G H A I A I A I A I J K L A B A B A B A M E F E F E F N O E F E F E F G H A I A
  I A I A I J K L A B A B A B A C ~@8 A B A B A B A C
>`.pickRestart({
  A: "[g2,d3]!6 [b2,f#3]!2", B: "[e2,b2]!6 [d2,a2]!2", C: "[e2,b2]", D: "~@4 [c3,g3] b2 c3 f#2",
  E: "[g2,d3]!7 [f#2,d3]", F: "[e2,b2]!7 [f#2,d3]", G: "[a2,e3]!7 [b2,f#3]", H: "[c3,g3]!5 b2 c3 f#2",
  I: "[e2,b2]!6 [a2,e3]!2", J: "[d3,a3]!7 [c#3,g#3]", K: "[c3,g3]!8", L: "[c3,g3] ~@7", M: "[e2,b2] ~@15",
  N: "[g2,d3]@3 [f#2,c#3]", O: "[e2,b2]@15 ~",
})).s("gm_distortion_guitar").gain(0.43)

// chords · overdriven guitar · "M #7" · G5
const overdriven_guitar = note("<~@51 [~@3 c#3] ~@8 [~@7 [g2,d3]@2 [g2,d3]@3 ~@4] ~@25 [~@3 c#3] ~@20>")
  .s("gm_overdriven_guitar").gain(0.33)

// other · electric guitar jazz · "M #8"
const electric_guitar_jazz = note("<~@91 [a4@3 ~ a4@3 ~@9]!15 ~>").s("gm_electric_guitar_jazz").gain(0.41)

// bass · synth bass 1 · "Synth Bs. 3"
const bass_2 = note("<~@11 A B ~@33 A B ~@33 A B ~@24>".pickRestart({
  A: "~@3 c2 ~@4", B: "~@10 c2@3 ~@3",
})).s("gm_synth_bass_1").gain(0.5)

// drums · kick
const kick = s("bd").struct("<~@13 A@15 B@8 C A@8 D A E A@7 F A@8 B@7 C A@8 D A E A@23 E>".pickRestart({
  A: "x ~@3 x!2 ~@2", B: "x!2 ~@2 x!2 ~@2", C: "x!2 ~@2 x!2 ~ x", D: "x ~@3 x!2 ~ x", E: "x", F: "x ~@4 x ~@2",
})).gain(0.46)

// drums · snare
const snare = s("sd").struct("<~@13 A@6 B@2 A@25 B ~ A@6 B C A@6 D C A@7 E A@9 B ~ A@6 B F A@15 ~>".pickRestart({
  A: "~ x ~ x", B: "~@2 x ~@2 x!2 ~", C: "~@5 x!2 ~", D: "~@2 x ~ x!2 ~@2", E: "~@4 x ~@7 x!2 ~@2",
  F: "~@4 x ~@5 x!5 ~",
})).gain(0.46)

// drums · hihat
const hihat = s("hh").struct(`<
  ~@13 A B@5 C ~ A B@6 D B@6 E F A B@7 C ~@2 A B@5 C ~ A B@5 G ~ B@6 E F A B@7 C ~@2 A B@5 C H B@2 A B A B A B A B A B A
  B A ~
>`.pickRestart({
  A: "~ x!7", B: "x!8", C: "x!5 ~@3", D: "x!3 ~@2 x!3", E: "~ x!3 ~ x!3", F: "~ x!3 ~ x ~@2", G: "x!4 ~ x ~@2",
  H: "x!4 ~@4",
})).gain(0.26)

// drums · low tom
const low_tom = s("lt").struct("<~@19 A@2 ~@25 A ~@7 A@2 ~@6 A ~@18 A ~@25>".pickRestart({
  A: "~@7 x",
})).gain(0.36)

// drums · mid tom
const mid_tom = s("mt").struct("<~@19 A@2 ~@25 A ~@7 A@2 ~@6 B C ~@17 A ~@25>".pickRestart({
  A: "~@7 x", B: "~@12 x!2 ~@2", C: "~@13 x!3",
})).gain(0.41)

// drums · open hat
const open_hat = s("oh").struct("<~@36 A ~@25 B C ~@7 A ~@18 B ~@16>".pickRestart({
  A: "~@3 x", B: "~ x", C: "~ x!2 ~",
})).gain(0.41)

// drums · splash
const splash = s("cr").struct(`<
  ~@13 A ~@6 A@2 ~@6 B ~@6 C@2 A ~@8 A ~ A ~@6 A@2 ~@6 A ~@6 C@2 A ~@8 A ~ A ~@6 A ~@2 A ~ A ~ A ~ A ~ A ~ A ~ A@2
>`.pickRestart({
  A: "x", B: "~@3 x!2 ~@3", C: "x!2",
})).gain(0.41)

stack(
  bass, acoustic_guitar_steel, acoustic_guitar_steel_2, distortion_guitar, overdriven_guitar, electric_guitar_jazz,
  bass_2, kick, snare, hihat, low_tom, mid_tom, open_hat, splash
)

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