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// Walk in the Sun — Bruce Hornsby
// 126 bpm, 4/4, key A major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 121 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(126/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// other · piano
const piano = note(`<
~@3 A B C@2 A B C@2 ~@24 A B C@2 ~@24 D@2 E@2 D@2 F@4 G@2 ~@24 D@2 E@2 H@2 I@2 A B C@2 A B C@2 A B C@2 A B
>`.pickRestart({
A: "~ e3 a3 b3@5", B: "~@4 [b3,d4] [a3,c#4] [f#3,b3] a3",
C: "[[g3,b3]@2 a3 [f#3,a3]@2 d3@2 b2@2 d3 g3@2 f#3 d3 a2 e3]/2", // G F#m
D: "[~@2 [e3,a3]@3 [f#3,a3]@3 [f#3,a3]@6 [e3,a3]@4 d3@2 e3@2 f#3@2 g3@2 a3@2 b3@2 d4@2]/2", // A5 F#m A5
E: "[c#4@2 a3 b3@4 d3@2 g3 b3@2 a3 f#3 d3 [e3,a3]]/2", // A5
F: "[e4@2 c#4@2 a3@2 b3@8 d3@4 g3@2 b3@4 a3@2 f#3@2 d3@2 [e3,a3]@4 [e3,a3]@3 [f#3,a3]@3 [g3,a3]@4 [f#3,a3]@2 [e3,a3]@4 d3@2 e3@2 f#3@2 g3@2 a3@2 b3@2 d4@2]/4", // A5 F#m Gsus2 F#m A5
G: "[c#4@2 a3 c#4 b3@3 d3@2 g3 b3 a3@2 f#3 d3 d4]/2",
H: "[~@2 [e3,a3]@2 [f#3,a3]@2 [g3,a3]@3 [f#3,a3]@5 [e3,a3]@4 d3@2 e3@2 f#3@2 g3@2 a3@2 b3@2 d4@2]/2", // A5 F#m Gsus2 F#m A5
I: "[e4 c#4 a3 b3@4 d3@2 g3 b3@2 a3 f#3 d3 e3]/2",
})).s("gm_piano").gain(0.44)
// other · electric guitar clean · "Guitar"
const electric_guitar_clean = note("<~@13 A@2 ~@2 B@2 ~@22 A@2 ~@2 B@2 ~@74>".pickRestart({
A: "[~@7 b2@2 d3 g3@2 f#3 d3 a2 e3]/2", B: "[~@7 b2@2 d3 g3@2 f#3 d3 a2@2]/2",
})).s("gm_electric_guitar_clean").gain(0.32)
// chords · synth strings 1 · "Chord"
const synth_strings_1 = note(`<
~@3 A@2 B@2 C@2 B@2 D@2 E@2 D@2 E@2 F@2 G H F@2 G H I J@2 K I J@2 K A@2 B@2 D@2 E@2 D@2 E@2 F@2 G H F@2 G H I J@2 K I
J@2 K L@2 M N L@2 M O@3 M N F@2 G H F@2 G H I J@2 K I J@2 K I J@2 K I J@2 K L@2 M N P@2 M Q@3 B@2 A@2 B@2 A@2 B@2 A@2
>`.pickRestart({
A: "[a3,b3]/2", B: "[[b3,d4,g4]@3 [d4,f#4,a4]@4 [b3,d4,g4]@4 [d4,f#4,a4]@5]/2", C: "[a3,b3,e4]/2", D: "[e4,a4,b4]/2",
E: "[d4,g4,b4]@3 [d4,f#4,a4]@5", F: "[[d4,f#4,b4]@5 [c#4,e4,a4]@5 [d4,f#4,b4]@2 [c#4,e4,a4]@4]/2",
G: "[e4,f#4,a4]@5 [e4,g#4,b4]@3", H: "[d4,f#4,a4]", I: "[c#4,e4,a4]@3 [d4,f#4,b4]@5",
J: "[[c#4,e4,a4]@4 [d4,f#4,b4]@4 [c#4,e4,a4]@13 [d4,f#4,b4]@3 [c#4,e4,a4]@3 [d4,f#4,b4]@2 [c#4,e4,a4]@3]/2", // A Bm A Bm A Bm A
K: "[d4,f#4,b4] [c#4,e4,a4]@3", L: "[~ [c#4,e4,a4]@2 [d4,f#4,a4]@4 [c#4,e4,a4]@7 [d4,g4,b4]@2]/2",
M: "[c#4,e4,a4]@3 [d4,g4,b4]@5", N: "[d4,g4,b4]@3 [d4,f#4,a4]@4 [e4,a4]",
O: "[[d4,g4,b4]@3 [d4,f#4,a4]@4 [e4,a4]@2 [c#4,e4,a4]@2 [d4,f#4,a4] [c#4,e4,g4,a4]@2 [d4,f#4,a4] [c#4,e4,a4]@7 [d4,g4,b4]@2]/3", // G D A5 A D A7 D A …
P: "[~@2 [c#4,e4,a4]@2 [d4,f#4,a4]@2 [d4,e4,g4,a4]@3 [d4,f#4,a4]@5 [c#4,e4,a4]@14 [d4,g4,b4]@4]/2", // A D Dsus4 D A G
Q: "[[d4,g4,b4]@3 [d4,f#4,a4]@4 ~ [a3,b3]@16, ~@7 [e4,a4]@2 ~@15]/3", // G D Asus2 A5
})).s("gm_synth_strings_1").gain(0.1)
// bass · electric bass finger · "Bass"
const bass = note(`<
~@2 A B C D@2 B C D@2 E F G H E F G H I J K L I J K M E N F O E N F O B C D@2 E F G H E F G H I J K L I J K M E N F O
E N F O P@2 Q R S@2 Q T@3 U R I J K L I J K M E N F O E N F O E N F O E N F O P@2 Q R V@2 W R B C D@2 B C D@2 B C D@2
B C
>`.pickRestart({
A: "~@7 e2", B: "a2@3 a2@4 a2", C: "a1@2 ~ a1 ~@3 a2", D: "[~ g2@5 d2@8 g1@8 d2@4 d2@4 e2@2]/2", E: "a2@2 ~ a2 ~@4",
F: "a2@2 ~ a2 ~@3 a2", G: "g2@3 d2@2 d2 ~@2", H: "g1@3 d2@2 d2@2 e2", I: "b1@2 ~ b1 ~@4", J: "b1@2 ~ b1 ~@3 b1",
K: "f#2@2 ~ f#2@5", L: "d2@2 ~ d2@4 a1", M: "d2@2 ~ d2@2 d2@2 e2", N: "a2@2 ~ a2 ~@3 e2", O: "d2@3 d2@2 d2@2 e2",
P: "[a1@3 c2@2 d2@3 d2@6 c2@4 b1@2 c2@2 d2@2 e2@2 f#2@2 g2@2 b2@2]/2", Q: "a2@2 f#2 g2@4 d2", R: "g1@3 d2@4 e2",
S: "[a1@2 c2@3 d2@3 d2@6 c2@4 b1@2 c2@2 d2@2 e2@2 f#2@2 g2@2 b2@2]/2",
T: "[g1@6 d2@8 a1@4 c2@3 d2@3 d2@6 c2@4 b1@2 c2@2 d2@2 e2@2 f#2@2 g2@2 b2@2]/3", U: "a2@2 f#2 a2 g2@3 d2",
V: "[a1@2 c2@2 d2@2 e2@3 d2@5 c2@4 b1@2 c2@2 d2@2 e2@2 f#2@2 g2@2 b2@2]/2", W: "c#3 a2 f#2 g2@4 d2",
})).s("gm_electric_bass_finger").gain(0.32)
// chords · pad warm · "Delay Chord"
const pad_warm = note("<~@9 A@2 ~@26 A@2 ~@24 B@2 C D B@2 C E@3 C D ~@24 B@2 C D F@2 C G@2 ~@13>".pickRestart({
A: "[[b3,d4,g4]@3 [d4,f#4,a4]@4 [b3,d4,g4]@4 [d4,f#4,a4]@5]/2", // G D G D
B: "[~ [c#4,e4,a4]@2 [d4,f#4,a4]@4 [c#4,e4,a4]@7 [d4,g4,b4]@2]/2", C: "[c#4,e4,a4]@3 [d4,g4,b4]@5",
D: "[d4,g4,b4]@3 [d4,f#4,a4]@4 [e4,a4]", // G D A5
E: "[[d4,g4,b4]@3 [d4,f#4,a4]@4 [e4,a4]@2 [c#4,e4,a4]@2 [d4,f#4,a4] [c#4,e4,g4,a4]@2 [d4,f#4,a4] [c#4,e4,a4]@7 [d4,g4,b4]@2]/3", // G D A5 A D A7 D A …
F: "[~@2 [c#4,e4,a4]@2 [d4,f#4,a4]@2 [c#4,e4,g4,a4]@3 [d4,f#4,a4]@5 [c#4,e4,a4]@14 [d4,g4,b4]@4]/2", // A D A7 D A G
G: "[[d4,g4,b4]@3 [d4,f#4,a4]@4 [e4,a4]@2 ~@7]/2", // G D A5
})).s("gm_pad_warm").gain(0.25)
// drums · kick
const kick = s("bd").struct(`<
A B C D E B C D E B C D E F C D E F C D E F C D E F C D E F C D E F C D E B C D E F C D E F C D E F C D E F C D E F C
D E F C@13 D E F C D E F C D E F C D E F C D E F C D E F C@9 D E B C D E B C D E B C D E
>`.pickRestart({
A: "~@4 x ~@2 x", B: "x ~@2 x ~ x ~@2", C: "x ~@2 x!2 ~@3", D: "x ~@2 x!2 ~@2 x", E: "x ~@2 x ~@3 x",
F: "x ~@2 x ~@4",
})).gain(0.36)
// drums · rim
const rim = s("rim").struct(`<
~@6 A ~@3 A B@3 C B@3 C B@3 C B@3 D ~ E ~ F ~ E ~ F ~@3 A B@3 C B@3 C B@3 C B@3 D ~ E ~ F ~ E ~ F ~@12 B@3 C B@3 D ~ E
~ F ~ E ~ F ~ E ~ F ~ E ~ F ~@11 A ~@3 A ~@3 A ~@2
>`.pickRestart({
A: "~@5 x ~@2", B: "~ x ~ x", C: "~@2 x ~@3 x!2", D: "~ x ~@2", E: "~@7 x", F: "~@5 x ~ x",
})).gain(0.36)
// drums · snare
const snare = s("sd").struct("<A B C B@8 ~@15 D B@12 ~@15 D B@20 ~@7 D B@38>".pickRestart({
A: "~@5 x!2 ~", B: "~ x ~ x", C: "~@2 x ~@2 x!3", D: "~@5 x!3",
})).gain(0.36)
// drums · hihat
const hihat = s("hh").struct("<[~@4 x!4] [x!8]!62 ~@12 [x!8]!24 ~@8 [x!8]!14>").gain(0.36)
// drums · mid tom
const mid_tom = s("mt").struct("<~@2 A ~@23 A ~@7 A ~@19 A ~@7 A ~@19 A ~@7 A ~@7 A ~@22>".pickRestart({
A: "~@6 x!2",
})).gain(0.36)
// drums · open hat
const open_hat = s("oh").struct("<~@29 A ~@3 A ~@23 A ~@3 A ~@23 A ~@3 A ~@3 A ~@3 A ~@23>".pickRestart({
A: "~@5 x ~ x",
})).gain(0.36)
// drums · high tom
const high_tom = s("ht").struct("<~@2 A ~@23 A ~@7 A ~@19 A ~@7 A ~@19 A ~@7 A ~@7 A ~@22>".pickRestart({
A: "~@5 x ~@2",
})).gain(0.36)
// drums · crash
const crash = s("cr").struct("<~ A ~@25 B ~@27 B ~@27 B ~@7 B ~@29>".pickRestart({
A: "~@3 x!2 ~@3", B: "x",
})).gain(0.36)
// drums · ride bell
const ride_bell = s("rd").struct("<~@63 [x!4]!12 ~@24 [x!4]!8 ~@14>").gain(0.36)
// drums · triangle
const triangle = s("triangles:35").struct(`<
~@4 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@15 A ~@3 A ~@3 A ~@3 A ~@3
A ~@3 A ~@11 A ~@3 A ~@3 A ~@3 A
>`.pickRestart({
A: "~ x",
})).gain(3.12)
stack(
piano, electric_guitar_clean, synth_strings_1, bass, pad_warm, kick, rim, snare, hihat, mid_tom, open_hat, high_tom,
crash, ride_bell, triangle
)
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