Strudelify

Days of Our Livez

Bone

KeyC minorTempo78 bpm
0:00/0:00
// Days of Our Livez — Bone
// 78 bpm, 4/4, key C minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: sustain pedal (CC 64) lengthens the held notes
// note: Full arrangement: all 89 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(78/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · piano
const piano = note("<~@20 A@7 B@2 ~@19 A@7 B@2 ~@15 A@7 B@2 ~@8>".pickRestart({
  A: "[~@7 eb5 ~ c6 ~@12 c6@2 ~ c6 ~@4 eb6@6 ~@2 c6@2 ~ c6 ~@12 c6@2 ~ c6 ~@4 ab5@6 ~@3 eb5 ~ c6 ~@12 c6@2 ~ c6 ~@4 eb6@6 ~@3 eb5 ~ c6 ~@4 ab5@2, ~@6 c6@2 bb5@4 bb5@4 f5@4 ~@6 ab5@4 ~@12 ab5@4 ab5@4 eb5@6 ~@21 c6@4 ~@7 bb5@4 bb5@4 ~@6 c6@3 ~ ab5@4 ~@2, ~@10 ab5@3 c6@4 ~@7 bb5@4 bb5@4 ~@8 bb5@4 bb5@4 f5@4 ~@6 ab5@4 ~@10 bb5@4 bb5@4 f5@4 ~@6 ab5@4 ~@10 bb5@4 bb5@4, ~@14 ab5@4 eb5@6 ~@21 c6@4 ~@7 bb5@4 bb5@4 ~@6 c6@3 ~ ab5@4 ab5@4 eb5@6 ~@21 c6@3]/7",
  B: "[~@6 c6@2 ~ c6 ~@4 ab5@6 ~@12, f5 ~ bb5!2 ~@4, ~ eb5@3 ~ ab5@2 ~@9]/2",
})).s("gm_piano").gain(0.31)

// chords · string ensemble 1
const string_ensemble_1 = note(`<
  A B C D A B C D A B C D A B C D A B C D A B C D E@4 A B C D A B C D A B C D A B C D F@4 A B C D A B C D F@16 A B C D A
  B C D F@8 ~
>`.pickRestart({
  A: "~ c6@3", B: "eb6 c6@5 eb6 db6", C: "c6 bb5 c6@6", D: "~ c6@7, eb6 ~@3",
  E: "[~@2 [c4,g4]@3 eb4@4 [f3,ab3,c4]@7]/2", F: "[~@2 [c4,g4]@3 [ab3,eb4]@4 [f3,c4]@7]/2",
})).s("gm_string_ensemble_1").gain(0.12)

// bass · electric bass finger
const bass = note("<A@24 B@4 A@16 ~@4 A@16 ~@4 A@20 ~>".pickRestart({
  A: "[~@2 db2@3 ab1@5 f1@6]/2", B: "[~@2 db3@3 ab2@5 f2@6]/2",
})).s("gm_electric_bass_finger").gain(0.57)

// chords · pad warm
const pad_warm = note("<A@88 ~>".pickRestart({
  A: "[~@4 [c4,g4]@4 ~@2 eb4@7 c4@15]/2", // C5
})).s("gm_pad_warm").gain(0.32)

// other · ocarina
const ocarina = note(`<
  ~@8 A B A C A B A C ~@12 A B A C A B A C ~@12 A B A C A B A C ~@16 A B A C A B A C ~@9
>`.pickRestart({
  A: "~@2 bb4 c5 bb4 c5@3", B: "ab4 bb4@7", C: "c5 eb5@7",
})).s("gm_ocarina").gain(0.4)

// other · synth drum
const synth_drum = note(`<
  ~@2 A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A
  ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~ B ~ A ~@2
>`.pickRestart({
  A: "~ g2 db2 ~@13", B: "g2!2 db2 ~@13",
})).s("gm_synth_drum").gain(0.54)

// chords · tinkle bell
const tinkle_bell = note("<~@16 A@6 ~@22 A@6 ~@6 A@6 ~@27>".pickRestart({
  A: "[~@10 eb5@17 ~@5 g5@2 ~ g5@13 ~@2 eb5@32 ~@14, ~@3 c5@5 c5@26 f5@32 ~@30, ~@2 g5@13 ab5@16 ~@17, ~@27 eb5@21 g5@32 ~@16, ~@7 bb5@8 ~@9]/6",
})).s("gm_tinkle_bell").gain(0.25)

// drums · kick
const kick = s("bd").struct(`<
  A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A
  B ~@4 A B A B ~@4 A B A B A B A B A B A B A B ~@3
>`.pickRestart({
  A: "~@2 x ~@2 x ~@2", B: "~@3 x!2 ~@11",
})).gain(0.61)

// drums · clap
const clap = s("cp").struct(`<
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~@5 A ~ A ~@5 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3
>`.pickRestart({
  A: "x",
})).gain(0.34)

// drums · snare
const snare = s("sd").struct("<[~ x]!60 ~@4 [~ x]!4 ~@4 [~ x]!14 ~@3>").gain(0.54)

// drums · hihat
const hihat = s("hh").struct(`<
  A B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C B C
  B D ~@3 A B C B D ~@3 A B C B C B C B C B C B C B D ~@2
>`.pickRestart({
  A: "~@3 x!5", B: "x!8", C: "x!2 ~ x!5", D: "x!2 ~@6",
})).gain(0.54)

// drums · open hat
const open_hat = s("oh").struct(`<
  A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A
  ~@5 A ~ A ~@5 A ~ A ~ A ~ A ~ A ~ A ~ A ~@4
>`.pickRestart({
  A: "~ x ~@2",
})).gain(0.54)

// drums · claves
const claves = s("clave:2").struct(`<
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~@5 A ~ A ~@5 A ~ A ~ A ~ A ~ A ~ A ~ A ~@3
>`.pickRestart({
  A: "x",
})).gain(2.66)

// drums · rim
const rim = s("rim").struct(`<
  ~ A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B ~@2 A B
  ~@6 A B ~@6 A B ~@2 A B ~@2 A B ~@2 A ~@3
>`.pickRestart({
  A: "x", B: "~ x",
})).gain(0.54)

stack(
  piano, string_ensemble_1, bass, pad_warm, ocarina, synth_drum, tinkle_bell, kick, clap, snare, hihat, open_hat,
  claves, rim
)

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