Party Mix 4: Weil dein Herz dich verrat Du bist alles auf dieser Welt Wenn du einsam bist Sandy Goodbye Liebe kann so viel verzeihen Tief in der Nacht Lieb' mich mit Leib und Seele
KeyA majorTempo106 bpm
0:00/0:00
// Party Mix 4: Weil dein Herz dich verrat Du bist alles auf dieser Welt Wenn du einsam bist Sandy Goodbye Liebe kann so viel verzeihen Tief in der Nacht Lieb' mich mit Leib und Seele — Brunner & Brunner
// 106 bpm, 4/4, key A major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 91 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(106/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// other · timpani
const timpani = note(`<
~@24 A B C ~ A D ~@6 A B C ~@19 A B C ~ A D ~@2 A D ~@2 A B C ~@5 A B C ~ A D ~@2 A D ~@3
>`.pickRestart({
A: "~@14 e2 ~", B: "a1@2 ~@12 e2 ~", C: "a1 ~@15", D: "a1 ~@7",
})).s("gm_timpani").gain(0.54).pan(0.6)
// chords · synth strings 1
const synth_strings_1 = note(`<
A B C D A B C D E@3 F E@3 G H@3 I E@3 G J@3 K L M N@2 J@3 K O P@3 Q@2 R@3 F E@3 G H@3 I E@3 G J@3 K L M N@2 J@3 K O
P@3 A B C D J@3 K L M N@2 J@3 K ~
>`.pickRestart({
A: "[a3,c#4] [g#3,b3], e4", B: "[f#3,a3,d4]@8 [a3,c#4,e4]@7 ~", C: "[a3,c#4] [g#3,b3], e4@15 ~",
D: "[f#3,a3,d4] [a3,c#4,e4]", E: "[c#4@20 d4@2 c#4@9 ~ [g#3,b3]@16, e3, a3@2 ~]/3", F: "[d3,f#3] [e3,c#4], a3",
G: "[e3,a3,c#4]", H: "[[d4,f#4]@2 [c#4,e4], a3]/3", I: "[a3,d4,f#4] [b3,e4,g#4]", J: "[[a3,c#4,e4]@47 ~]/3",
K: "[g#3,b3,e4]@15 ~", L: "[b3,d4,f#4]", M: "[a3,d4,f#4]", N: "[g#3,b3,e4]/2", O: "[b3,d4,f#4]@15 ~",
P: "[a3,d4,f#4]/3", Q: "[a3,c#4,e4]/2", R: "[[a3,c#4] ~@19 d4@2 c#4@9 ~ [g#3,b3]@16, e3]/3",
})).s("gm_synth_strings_1").gain(0.25)
// chords · synth brass 1
const synth_brass_1 = note("<A B A B A B A B ~@66 A B A B ~@13>".pickRestart({
A: "[c#4,e4,a4]@5 ~ [b3,e4,g#4]@8 ~@2", B: "[a3,d4,f#4]@5 ~ [a3,c#4,e4]@8 ~@2",
})).s("gm_synth_brass_1").gain(0.29)
// bass · synth bass 2
const bass = note(`<
A B A C A D A E F@2 G H F@2 G F I@2 F J F@2 G F@4 K L M N O F@3 K P Q R I F@4 G H F@2 G F I@2 F J F@2 G F@4 K L M N O
F@3 K P Q R I A B A C F@3 K L M N O F@3 K ~
>`.pickRestart({
A: "a1 ~ a1 ~ a1 ~ a1 ~", B: "a1@2 ~@2 a1@2 ~@2 a1@2 a2@2 f#2 e2 c#2 ~", C: "a1 ~ a1 ~ a1 e2 f#2 e2",
D: "a1@2 ~@2 a1@2 ~@2 a1@2 ~@2 f#2 e2 c#2 ~", E: "a1@2 ~@2 a1@2 ~@2 a1@2 f#2 ~@3 e2@2",
F: "a1@3 ~ a1@3 ~ a1@3 ~ a1@3 ~", G: "e1@3 ~ e1@3 ~ e1@3 ~ e1@3 ~", H: "d2@3 ~ d2@3 ~ a1@3 ~ a1@3 ~",
I: "d2@3 ~ d2@3 ~ d2@3 ~ d2@3 ~", J: "d2@3 ~ d2@3 ~ e2@3 ~ e2@3 ~", K: "e2@3 ~ e2@3 ~ e2@3 ~ d2@2 c#2@2",
L: "b1@3 ~ b1@3 ~ b1@3 ~ b1@2 c#2@2", M: "d2@3 ~ d2@2 ~@2 d2@2 ~@2 d2@3 ~", N: "e2@3 ~ e2@3 ~ e2@3 ~ e2@3 ~",
O: "e2@7 ~ c#2@4 b1@2 a1@2", P: "b1 ~ b1 ~ b1 ~ b1 c#2", Q: "d2 ~ d2 a1 d2 ~ d2 ~", R: "d2 ~ d2 ~ d2 ~ d2 a1",
})).s("gm_synth_bass_2").gain(0.54)
// other · electric guitar muted
const electric_guitar_muted = note("<A@8 ~@66 A@4 ~@13>".pickRestart({
A: "[[e4,e5]@3 [e4,e5]@2 [e4,e5]@2 [f#4,f#5] [e4,e5]@2 [c#4,c#5]@2 [b3,b4]@2 [a3,a4]@14 ~@4]/2", // E F# E C# B A
})).s("gm_electric_guitar_muted").gain(0.29).pan(0.7)
// chords · electric guitar muted
const electric_guitar_muted_2 = note(`<
~@8 A@2 B C D A E A F@2 A G D A E A ~@18 A@2 B C D A E A F@2 A G D A E A ~@33
>`.pickRestart({
A: "~@3 [a3,c#4] ~@2 [a3,c#4] ~@3 [a3,c#4] ~@3 [a3,c#4] ~", // A
B: "~@3 [g#3,b3] ~@2 [g#3,b3] ~@3 [g#3,b3] ~@3 [g#3,b3] ~", C: "~@3 [a3,d4] ~@2 [a3,d4] ~@3 [a3,c#4] ~@3 [a3,c#4] ~",
D: "[a3,c#4] ~@2 [a3,c#4] ~@2 [a3,c#4] ~@3 [a3,c#4] ~@3 [a3,c#4] ~", // A
E: "~@3 [g#3,b3] ~@2 [g#3,b3] ~@3 [g#3,b3] ~@3 [b3,d4] ~", F: "~@3 [a3,d4] ~@2 [a3,d4] ~@3 [a3,d4] ~@3 [a3,d4] ~",
G: "~@3 [a3,d4] ~@2 [a3,d4] ~@3 [b3,e4] ~@3 [b3,e4] ~", // D5 E5
})).s("gm_electric_guitar_muted").gain(0.3).pan(0.3)
// drums · kick
const kick = s("bd").struct("<[x!4]!90 x>").gain(0.42)
// drums · snare
const snare = s("sd").struct(`<
A@3 B A@3 B A@3 C A@3 B A@3 D A@3 E A@3 F A@3 G A@3 H A@3 I A C A@7 J A@3 F A@3 E A@3 F A@3 F A@3 H A@3 K A@3 L A M A
N A@3 F A ~@4
>`.pickRestart({
A: "~ x ~ x", B: "~@4 x ~@5 x!2 ~ x!2 ~", C: "~@4 x ~@7 x ~ x!2", D: "~@4 x ~@5 x!2 ~ x ~ x", E: "~ x ~@2",
F: "~@4 x ~@5 x!2 ~ x!3", G: "~@4 x ~@3 x!2 ~ x!5", H: "~@4 x ~@5 x ~@2 x!3", I: "~@2 x ~@6 x!2 ~@2 x!3",
J: "~@4 x ~@4 x!2 ~ x ~ x!2", K: "~@2 x ~@7 x ~@2 x!3", L: "~@2 x ~ x ~@6 x!4 ~", M: "~@4 x ~@5 x!5 ~",
N: "~@4 x ~@6 x ~ x!3",
})).gain(0.36)
// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@73 A ~@3 B ~@3 B ~@5 C@2 D ~>".pickRestart({
A: "~@9 x ~@6", B: "~@5 x ~@2", C: "~ x ~ x", D: "~@4 x ~@5 x!2 ~ x!3",
})).gain(0.12)
// drums · clap
const clap = s("cp").struct(`<
A@3 ~ A@3 B A@7 ~ A@3 ~ A@7 ~ A@3 ~ A@3 ~ A@3 ~ A@9 ~ A@3 ~ A@2 ~ A@4 ~ A@3 ~ A@3 ~ A@3 ~ A@5 C A ~ A@3 ~ A@3 ~@2
>`.pickRestart({
A: "~@3 x", B: "~@5 x ~@2", C: "~@5 x!2 ~",
})).gain(0.3)
// drums · hihat
const hihat = s("hh").struct(`<
A@3 B A@3 B A@3 C A@3 B A@3 D A@3 D E@3 F E@3 F E@3 F E@3 F E@2 A@3 G A@3 G A@3 G A@3 G E@3 F E@3 F E@3 F E@3 F E@2 H
I J H E F E@3 K L M ~@3
>`.pickRestart({
A: "x ~ x!3 ~ x ~ x ~ x ~ x!3 ~", B: "x ~ x!3 ~ x ~ x ~@3 x ~@2 x", C: "x ~ x!3 ~ x ~ x ~ x ~ x!2 ~@2",
D: "x ~ x!3 ~ x ~ x ~@3 x ~@3", E: "x!2 ~@2 x ~ x!10", F: "x!2 ~@2 x ~ x!4 ~@2 x ~@3", G: "x ~ x!3 ~ x ~ x ~ x ~ x!4",
H: "x!2 ~ x!2 ~ x!10", I: "x!5 ~ x!5 ~ x!3 ~", J: "x!5 ~ x!10", K: "x!3 ~ x!6 ~@2 x ~@3", L: "x!3 ~ x!12",
M: "x!3 ~@13",
})).gain(0.36)
// drums · hihat · soft notes
const hihat_soft = s("hh").struct("<A@24 B@18 A@16 B@19 A@2 B@6 ~@2 C D E ~>".pickRestart({
A: "~@5 x ~@10", B: "~@2 x ~@2 x ~@10", C: "~@4 x!12", D: "x!3 ~ x!12", E: "x!3 ~ x!6 ~@2 x ~@3",
})).gain(0.24)
// drums · low tom
const low_tom = s("lt").struct("<~@23 [~@15 x] ~@33 [~@15 x] ~@33>").gain(0.48)
// drums · mid tom
const mid_tom = s("mt").struct("<~@23 [~@13 x!2 ~] ~@33 [~@13 x!2 ~] ~@33>").gain(0.42)
// drums · high tom
const high_tom = s("ht").struct("<~@23 [~@10 x!2 ~@4] ~@33 [~@10 x!2 ~@4] ~@33>").gain(0.42)
// drums · crash
const crash = s("cr").struct(`<
~@24 A ~@3 B A ~@2 C A@2 ~ C A@2 ~@23 A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~@2
>`.pickRestart({
A: "x", B: "~@7 x", C: "x ~@6 x",
})).gain(0.24)
// drums · crash · soft notes
const crash_soft = s("cr").struct("<~@62 A ~@3 A ~@3 A ~@7 A ~@12>".pickRestart({
A: "~@7 x",
})).gain(0.18)
// drums · cabasa
const cabasa = s("cabasa:4").struct("<A@3 B A@3 B A@7 B A@3 B A@3 B C@18 A@16 C@19 D@2 E C@5 D@4 C ~>".pickRestart({
A: "~@7 x", B: "~@15 x", C: "~@3 x ~@12", D: "~@3 x ~@10 x ~", E: "~@3 x ~@11 x",
})).gain(0.61)
// drums · cabasa · soft notes
const cabasa_soft = s("cabasa:4").struct("<~@24 A@18 ~@16 A@19 ~@2 A@6 ~@4 A ~>".pickRestart({
A: "~@7 x",
})).gain(0.3)
stack(
timpani, synth_strings_1, synth_brass_1, bass, electric_guitar_muted, electric_guitar_muted_2, kick, snare,
snare_soft, clap, hihat, hihat_soft, low_tom, mid_tom, high_tom, crash, crash_soft, cabasa, cabasa_soft
)
More by Brunner & Brunner
Schenk' mir diese eine NachtG major · 123 bpmShananana (lass' uns leben)G major · 115 bpmEis im VulkanG major · 114 bpmImmer wieder, immer mehrD major · 128 bpmBis in alle EwigkeitF major · 136 bpmDu bist Leben fur michB♭ major · 127 bpmWeil dein Herz dich verratE♭ major · 126 bpmWie der Wind wehst du mir ins GesichtC major · 130 bpm
Not in the database
That song isn't here.
Nothing in the database matches this link. It may have been renamed, or the address was mistyped. The closest songs to :
Real transcriptions · Editable patterns · Instrumental
Type a song.
Get Strudel code.
Chords, structure, melody, bass and drums compiled from open transcriptions into Strudel live-coding patterns. Play it here, scrub through the bars, then open it in strudel.cc and start hacking.
Smells Like Teen SpiritNirvana
The JokerSteve Miller Band · 1973
Love Me DoThe Beatles · 1964
I Don't MindJames Brown · 1961
- Real transcriptionsMcGill chord charts, Lakh MIDI and quality-filtered PDMX scores. The library includes alternate transcriptions of some songs.
- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.