Strudelify
The Goonies R Good Enough cover art

1985

The Goonies R Good Enough

Cyndi Lauper

KeyE majorTempo140 bpm
0:00/0:00
// The Goonies R Good Enough — Cyndi Lauper
// 140.4 bpm, 4/4, key E major. Source: mcgill + midi.
// Generated by strudelify. One cycle = one bar.
// note: metre changes (1/4 at bar 1, 4/4 at bar 1) are rendered on a constant 4/4 grid of one bar per cycle
// note: duplicate parts dropped: ch 8 "Bass" synth bass 2 (copy of ch 4 "Bass" electric bass pick); ch 8 "Bass" lead 6 voice (copy of ch 4 "Bass" lead 6 voice)
// note: Full arrangement: all 118 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(140.4/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · celesta
const celesta = note(`<
  A B C B C B C B C B C D E ~@13 F G H I J K L M A B C D E ~@13 F G H I J K L M F G H I J K L M A B C D ~@18 F G H I J K
  L M F G H I J K L M F G H I J K L M N O P Q
>`.pickRestart({
  A: "[c#3,g#4] ~ [c#3,g#4] ~ [g#3,c#4,c#5] ~ [c#3,c#4] ~ [c#3,f#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,c#4,c#5] ~", // C#5 C# F#5 G#m C#5 C#
  B: "[c#3,c#4] ~ [c#3,g#4] g#4 [g#3,c#4,c#5] ~ [c#3,c#4] c#4 [c#3,f#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,c#4,c#5] ~", // C# C#5 C# F#5 G#m C#5 C#
  C: "[c#3,c#4] ~ [c#3,g#4] ~ [g#3,c#4,c#5] ~ [c#3,c#4] ~ [c#3,f#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,c#4,c#5] ~", // C# C#5 C# F#5 G#m C#5 C#
  D: "[c#3,c#4] ~ [c#3,g#4] ~ [g#3,c#4,c#5] ~ [c#3,c#4] c#4 [c#3,f#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,f#4] ~", // C# C#5 C# F#5 G#m C#5 F#5
  E: "e4@3 ~@13", F: "[e3,b4] ~ [e3,b4] ~ [b3,e4,e5] ~ [e3,e4] ~ [e3,g#4] ~ [b3,c#5] ~ [e3,g#4] ~ [e3,e4,e5] ~",
  G: "[e3,e4] ~ [e3,b4] b4 [b3,e4,e5] ~ [e3,e4] e4 [e3,g#4] ~ [b3,c#5] ~ [e3,g#4] ~ [e3,e4,e5] ~", // E E5 E Bsus2 E
  H: "[c#3,g#4] ~ [c#3,g#4] ~ [g#3,c#4,c#5] ~ [c#3,c#4] ~ [c#3,g#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,c#4,c#5] ~", // C#5 C# C#5 G#m C#5 C#
  I: "[c#3,c#4] ~ [c#3,g#4] g#4 [g#3,c#4,c#5] ~ [c#3,c#4] c#4 [c#3,g#4] ~ [g#3,b4] ~ [c#3,g#4] ~ [c#3,c#4,c#5] ~", // C# C#5 C# C#5 G#m C#5 C#
  J: "[a2,e4] ~ [a2,e4] ~ [e3,a3,a4] ~ [a2,a3] ~ [a2,c#4] ~ [e3,f#4] ~ [a2,c#4] ~ [a2,a3,a4] ~", // A5 A Esus2 A
  K: "[a2,a3] ~ [a2,e4] e4 [e3,a3,a4] ~ [a2,a3] a3 [a2,c#4] ~ [e3,f#4] ~ [a2,c#4] ~ [a2,a3,a4] ~", // A A5 A Esus2 A
  L: "b2 ~ b2 ~ f#3 ~ b2 ~ b2 ~ f#3 ~ b2 ~ b2 ~, ~ e5 d#5 c#5",
  M: "b2 ~ b2 ~ f#3 ~ b2 ~ b2 ~ f#3 ~ b2 ~ b2 ~, b4 a4 g#4 f#4",
  N: "[c#3,g#4] ~ [c#3,g#4] ~ [g#3,c#4,c#5] ~ [c#2,c#3] ~ [c#2,f#3] ~ [g#2,b3] ~ [c#2,g#3] ~ [c#2,c#3,c#4] ~", // C#5 C# F#5 G#m C#5 C#
  O: "[c#2,c#3] ~ [c#2,g#3] g#3 [g#2,c#3,c#4] ~ [c#2,c#3] c#3 [c#2,f#3] ~ [g#2,b3] ~ [c#2,g#3] ~ [c#2,c#3,c#4] ~", // C# C#5 C# F#5 G#m C#5 C#
  P: "[c#2,c#3] ~ [c#2,g#3] ~ [g#2,c#3,c#4] ~ [c#2,c#3] ~ [c#2,f#3] ~ [g#2,b3] ~ [c#2,g#3] ~ [c#2,c#3,c#4] ~", // C# C#5 C# F#5 G#m C#5 C#
  Q: "[c#2,c#3,c#4] ~ [c#2,c#3,c#4] ~@13", // C#
})).s("gm_celesta").gain(0.64)

// chords · acoustic guitar steel · "Guitar"
const acoustic_guitar_steel = note("<~@4 A B C B A B C B ~@3 D E ~@17 A B C B ~@3 D E ~@25 A B C B ~@46>".pickRestart({
  A: "~@4 [e5,g#5]!4 c#5@2 [e5,g#5]@2 ~@4", B: "~@4 [e5,g#5]!4 c#5@2 [e5,g#5]@2 [g#5,c#6]@4",
  C: "~@4 [e5,g#5]!4 c#5@2 [e5,g#5]@2 c#5@2 ~@2", D: "~@4 b3 e4 g#4@2 b4@2 g#4@2 e4@2 b3@2", E: "e4 ~@3",
})).s("gm_acoustic_guitar_steel").gain(0.28).pan(0.7)

// bass · electric bass pick · "Bass"
const bass = note(`<
  ~@4 A@6 B@2 C D E F C D E G H I J K L M N@2 O@2 P@2 Q R A@2 B@2 C D E F C D E G S I J T L U N@2 O@2 P@2 Q R N@2 O@2
  P@2 Q R A@2 B@2 A@2 V@2 A@2 V@2 A@2 W@2 S I J T L U N@2 O@2 P@2 Q R N@2 O@2 P@2 Q R X Y Z AA AB AC Q R ~@4
>`.pickRestart({
  A: "[c#3@2 ~ c#3 c#3@2 ~ c#3@2 ~@2 c#3 g#2@2 b2@2]/2", B: "[c#3@2 ~ c#3 c#3@2 ~ c#3@2 ~@2 d#3 f#3 d#3 b2!2]/2",
  C: "e3@4 ~@2 e3 ~ e3@4 ~@2 e3 ~", D: "e3@7 ~ e3@4 d#3@4", E: "c#3@4 ~@2 c#3 ~ c#3@4 ~@2 c#3 ~",
  F: "c#3@3 c#3!2 b2 c#3 d#3", G: "c#3@7 ~ c#3@4 b2@4", H: "a2@3 a2 a2@4", I: "b2@3 b2 b2@2 g#2@2",
  J: "e2@3 e2 e2@3 e2", K: "f#2 g#2", L: "a2@3 a2 a2@2 a2@2", M: "b2@6 c#3 d#3",
  N: "[e3@2 ~ e3 b2 e3 d#3 e3@2 ~@2 f#3 e3@2 d#3@2]/2", O: "[c#3@2 ~ c#3 a2 c#3 b2 c#3@2 ~@2 d#3 c#3@2 b2@2]/2",
  P: "[a2@2 ~ a2 e2 a2 f#2 a2@2 ~@2 b2 a2@2 g#2@2]/2", Q: "b2@3 b2 b2@3 b2", R: "b2@3 b2 e3@2 d#3@2",
  S: "a2@3 a2 a2@3 a2", T: "f#2@3 f#2 f#2@2 g#2@2", U: "b2@3 b2 b2@2 c#3 d#3",
  V: "[c#3@2 ~ c#3 c#3@2 ~ c#3@2 ~@2 c#3 g#2@2 b2!2]/2", W: "[c#3@2 ~ c#3 c#3@2 ~ c#3@2 ~@7]/2",
  X: "e3@2 ~ e3 b2 e3 d#3 e3", Y: "e3 ~@2 f#3 e3@2 d#3@2", Z: "c#3@2 ~ c#3 a2 c#3 b2 c#3", AA: "c#3 ~@2 d#3 c#3@2 b2@2",
  AB: "a2@2 ~ a2 e2 a2 f#2 a2", AC: "a2 ~@2 b2 a2@2 g#2@2",
})).s("gm_electric_bass_pick").gain(0.6).pan(0.3)

// bass · lead 6 voice · "Bass"
const bass_2 = note(`<
  ~@114
  [c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~]!2
  [c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~@3 c#3 ~@3]
  ~
>`).s("gm_synth_bass_1").gain(0.36).pan(0.3)

// bass · lead 6 voice · "Bass" · soft notes
const bass_soft = note(`<
  ~@114
  [~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3]!2
  [~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~ c#3 ~@4]
  ~
>`).s("gm_synth_bass_1").gain(0.18).pan(0.3)

// other · acoustic guitar steel · "Choir/Pan Pipes"
const acoustic_guitar_steel_2 = note("<~@8 A@2 B@2 ~@27 C D ~ A@2 D E F ~@25 A@2 D ~@6 G H ~@35>".pickRestart({
  A: "[b3@3 c#4]/2", B: "[g#3@3 ~]/2", C: "b3 c#4", D: "g#3", E: "~ e4 d#4 c#4", F: "a3 ~", G: "~@2 e4 d#4",
  H: "c#4 g#3",
})).s("gm_acoustic_guitar_steel").gain(0.24)

// other · synth strings 1 · "Choir/Pan Pipes"
const synth_strings_1 = note("<~@76 A@2 B@2 C@2 ~@36>".pickRestart({
  A: "[c#4@6 g#4 b4 c#5@24]/2", B: "[g#4 f#4 g#4@6]/2", C: "[e4 c#4 c#4@6]/2",
})).s("gm_synth_strings_1").gain(0.45)

// chords · electric bass finger · "Strings"
const electric_bass_finger = note("<~@12 A@2 B@2 C D E F ~@98>".pickRestart({
  A: "[[b3,e4,g#4]@6 [g#3,b3,e4] [b3,d#4,f#4]]/2", // E B
  B: "[[g#3,b3,e4]@4 [b3,d#4,f#4]@2 [b3,e4,g#4]@14 b3 e4 g#4@2 b4@2 g#4@2 e4@2 b3@2]/2", C: "[b3,e4,g#4]",
  D: "[b3,e4,g#4]@2 [g#3,b3,e4] [b3,d#4,f#4]", E: "[g#3,b3,e4]@2 [b3,d#4,f#4] [b3,e4,g#4]@5",
  F: "[b3,e4,g#4] [b3,d#4,f#4] [a3,c#4,e4] [f#3,b3,d#4]", // E B A B
})).s("gm_electric_bass_finger").gain(0.19).pan(0.8)

// other · acoustic guitar nylon · "Strings"
const acoustic_guitar_nylon = note("<~@20 A B C D E F ~@20 A G C D E F ~@32 A G C D E F ~@28>".pickRestart({
  A: "~ b4 a4 g#4", B: "f#4@2 e4@2 d#4 e4@2 ~", C: "~ g#4 f#4 e4", D: "d#4@2 c#4@2 b3 c#4@2 ~", E: "~@2 b4@4 a4 g#4",
  F: "g#4 f#4 e4 b4@2 g#4 f#4 e4", G: "f#4 e4 d#4 e4",
})).s("gm_acoustic_guitar_nylon").gain(0.4).pan(0.8)

// drums · kick
const kick = s("bd").struct("<~@4 A B A B A B A C D@56 ~@4 D@11 ~ D@30 ~@4>".pickRestart({
  A: "x ~@2 x!2 ~@2 x", B: "~ x ~ x!2 ~@2 x", C: "~ x ~@6", D: "x ~@2 x!2 ~@3",
})).gain(0.8)

// drums · snare
const snare = s("sd").struct("<~@3 A B@7 ~ B@56 ~@4 B@11 C B@30 ~@4>".pickRestart({
  A: "~@4 x!2 ~@2", B: "~ x ~ x", C: "~@3 x",
})).gain(0.8)

// drums · low tom
const low_tom = s("lt").struct("<~@3 A ~@7 B ~@13 B ~@25 B ~@16 C D ~@13 A ~@5 B ~@28>".pickRestart({
  A: "~@4 x!2 ~@2", B: "~@6 x!2", C: "~@7 x", D: "~ x!2 ~@5",
})).gain(0.8)

// drums · hihat
const hihat = s("hh").struct("<~@4 [x!16]!79 ~ [x!16]!30 ~@4>").gain(0.4)

// drums · mid tom
const mid_tom = s("mt").struct("<~@11 A ~@7 B ~@5 C ~@19 D ~@5 C ~@19 E ~@11 F ~@5 C ~@28>".pickRestart({
  A: "~@4 x!2 ~@2", B: "~@12 x!3 ~", C: "~@8 x!3 ~@5", D: "~@6 x!2", E: "~@5 x!3", F: "~@2 x!2 ~@4",
})).gain(0.8)

// drums · high tom
const high_tom = s("ht").struct("<~@11 A ~@7 B ~@5 C ~@19 B ~@5 C ~@16 D ~ E F ~@11 G ~@5 C ~@28>".pickRestart({
  A: "~@4 x!3 ~@9", B: "~@4 x!2 ~@2", C: "~@2 x!2 ~@4", D: "~ x ~@2", E: "~@2 x ~@2 x ~@2", F: "x ~@5 x!3 ~@7",
  G: "x!3 ~@13",
})).gain(0.8)

// drums · crash
const crash = s("cr").struct(`<
  ~@4 A ~@3 B A ~@2 A ~@7 A ~ A ~@3 A ~@7 A ~@3 A ~@7 A ~ A ~@3 A ~@7 A ~@23 A ~ A ~@3 A ~@7 A ~@7 A ~@11
>`.pickRestart({
  A: "x", B: "x!2",
})).gain(0.8)

// drums · congas
const congas = s("conga:13").struct("<~@68 [~ x ~@2] ~ [~@2 x ~@2 x ~@2] x ~@46>").gain(2.56)

// drums · congas
const congas_2 = s("conga:18").struct("<~@68 [~@7 x] [~ x!2 ~@5] ~ [~@6 x!3 ~@7] ~@46>").gain(2.56)

// drums · congas
const congas_3 = s("conga:33").struct("<~@71 [~@5 x!3] ~@46>").gain(2.56)

// drums · rim
const rim = s("rim").struct("<~@12 [~ x ~ x]!56 ~@4 [~ x ~ x]!11 [~@3 x] [~ x ~ x]!30 ~@4>").gain(0.8)

stack(
  celesta, acoustic_guitar_steel, bass, bass_2, bass_soft, acoustic_guitar_steel_2, synth_strings_1,
  electric_bass_finger, acoustic_guitar_nylon, kick, snare, low_tom, hihat, mid_tom, high_tom, crash, congas, congas_2,
  congas_3, rim
)

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