0:00/0:00
// Come on Everybody — Eddie Cochran
// 180 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: Full arrangement: all 88 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): guitar program 24.
setcpm(180/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// other · electric guitar muted · "MCPI"
const electric_guitar_muted = note(`<
~ A@4 B C D E B C D E A@2 F@2 A@2 F@2 G H G I J ~ K C D E B C D E A@2 F@2 A@2 F@2 G H G I J ~ K C D E K C D E A@2 F@2
A@2 F@2 G H G I J ~ K C D E K C D E K C D E K C D E J
>`.pickRestart({
A: "d#2 ~ e2!2 d#2 ~ e2!2", B: "e2!3 e2@2 e2!3", C: "a2!3 a2@2 a2!3", D: "b2!4 a2!4",
E: "e2@4 b2@2 c#3@3 ~ b2@2 g2@2 ~@2", F: "[d#2 ~ e2!2 d#2 ~ e2 e2@2 e2!3 d#2 ~ e2!2]/2", G: "a2!8", H: "b2!8",
I: "b2!3 b2@2 b2!3", J: "e2@3 ~@13", K: "e2 ~ e2 e2@2 e2!3",
})).s("gm_electric_guitar_muted").gain(0.36).pan(0.7)
// other · electric guitar muted · "MCPI" · soft notes
const electric_guitar_muted_2 = note(`<
~ A@4 ~@3 B ~@3 B A@3 C A@3 C ~@6 D ~@2 B ~@3 B A@3 C A@3 C ~@6 D ~@2 B D ~@2 B A@3 C A@3 C ~@6 D ~@2 B D ~@2 B D ~@2
B D ~@2 B ~
>`.pickRestart({
A: "~ e2 ~@3 e2 ~@2", B: "~@7 f#2", C: "~@5 e2 ~@2", D: "~ e2 ~@6",
})).s("gm_electric_guitar_muted").gain(0.22).pan(0.7)
// bass · fretless bass
const bass = note(`<
~ A@4 B C D E B C D E A@2 F@2 A@2 F@2 G H G I J ~ B C D E B C D E A@2 F@2 A@2 F@2 G H G I J ~ K C D E K C D E A@2 F@2
A@2 F@2 G H G I J ~ K C D E K C D E K C D E K C D E J
>`.pickRestart({
A: "d#1 ~ e1!2 d#1 ~ e1!2", B: "e1!3 e1@2 e1!3", C: "a1!3 a1@2 a1!3", D: "b1!4 a1!4",
E: "e1@4 b1@2 c#2@3 ~ b1@2 g1@2 ~@2", F: "[d#1 ~ e1!2 d#1 ~ e1 e1@2 e1!3 d#1 ~ e1!2]/2", G: "a1!8", H: "b1!8",
I: "b1!3 b1@2 b1!3", J: "e1@3 ~@13", K: "e1 ~ e1 e1@2 e1!3",
})).s("gm_fretless_bass").gain(0.36)
// bass · fretless bass · soft notes
const bass_soft = note(`<
~ A@4 ~@3 B ~@3 B A@3 C A@3 C ~@9 B ~@3 B A@3 C A@3 C ~@6 D ~@2 B D ~@2 B A@3 C A@3 C ~@6 D ~@2 B D ~@2 B D ~@2 B D
~@2 B ~
>`.pickRestart({
A: "~ e1 ~@3 e1 ~@2", B: "~@7 f#1", C: "~@5 e1 ~@2", D: "~ e1 ~@6",
})).s("gm_fretless_bass").gain(0.22)
// chords · acoustic guitar steel
const acoustic_guitar_steel = note(`<
~@5 A B C D A B C D ~@8 E F G H D ~ A B C D A B C D ~@8 E F G H D ~ A B C D A B C D ~@8 E F G H D ~ A B C D A B C D A
B C D A B C D@2
>`.pickRestart({
A: "[e3,g#3,b3,e4]@4 [b2,g#3,b3,e4]@2 ~@4 e4@2 [e3,e4] ~ [b3,e4] ~, ~ e3@2 ~, ~@3 [g#3,b3,e4]@2 [g#3,b3]@2 ~, ~@7 b2@5 ~@4", // E E5 E G#m
B: "[a3,c#4,e4,a4]@2 [e3,c#4,e4,a4] [c#4,e4,a4]@2 [c#4,e4,a4] [a3,c#4,e4,a4] ~, ~@2 a3@3 ~@3", // A
C: "[b3,d#4,f#4,b4]@4 [d#4,f#4,b4] ~@3 [e3,a3,c#4,e4,a4]@4 [e3,c#4,e4,a4]@2 ~@2", D: "[b2,e3,g#3,b3,e4] ~@7",
E: "[c#4,e4,a4]@4 [c#4,e4,a4]@2 [c#4,e4,a4]@4 [c#4,e4,a4]@2 [a3,c#4,e4,a4]@2 [e4,a4] ~, a3@3 a3@3 ~@2, ~@4 e3@11 ~", // A A5
F: "[b3,d#4,f#4,b4]@4 [b3,d#4,f#4,b4]@2 [d#4,f#4,b4]@4 [d#4,f#4,b4]@2 [b3,d#4,f#4,b4]@2 [f#4,b4] ~, ~@3 b3@3 ~@2", // B B5
G: "[c#4,e4,a4]@4 [c#4,e4,a4]@2 [c#4,e4,a4]@4 [c#4,e4,a4]@2 [a3,c#4,e4,a4]@2 [e4,a4] ~, a3@3 ~", // A A5
H: "[a3,f#4,b4]@4 [f#4,b4]@2 [d#4,f#4,b4]@4 [a3,d#4,f#4,b4]@2 [a3,d#4,f#4,b4] ~@3, d#4@3 ~@5, ~ f#3@2 ~, ~@2 a3@3 ~@3", // B7 B5 B B7
})).s("gm_acoustic_guitar_steel").gain(0.12).pan(0.7)
// chords · acoustic guitar steel · soft notes
const acoustic_guitar_steel_2 = note(`<
~@5 A B C D A B C D ~@8 E F G H D ~ A B C D A B C D ~@8 E F G H D ~ A B C D A B C D ~@8 E F G H D ~ A B C D A B C D A
B C D A B C D@2
>`.pickRestart({
A: "[e2,b2]@4 ~@8 b2 ~@3, ~@2 e2@5 ~", B: "e3@2 ~@3 a3 e3 ~", C: "f#3 ~@3", D: "e2 ~@7", E: "e3 ~@3", F: "f#3@7 ~",
G: "e3 e3@2 ~", H: "f#3@4 ~@8 f#3 ~@3",
})).s("gm_acoustic_guitar_steel").gain(0.08).pan(0.7)
// chords · acoustic guitar nylon
const acoustic_guitar_nylon = note(`<
~@5 A ~@3 A ~@11 B C D E ~@2 A ~@3 A ~@11 B C D E ~@2 A ~@3 A ~@11 B C D E ~@2 A ~@3 A ~@3 A ~@3 A ~@4
>`.pickRestart({
A: "~@12 g#3 ~@3", B: "~@4 f#3 ~@7 f#3 ~@3", C: "~@4 g#3 ~@7 g#3@2 ~@2", D: "~@4 f#3 ~@7 f#3@2 ~@2",
E: "~@4 g#3 ~@7 g#3 ~@3",
})).s("gm_acoustic_guitar_nylon").gain(0.09).pan(0.3)
// drums · kick
const kick = s("bd").struct(`<
~@3 A@5 B A@3 B A@12 C ~ A@3 B A@3 B A@12 C ~ A@3 B A@3 B A@12 C ~ A@3 B A@3 B A@3 B A@3 B C
>`.pickRestart({
A: "x!2", B: "x ~@2 x ~@2 x ~", C: "x",
})).gain(0.44)
// drums · clap
const clap = s("cp").struct("<~@3 A@22 B ~ A@20 B ~ A@20 B ~ A@16 ~>".pickRestart({
A: "~ x ~ x", B: "x",
})).gain(0.38)
// drums · snare
const snare = s("sd").struct(`<
~@2 A B@5 C B@3 C B@11 D E A B@3 C B@3 C B@11 D E A B@3 C B@3 C B@11 D E A B@3 C B@3 C B@3 C B@3 F E
>`.pickRestart({
A: "~@3 x", B: "~ x ~ x", C: "~@2 x!2 ~@2 x ~", D: "~@2 x ~@2 x!3", E: "x", F: "~@4 x ~ x!2 ~ x ~@2 x ~ x ~",
})).gain(0.44)
// drums · snare · soft notes
const snare_soft = s("sd").struct(`<
~@2 A ~@5 B ~@3 B ~@13 A ~@3 B ~@3 B ~@13 A ~@3 B ~@3 B ~@13 A ~@3 B ~@3 B ~@3 B ~@3 C ~
>`.pickRestart({
A: "~@10 x!2 ~@4", B: "~@5 x ~ x", C: "~@2 x!2 ~ x ~@2 x ~ x!2 ~@4",
})).gain(0.22)
// drums · low tom
const low_tom = s("lt").struct("<~@26 [~@7 x] ~@21 [~@7 x] ~@21 [~@7 x] ~@17>").gain(0.27)
// drums · hihat
const hihat = s("hh").struct("<A@3 B@22 A@2 B@20 A@2 B@20 A@2 B@16 ~>".pickRestart({
A: "x!4", B: "x!8",
})).gain(0.44)
// drums · open hat
const open_hat = s("oh").struct("<~@26 [~@7 x] ~@21 [~@7 x] ~@21 [~@7 x] ~@17>").gain(0.38)
// drums · crash
const crash = s("cr").struct("<~@3 A ~@9 A ~@13 A ~@7 A ~@13 A ~@7 A ~@13 A ~@15 A>".pickRestart({
A: "x",
})).gain(0.38)
// drums · tambourine
const tambourine = s("tb").struct("<~@2 A B@21 C D E B@19 C D E B@19 C D E B@16 ~>".pickRestart({
A: "~@3 x", B: "~@2 x!2 ~ x!2 ~", C: "~@2 x!2 ~ x!3", D: "x", E: "~@10 x!3 ~@3",
})).gain(0.38)
// drums · tambourine · soft notes
const tambourine_soft = s("tb").struct(`<
~@3 A@5 ~ A@3 ~ A@12 ~@2 A@3 ~ A@3 ~ A@12 ~@2 A@3 ~ A@3 ~ A@12 ~@2 A@3 ~ A@3 ~ A@3 ~ A@3 ~@2
>`.pickRestart({
A: "~ x ~@2 x ~@3",
})).gain(0.22)
stack(
electric_guitar_muted, electric_guitar_muted_2, bass, bass_soft, acoustic_guitar_steel, acoustic_guitar_steel_2,
acoustic_guitar_nylon, kick, clap, snare, snare_soft, low_tom, hihat, open_hat, crash, tambourine, tambourine_soft
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.