Strudelify

Wicked Game

Chris Isaak

KeyE majorTempo112 bpm
0:00/0:00
// Wicked Game — Chris Isaak
// 112 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: bank select 127 (Roland MT-32 map) read through the MT-32 patch table: ch 5 "guitar" Elec Gtr 1 -> electric guitar clean
// note: sustain pedal (CC 64) lengthens the held notes
// note: Full arrangement: all 113 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(112/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · acoustic bass · "bass"
const bass = note(`<
  A B C D A E F G A B C H A E F I A B C H A E F J K B C L M E F J A B C N A B C O A E F P M B C N A E F Q M B C L M E F
  J M B C L M E F J R B C N A B C L A E F J A B C L A E F J M B C S@2 E F J M B C N M B C L M E F J T ~@4
>`.pickRestart({
  A: "b2@5 ~ b2 ~ b2@8", B: "a2@5 ~ a2 ~ a2@7 ~", C: "e2@5 ~ e2 ~ e2@6 ~@2", D: "e2@5 ~ e2 ~ e2@3 ~ a2 ~ a2 ~",
  E: "a2@5 ~ a2 ~ a2@6 ~@2", F: "e2@5 ~ e2 ~ e2@5 ~@3", G: "e2@4 ~@2 e2 ~ b2@4 e2@2 a2@2",
  H: "e2@5 ~ e2 ~ b2@3 ~ e2@3 ~", I: "e2@4 ~@2 e2 ~ e2@2 e2@2 g#2 ~ a2@2", J: "e2@4 ~@2 e2 ~@5 a2 ~ a#2@2, ~@4 e2@3 ~",
  K: "b2@5 ~ b2 ~ f#3@8", L: "e2@5 ~ e2 ~ b2@3 ~ e2@4", M: "b2@5 ~ b2 ~@5 b2@4, ~ f#3",
  N: "e2@5 ~ e2 ~ e2@3 ~ a2 ~ a#2 ~", O: "e2@5 ~ e2 ~ a2@3 ~ e2@4", P: "e2@4 ~@2 e2 ~ e2@6 a2@2",
  Q: "e2@4 ~@2 e2 ~ e2@2 ~@2 g#2 ~ a2@2, ~@5 e2@2 ~", R: "b2@5 ~ b2 ~@5 b2@4, ~ f#2",
  S: "[e2@5 ~ e2 ~ b2@3 ~@5 b2@5 ~ b2 ~@5 b2@4, ~@3 e2 ~@4, ~@7 a2@2 ~@3 f#3@4]/2", T: "b2",
})).s("gm_acoustic_bass").gain(0.72)

// chords · electric guitar clean · "guitar"
const electric_guitar_clean = note(`<
  A B C D E F G H A B C D E F G H A B C D E F G H A B C D E F G H A B C D ~@16 A B C D E F G H A B C D E F G H A B C D
  ~@16 A B C D E F G H A B C D A B C D E F G H ~@5
>`.pickRestart({
  A: "~@2 f#3 ~ [f#3,b3,d4] ~ [f#3,b3,d4] ~@5 b2@4, b2@9 ~ [f#3,b3,d4]@5 ~", // Bm
  B: "a2 ~@3 [e3,a3] ~ [e3,a3,c#4] ~@8 b2, ~ a2@6 a2, ~@5 [e3,a3,c#4]@3", // A5 A
  C: "~@2 b2!2 [g#3,b3,e4] ~ [g#3,b3,e4] ~@3 e4@2 ~@2 [g#3,b3,e4] [b3,e4], e2@15 ~, ~@5 [g#3,b3]@2 ~, ~@3 e3", // E E5 G#m
  D: "~@4 [g#3,b3,e4] ~ [g#3,b3,e4] ~@3 [g#3,b3,e4]@2 g2 ~ [g#3,b3,e4]@2, e2, ~ e3@4 ~ e3@2", // E
  E: "b2@2 ~@2 [f#3,b3,d4] ~ [b3,d4] ~@3 [b3,d4]@2 b2@2 [f#3,b3,d4] [b3,d4], ~ b2@4 ~@3", // Bm
  F: "[a2,d4] ~@3 [e3,a3] ~@7 [e3,a3]@2 b2@2, ~@2 a2@8 a2@5 ~, ~@3 [e3,a3]@3 ~@2", // D5 A5
  G: "e3 ~@3 [g#3,b3,e4] ~ [b3,e4] ~@3 [g#3,b3,e4]@2 ~@2 b3 [b3,e4], e2, ~@2 e3@9 ~ e3@4", // E E5 E E5
  H: "~@4 [g#3,b3,e4] ~ [b3,e4] ~@5 e3@2 [g#3,b3,e4] ~, e2@15 ~, ~ e3@4 [g#3,b3,e4]@2 ~", // E E5 E
})).s("gm_electric_guitar_clean").gain(0.32).pan(0.3)

// chords · electric guitar clean · "guitar" · soft notes
const electric_guitar_clean_2 = note(`<
  A B ~ C D E F@2 A B ~ C D E F@2 A B ~ C D E F@2 A B ~ C D E F@2 A B ~ C G H I J K L M N G H I J K L M N A B ~ C D E
  F@2 A B ~ C D E F@2 A B ~ C G H I J K L M N G H I J K L M N A B ~ C D E F@2 A B ~ C A B ~ C D E F@2 ~@5
>`.pickRestart({
  A: "~@15 [f#3,d4]", B: "~@4 c#4 ~@11", C: "~@12 g#2 ~@3", D: "~@10 f#3@3 ~@3", E: "~@4 c#4 ~ c#4@6 c#4@3 ~",
  F: "~@6 g#3 ~@9", G: "~@2 f#3 ~ [f#3,b3,d4] ~ [f#3,b3,d4] ~@5 b2@3 [f#3,d4], b2@9 ~ [f#3,b3,d4]@5 ~",
  H: "a2 ~@3 [e3,a3,c#4] ~ [e3,a3,c#4] ~@8 b2, ~ a2@6 a2, ~@5 [e3,a3,c#4]@3", // A
  I: "~@2 b2!2 [g#3,b3,e4] ~ [g#3,b3,e4] ~@3 e4@2 ~@2 [g#3,b3,e4] [b3,e4], e2@15 ~, ~@5 [g#3,b3]@2 ~, ~@3 e3", // E E5 G#m
  J: "~@4 [g#3,b3,e4] ~ [g#3,b3,e4] ~@3 [g#3,b3,e4]@2 [g2,g#2] ~ [g#3,b3,e4]@2, e2, ~ e3@4 ~ e3@2", // E G#maj7 E
  K: "b2@2 ~@2 [f#3,b3,d4] ~ [b3,d4] ~@3 [f#3,b3,d4]@2 b2@2 [f#3,b3,d4] [b3,d4], ~ b2@4 ~@3", // Bm
  L: "[a2,d4] ~@3 [e3,a3,c#4] ~@7 [e3,a3,c#4]@2 b2@2, ~@2 a2@8 a2@5 ~, ~@3 [e3,a3,c#4]@3 ~@2", // D5 A
  M: "e3 ~@3 [g#3,b3,e4] ~ [g#3,b3,e4] ~@3 [g#3,b3,e4]@2 ~@2 b3 [b3,e4], e2, ~@2 e3@9 ~ e3@4", // E E5
  N: "~@4 [g#3,b3,e4] ~ [g#3,b3,e4] ~@5 e3@2 [g#3,b3,e4] ~, e2@15 ~, ~ e3@4 [g#3,b3,e4]@2 ~", // E
})).s("gm_electric_guitar_clean").gain(0.08).pan(0.3)

// chords · electric guitar jazz · "slidegit"
const electric_guitar_jazz = note(`<
  A@2 B@2 C@2 D E F G@3 H I@2 J K@2 L@2 H M N O P@2 Q R P@2 Q R S@2 T@2 U@4 V@2 W@2 U@4 V@2 W@2 P@2 Q R P@2 Q R X Y Z@2
  AA@2 AB@2 S@2 T@2 AC AD AE@6 AC AF@7 AG AH Q AI AG AH Q AI S@2 T@2 AG AH Q AI AG AH Q AJ AK@4 ~
>`.pickRestart({
  A: "[f#4@5 ~@2 f#4]/2", B: "[b3@26 ~@2 b3 ~@3]/2", C: "[f#4@24 e4@3 d4@3 c#4@2]/2", D: "b3@12 [f#3,a3]@3 ~",
  E: "[e3,g#3]@13 ~@3", F: "[b3,d4]@15 ~", G: "[~@12 [a3,c#4]@3 ~ [g#3,b3]@28 ~@4, ~@3 e3@8 ~]/3", H: "[f#3,b3,d4]",
  I: "[~@6 [a3,c#4]@7 ~@3 [g#3,b3]@10 ~@2 a3@4, ~@6 e3@20 e3@5 ~, ~@27 f#3@5]/2", J: "[e3,g#3]@7 ~",
  K: "[~ [a3,c#4], ~@15 e3@16 ~]/2", L: "[e3@11 ~ f#3@4 g#3@15 ~, [g#3,b3]@12 a3@3 ~@17, ~@11 e3@21, ~@12 b3 ~@19]/2",
  M: "[e3,a3,c#4]", N: "[e3,g#3]@10 g#3@2 a3@3 ~, ~@5 e3@3", O: "[e3,g#3,b3]@13 ~@3",
  P: "[d4@15 ~ [a3,c#4]@11 ~ a3@3 ~, ~@15 e3@16 ~]/2", Q: "~@3 a3, [e3,g#3]", R: "[e3,g#3,b3]@7 ~, a#3 ~@15",
  S: "[~@2 f#4@2 ~@6 d4@2 b3 ~ c#4@6 b3@6 a3@6, ~ d4 e4 ~@5, ~@3 b3@2 ~@11]/2",
  T: "[~@10 a3@5 ~ b3@14 ~@2, [e3,g#3]@31 ~]/2", U: "[f#4@20 a3@5 ~ b3 ~@3 b3@14 a3@2 g#3@14 b3@2 ~@2]/4",
  V: "[b3@20 e4 ~@5 a3 ~@5, f#4@19 ~@13]/2", W: "[b3@10 a3 ~@3 b3@15 ~@3]/2", X: "~@8 b3@7 ~", Y: "f#4@11 ~@5",
  Z: "[b3@13 ~ b3@2]/2", AA: "[f#4@9 e4@4 d4@2 c#4]/2", AB: "[b3@10 ~@2 [f#3,a3]@4 g#3@13 ~@3, ~@10 e3@19 ~@3]/2",
  AC: "[b3,d4]@3 ~", AD: "a3@3 ~",
  AE: "[~@22 a3@6 ~@4 d4@8 ~@8 [a3,c#4]@13 ~@13 e4@6 ~@12 b3@3 ~, b3@9 ~@5 b3@9 ~@9 b3@14 ~@2, ~@5 a3@5 ~@38, ~@14 e3@65 ~ e3@15 ~, ~@16 g#3@30 ~@18 g#3@24 g#3@7 ~]/6", // A
  AF: "[[a3,c#4]@12 ~@26 a3@6 ~@4 d4@8 ~@8 [a3,c#4]@13 ~@13 e4@6 ~@8 g#3 ~@3 b3 ~@3, e3@29 ~ e3@65 ~ e3@15 ~, ~@8 b3@9 ~@5 b3@9 ~@9 b3@14 ~@2, ~@16 g#3@15 ~ g#3@30 ~@18 g#3@24 ~@8, ~@13 a3@5 ~@38]/7", // A
  AG: "d4@15 ~", AH: "[a3,c#4]@11 ~ a3@3 ~", AI: "[e3,g#3,b3]@7 ~", AJ: "b3@8 b3@5 ~@3, [e3,g#3]@7 ~",
  AK: "[~@33 g#3@3 f#3@3 g#3@3 ~@13 e4@9, f#4@21 ~@25 g#3@18, ~@19 e4@31 b3@14, ~@19 a3@21 ~@2 e3@22]/4",
})).s("gm_electric_guitar_jazz").gain(0.56).pan(0.7)

// chords · electric guitar jazz · "slidegit" · soft notes
const electric_guitar_jazz_2 = note(`<
  ~@37 A@3 ~@2 B@2 ~ A@3 ~@2 B@2 ~@21 C@2 ~@13 D@2 ~ E D@2 ~ E ~@4 D@2 ~ E D@2 ~ E ~ F@3 ~
>`.pickRestart({
  A: "[~@4 [c#4,e4]@5 ~@33 a3@2 ~@4, ~@15 e3@32 ~]/3", B: "[g#3@10 ~@4 g#3@15 ~@3, e3@29 ~@3]/2",
  C: "[c#4@12 ~@4 g#3@15 ~, e3@29 ~@3]/2", D: "[~@15 e3@16 ~]/2", E: "a#3 ~@15", F: "[~@2 c#4@15 ~@7]/3",
})).s("gm_electric_guitar_jazz").gain(0.32).pan(0.7)

// drums · kick
const kick = s("bd").struct(`<
  A@3 B A@3 C A@3 B A@3 C A@3 B A@3 C A@3 B A@3 C A@3 B A@3 B A@3 C A@3 B A@3 C A@3 B A@3 D A@3 B A@3 C A@3 B A@3 B A@3
  D A@3 B A@3 C A@3 B A@3 D A@3 B A@3 B A@3 D ~@5
>`.pickRestart({
  A: "x ~@2 x!2 ~@3", B: "x ~@2 x!2 ~ x ~", C: "x ~@2 x!4 ~", D: "x ~@2 x!2 ~ x!2",
})).gain(0.56)

// drums · snare
const snare = s("sd").struct(`<
  A B A C A D B A@6 D A@7 D A D A@3 E A B A F A@3 F A@5 D A D A@7 D A@3 E A B A F A@7 F A@9 D A C A@7 F A@3 F A B A F
  A@7 E A@3 F ~@5
>`.pickRestart({
  A: "~ x ~ x", B: "~@2 x ~@2 x ~@2", C: "~@2 x ~@3 x!2", D: "~@2 x ~@2 x ~ x", E: "~@2 x ~@2 x!2 ~",
  F: "~@2 x ~@2 x!3",
})).gain(0.48)

// drums · crash
const crash = s("cr").struct("<~@7 A ~@7 A ~@7 A ~@19 A ~@15 A ~@8 B ~@30 B ~@8 B ~@4>".pickRestart({
  A: "~@7 x", B: "x",
})).gain(0.56)

// drums · ride
const ride = s("rd").struct(`<
  A B@2 A@2 B@2 C B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A@2 B@2
  C B@3 A B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A@2 B@2 C B@3 A B@3 A@2 B@2 C ~@5
>`.pickRestart({
  A: "x ~ x ~ x ~ x ~ x ~ x!3 ~ x ~", B: "x!8", C: "x ~ x!3 ~ x ~ x ~ x!3 ~ x ~",
})).gain(0.4)

// drums · cabasa
const cabasa = s("cabasa:4").struct(`<
  A@5 B A@7 B A@7 B A@7 C A@5 D A@5 B A@9 E A@5 C A@7 F A@11 B A@15 C A@11 C A@2 ~@5
>`.pickRestart({
  A: "~ x ~ x", B: "~@2 x ~@2 x ~ x", C: "~@2 x ~@2 x ~@2", D: "~ x ~@2", E: "~@2 x ~@3 x!2", F: "~@2 x ~@2 x!3",
})).gain(2.84)

// drums · shaker
const shaker = s("sh").struct(`<
  A@3 B A C D E A@5 C A@5 F A C A C A@3 G A D A C A@3 E A@3 F A C A C A@3 F A@3 H A@3 G A D A C A@3 F A F A E A@3 F A@5
  C A C A@3 F G A@2 E A@3 G A D A C A@3 F A@3 G I J A C ~@5
>`.pickRestart({
  A: "~ x ~ x", B: "~@4 x ~@5 x!3 ~@3", C: "~@2 x ~@2 x ~ x", D: "~@2 x ~@2 x ~@2", E: "~@4 x ~@5 x!3 ~ x ~",
  F: "~@2 x ~@2 x!3", G: "~@2 x ~@2 x!2 ~", H: "~@2 x ~@3 x!2", I: "~ x!2 ~@2 x!2 ~", J: "~ x!2 ~@3 x ~",
})).gain(0.56)

stack(
  bass, electric_guitar_clean, electric_guitar_clean_2, electric_guitar_jazz, electric_guitar_jazz_2, kick, snare,
  crash, ride, cabasa, shaker
)

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