0:00/0:00
// Little Boy — Captain Jack
// 150 bpm, 4/4, key G major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: Full arrangement: all 128 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(150/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · piano
const piano = note("<~@4 A ~@3 A ~@28 A ~@3 A ~@28 A ~@3 A ~@35 A ~@3 A ~@3 A ~@3 A ~@5>".pickRestart({
A: "[a4,c5]!3 [g4,b4]", // Am G
})).s("gm_piano").gain(0.04)
// other · lead 8 bass lead
const lead_8_bass_lead = note(`<
~ A B C D A B C D ~@8 E F G H E F G H ~@9 A B C D A B C D ~@8 E F G H E F G H ~@9 A B C D A B C D ~@32 A B C D A B C D
~@13
>`.pickRestart({
A: "e5 a4 c5 a4 a5 a4 c5 a4 e5 a4 c5 a4 a5 a4 e5 a4", B: "e5 g4 b4 g4 g5 g4 b4 g4 e5 g4 b4 g4 g5 g4 e5 g4",
C: "d5 g4 b4 g4 g5 g4 b4 g4 d5 g4 b4 g4 g5 g4 d5 g4", D: "c5 f4 a4 f4 f5 f4 a4 f4 c5 f4 a4 f4 f5 f4 c5 f4",
E: "a3!16", F: "e3!16", G: "g3!16", H: "d3!16",
})).s("gm_lead_8_bass_lead").gain(0.24).pan(0.7)
// other · synth drum
const synth_drum = note("<~@33 [g2@5 ~@7 c2@2 ~@2] ~@32 [g2@5 ~@7 c2@2 ~@2] ~@15 [g2@5 ~@7 c2@2 ~@2] ~@45>")
.s("gm_synth_drum").gain(0.45)
// chords · synth strings 1
const synth_strings_1 = note(`<
~ A@8 B@8 ~@17 A@8 B@8 ~@17 A@8 B@4 C@3 ~ D@2 E@2 F G H@2 D@2 E@2 F G H@2 D@2 E@2 F G H@2 A@8 I@4 A@4 J@4 ~
>`.pickRestart({
A: "[[a3,c4] ~@2 [f3,a3], e4 d4, ~ [g3,b3]@2 ~]/4", B: "[c4 ~@2 g#3, g4 f4, ~ a#3@2 ~]/4",
C: "[c4 ~ f4, g4@2 ~, ~ a#3@2]/3", D: "[e4 f4, [a3,c4]]/2", E: "[[g3,b3] [f3,a3], d4]/2", F: "[g3,b3,e4]",
G: "[f3,a3,c4]", H: "[g3 g4, [b3,d4]]/2", I: "[c4 ~@2 [f3,a3], e4 d4, a3 ~@15 [g3,b3]@32 ~@16]/4",
J: "[[c4,d#4] ~@2 [g#3,c4], g4 f4, ~ [a#3,d4]@2 ~]/4", // Cm G# A#
})).s("gm_synth_strings_1").gain(0.13)
// chords · pad halo
const pad_halo = note("<~@17 A B@2 C A B@2 C ~@25 A B@2 C A B@2 C ~@70>".pickRestart({
A: "[a5,c6] ~@3 [e5,a5] ~ [a5,c6]@2 ~@2 [e5,a5] ~ [a5,c6] ~ [e5,a5] ~", // Am A5 Am A5 Am A5
B: "[g5,b5] ~@3 [d5,g5] ~ [g5,b5] ~@3 [d5,g5] ~ [g5,b5] ~ [d5,g5] ~", // G G5 G G5 G G5
C: "[f5,a5] ~@3 [d5,f5] ~ [f5,a5] ~@3 [d5,f5] ~ [f5,a5] ~ [d5,f5] ~", // F Dm F Dm F Dm
})).s("gm_pad_halo").gain(0.17)
// chords · rock organ
const rock_organ = note(`<
~@9 A B C D A B C D E F G H E F G H ~@17 A B C D A B C D E F G H E F G H ~@17 A B C D A B C ~@25 E F G H E F G H E F G
H E F G H ~@5
>`.pickRestart({
A: "[d#5,c6] ~ [d#5,c6] [d#5,c6,g6] ~ [c6,g6]!2 [d#6,c7]!2 ~ [d#6,c7]!2 ~ [d#6,c7]!2 ~", // Cm C5 Cm
B: "[a#4,g5] ~ [a#4,g5] [a#4,g5,d6] ~ [g5,d6]!2 [a#5,g6]!2 ~ [a#5,g6]!2 ~ [a#5,g6]!2 ~", // D# Gm G5 D#
C: "[d5,a#5] ~ [d5,a#5] [d5,a#5,f6] ~ [a#5,f6]!2 [d6,a#6]!2 ~ [d6,a#6]!2 ~ [d6,a#6]!2 ~", // Gm A# A#5 Gm
D: "[a4,f5] ~ [g#4,f5] [g#4,f5,c6] ~ [f5,c6]!2 [g#5,f6]!2 ~ [g#5,f6]!2 ~ [g#5,f6]!2 ~", // Dm C# Fm F5 C#
E: "[c5,a5] ~ [c5,a5] [c5,a5,e6] ~ [a5,e6]!2 [c6,a6]!2 ~ [c6,a6]!2 ~ [c6,a6]!2 ~", // F Am A5 F
F: "[g4,e5] ~ [g4,e5] [g4,e5,b5] ~ [e5,b5]!2 [g5,e6]!2 ~ [g5,e6]!2 ~ [g5,e6]!2 ~", // C Em E5 C
G: "[b4,g5] ~ [b4,g5] [b4,g5,d6] ~ [g5,d6]!2 [b5,g6]!2 ~ [b5,g6]!2 ~ [b5,g6]!2 ~", // Em G G5 Em
H: "[f#4,d5] ~ [f4,d5] [f4,d5,a5] ~ [d5,a5]!2 [f5,d6]!2 ~ [f5,d6]!2 ~ [f5,d6]!2 ~", // D Dm D5 Dm
})).s("gm_rock_organ").gain(0.1)
// bass · synth bass 2
const bass = note(`<
~@9 A B C D A B C D E F B G E F B G E@8 ~ E F B G E F B G A B C D A B C D E F B G E F B G E@8 ~ E F B G E F B G A B C
D A B C D H I J K L I J M H I J K L I J M H I J K L I J M H L J K H L J K H L J K H L J K ~@5
>`.pickRestart({
A: "c2 ~@3 c2 ~@3 c2 ~@3 c2 ~@3", B: "g1 ~@3 g1 ~@3 g1 ~@3 g1 ~@3", C: "a#1 ~@3 a#1 ~@3 a#1 ~@3 a#1 ~@3",
D: "f1 ~@3 f1 ~@3 f1 ~@3 f1 ~@3", E: "a1 ~@3 a1 ~@3 a1 ~@3 a1 ~@3", F: "e1 ~@3 e1 ~@3 e1 ~@3 e1 ~@3",
G: "d1 ~@3 d1 ~@3 d1 ~@3 d1 ~@3", H: "a1 ~ a2 ~ a1 ~ a2 ~ a1 ~ a2 ~ a1 ~ a2 ~",
I: "f1 ~ f2 ~ f1 ~ f2 ~ f1 ~ f2 ~ f1 ~ f2 ~", J: "g1 ~ g2 ~ g1 ~ g2 ~ g1 ~ g2 ~ g1 ~ g2 ~",
K: "d1 ~ d2 ~ d1 ~ d2 ~ d1 ~ d2 ~ d1 ~ d2 ~", L: "e1 ~ e2 ~ e1 ~ e2 ~ e1 ~ e2 ~ e1 ~ e2 ~",
M: "b1 ~ b2 ~ b1 ~ b2 ~ b1 ~ b2 ~ b1 ~ b2 ~",
})).s("gm_synth_bass_2").gain(0.43)
// other · lead 2 sawtooth
const lead_2_sawtooth = note(`<
~ A B C D A B C D E C F G E C F G A B C D A B C D A@8 ~ A B C D A B C D E C F G E C F G A B C D A B C D A@8 ~ A B C D
A B C D E C F G E C F G A G C D B G C H A G C D B G C H A G C D B G C H A B C D A B C D A B C D A B C D ~@5
>`.pickRestart({
A: "a2 ~ a2@2 ~@2 a2@2 ~@2 a2@2 ~@2 a2 a3", B: "e2 ~ e2@2 ~@2 e2@2 ~@2 e2@2 ~@2 e2 e3",
C: "g2 ~ g2@2 ~@2 g2@2 ~@2 g2@2 ~@2 g2 g3", D: "d2 ~ d2@2 ~@2 d2@2 ~@2 d2@2 ~@2 d2 d3",
E: "c3 ~ c3@2 ~@2 c3@2 ~@2 c3@2 ~@2 c3 c4", F: "a#2 ~ a#2@2 ~@2 a#2@2 ~@2 a#2@2 ~@2 a#2 a#3",
G: "f2 ~ f2@2 ~@2 f2@2 ~@2 f2@2 ~@2 f2 f3", H: "b2 ~ b2@2 ~@2 b2@2 ~@2 b2@2 ~@2 b2 b3",
})).s("gm_lead_2_sawtooth").gain(0.24).pan(0.3)
// other · slap bass 1
const slap_bass_1 = note("<~@25 A B C D E F G H ~@25 I J K L M N G H ~@62>".pickRestart({
A: "e4@2 c4 ~ d4@2 a3 ~ d4 ~ d4 ~ a3@2 ~@2", B: "e4 ~ d4 ~ e4@2 c4 ~ c4 c4@2 d4 ~@4",
C: "e4 ~ d4 ~ d4 ~ d4 ~ d4 ~ d4 e4@2 ~@3", D: "d4 ~ d4 ~ d4 ~ e4 ~ e4 ~ a3 a3@2 ~@3",
E: "e4 ~ d4 ~ d4 ~ d4 ~ d4 ~ d4 ~ e4 ~ a3 ~", F: "e4 ~ d4 ~ d4 ~ d4@2 d4 ~ d4@2 c4 ~ a3 ~",
G: "e4 ~ d4 ~ g4@3 d4!2 ~ d4@2 d4@4", H: "d4 ~ d4@2 e4@2 ~ d4!2 d4@2 a3@2 ~@3",
I: "d4@2 c4 ~ d4@2 c4 ~ e4 ~ e4 ~ a3@2 ~@2", J: "d4 ~ c4 ~ e4@2 c4 ~ d4 d4@2 c4@2 ~@3",
K: "d4 ~ c4 ~ d4 ~ c4 ~ d4 ~@2 c4@2 ~@3", L: "e4 ~ c4 ~ d4 ~ a3 ~ c4 ~ d4 ~ a3 ~@3",
M: "d4 ~ e4 ~ g4 ~ e4 ~ d4 ~ d4 ~ c4 a3@2 ~", N: "g4 ~ e4 ~ e4 ~ d4@2 d4 ~ d4@2 c4 a3@2 ~",
})).s("gm_slap_bass_1").gain(0.41)
// chords · electric guitar muted
const electric_guitar_muted = note("<~ A B C D A B C D ~@25 E F G H E F G I ~@25 E F G H E F G I ~@53>".pickRestart({
A: "[a3,e4] ~ [a3,e4] ~@3 [a3,e4] ~@3 [a3,e4] ~@3 [a3,e4] ~", // A5
B: "[g3,e4] ~ [g3,e4] ~@3 [g3,e4] ~@3 [g3,e4] ~@3 [g3,e4] ~", // C
C: "[g3,d4] ~ [g3,d4] ~@3 [g3,d4] ~@3 [g3,d4] ~@3 [g3,d4] ~", // G5
D: "[f3,d4] ~ [f3,d4] ~@3 [f3,d4] ~@3 [f3,d4] ~@3 [f3,d4] ~", // Dm
E: "~@2 [a3,e4]!2 ~@2 [a3,e4] ~@3 [a3,e4] ~@3 [a3,e4] ~", F: "~@2 [g3,e4]!2 ~@2 [g3,e4] ~@3 [g3,e4] ~@3 [g3,e4] ~",
G: "~@2 [g3,d4]!2 ~@2 [g3,d4] ~@3 [g3,d4] ~@3 [g3,d4] ~", H: "~@2 [f3,d4]!2 ~@2 [f3,d4] ~@3 [f3,d4] ~@3 [f3,d4] ~",
I: "~@2 [f3,d4] ~@3 [f3,d4] ~@3 [f3,d4] ~@3 [f3,d4] ~", // Dm
})).s("gm_electric_guitar_muted").gain(0.15).pan(0.8)
// other · pad poly
const pad_poly = note("<~@23 A@2 B C D@6 ~@23 A@2 B C D@6 ~@39 A@2 ~@17 E@4>".pickRestart({
A: "a6/2", B: "~@15 [a3,a4,a5]", C: "[a3,a4,a5] ~ [a3,a4,a5]!2 ~ [a4,a5]!2 ~ a4!3 ~@4 [a3,a4,a5]",
D: "[a3,a4,a5] ~ [a3,a4,a5]!2 ~ [a4,a5]!2 ~ a4!2 ~@5 [a3,a4,a5]", E: "[c7@13 ~@3]/4",
})).s("gm_pad_poly").gain(0.23)
// other · pad new age
const pad_new_age = note("<~@83 A B C D A E F G ~@37>".pickRestart({
A: "e6 ~@3 e6 ~@5 a5 ~@3 a5 ~", B: "d6 ~@3 d6 ~ c6 ~@3 c6 ~ b5 ~@3", C: "a5 ~@3 a5@2 ~@4 a5@2 ~@2 a5 ~",
D: "b5 ~@3 b5 ~ c6 ~@3 c6 ~ d6 ~@3", E: "d6 ~@3 d6@2 c6 ~@3 c6@2 b5 ~@3", F: "a5 ~ a5 ~@2 a5 ~ a5",
G: "b5 ~@3 b5@2 ~@2 c6@2 ~@2 d6 ~@3",
})).s("gm_pad_new_age").gain(0.27)
// drums · kick
const kick = s("bd").struct(`<
~@17 A B A B A B A B A B A B A B A B ~ A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B ~ A B A B A B A
B A B A B A B A ~@17 A B A B A B A B A B A B A B A B A B A B ~@9
>`.pickRestart({
A: "x!4", B: "x ~@3 x ~@3 x ~@2 x!2 ~ x ~",
})).gain(0.51)
// drums · snare
const snare = s("sd").struct("<~@13 A B@3 ~@3 C D@3 E ~@21 A B@3 ~@3 C D@3 E ~@37 A B@3 F ~@28>".pickRestart({
A: "~@12 x!4", B: "x!16", C: "~@5 x!11", D: "~@2 x ~ x ~ x!2 ~ x ~ x!2 ~ x ~", E: "~@11 x!5", F: "x",
})).gain(0.17)
// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@13 A ~@6 B C ~ C D ~@21 A ~@6 B C ~ C D ~@37 A ~@32>".pickRestart({
A: "x!12 ~@4", B: "x!5 ~@11", C: "~@3 x ~@12", D: "x!11 ~@5",
})).gain(0.06)
// drums · clap
const clap = s("cp").struct(`<
~ A B A C A B A C A B A C A B A C ~@17 A B A B A B A B A B A B A B A B ~@17 A B A B A B A B A B A B A B A ~@9 A B A B
A B A B A B A B A B A B A B A B A B A B ~@13
>`.pickRestart({
A: "~ x ~ x", B: "~@2 x ~@3 x!2", C: "~@4 x ~@6 x!2 ~ x ~",
})).gain(0.28)
// drums · clap · soft notes
const clap_soft = s("cp").struct(`<
~@37 A ~@3 A ~@3 A ~@3 A ~@20 A ~@3 A ~@3 A ~@15 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@13
>`.pickRestart({
A: "~@11 x ~@4",
})).gain(0.11)
// drums · hihat
const hihat = s("hh").struct("<~@9 A@8 B@7 ~ C@8 ~ A@16 B@7 ~ C@8 ~ A@15 ~@9 C@8 A@15 C ~@13>".pickRestart({
A: "x!16", B: "x!8", C: "~ x ~ x ~ x ~ x",
})).gain(0.4)
// drums · hihat · soft notes
const hihat_soft = s("hh").struct(`<
~@17
[~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!7
~@26
[~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!7
~@71
>`).gain(0.23)
// drums · crash
const crash = s("cr").struct(`<
~@15 A B A ~@5 A B ~@9 A ~@7 A ~@5 A B A ~@5 A B A ~@8 A ~@7 A ~@7 A ~@7 A ~@5 C B A ~@5 C B ~@8 A ~@7 A ~@4
>`.pickRestart({
A: "x", B: "x!4", C: "x!2",
})).gain(0.45)
// drums · tambourine
const tambourine = s("tb").struct(`<
~@33
[x ~@5 x!3 ~@3 x ~@3]
~@32
[x ~@5 x!3 ~@3 x ~@3]
~@15
[x ~@5 x!3 ~@3 x ~@3]
~@45
>`).gain(0.51)
// drums · woodblocks
const woodblocks = s("woodblock:5").struct("<~@89 [~@7 x ~@8] ~@38>").gain(0.74)
stack(
piano, lead_8_bass_lead, synth_drum, synth_strings_1, pad_halo, rock_organ, bass, lead_2_sawtooth, slap_bass_1,
electric_guitar_muted, pad_poly, pad_new_age, kick, snare, snare_soft, clap, clap_soft, hihat, hihat_soft, crash,
tambourine, woodblocks
)
More by Captain Jack
Not in the database
That song isn't here.
Nothing in the database matches this link. It may have been renamed, or the address was mistyped. The closest songs to :
Real transcriptions · Editable patterns · Instrumental
Type a song.
Get Strudel code.
Chords, structure, melody, bass and drums compiled from open transcriptions into Strudel live-coding patterns. Play it here, scrub through the bars, then open it in strudel.cc and start hacking.
Smells Like Teen SpiritNirvana
The JokerSteve Miller Band · 1973
Love Me DoThe Beatles · 1964
I Don't MindJames Brown · 1961
- Real transcriptionsMcGill chord charts, Lakh MIDI and quality-filtered PDMX scores. The library includes alternate transcriptions of some songs.
- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.