Strudelify

You Are the Woman

Firefall

KeyA majorTempo120 bpm
0:00/0:00
// You Are the Woman — Firefall
// 120 bpm, 4/4, key A major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: Full arrangement: all 78 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(120/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · electric bass finger · "Track 2"
const bass = note(`<
  A B C D E D F D F D F D G H I J I K L M N O D F D F D F D G H I J I K L M N O D F D F D F D P D F D F D F D Q R S T@2
  R S U V W D F D F D F D P D F D X Y ~
>`.pickRestart({
  A: "~@3 a1", B: "d2@4 ~@2 f#2 ~ f#2@6 ~@2", C: "e2@4 ~@2 a2 ~ a2@6 ~@2", D: "d2@4 ~@2 f#2 ~ f#2@5 ~@3",
  E: "e2 ~ e2 ~ e2@2 ~@10", F: "e2@4 ~@2 a2 ~ a2@5 ~@3", G: "e2@4 ~@2 a2 ~ a2@4 a2@2 f#2@2",
  H: "g2@4 ~@2 g2 ~ g2@6 ~@2", I: "d2@4 ~@2 d2 ~ d2@2 a1@3 ~@3", J: "g1@4 ~@2 g1 ~ g1@6 ~@2",
  K: "g1@4 ~@2 g1 ~ g1@5 ~@3", L: "d2@4 ~@2 d2 ~ d2@6 ~@2", M: "e2@4 ~@2 e2 ~ e2@5 ~@3", N: "a1@4 ~@2 a1 ~ a1@5 ~@3",
  O: "a1@4 ~@2 a1 ~ a1@4 ~@4", P: "e2@4 ~@2 a2 ~ a2@4 ~@4", Q: "e2@2 e1@2 e2@2 e1 ~", R: "a1@4 ~@2 a1 ~ a1@4 e1@4",
  S: "a1@4 ~@2 a1 ~ a1@4 e1@3 ~", T: "[d2@4 ~@2 a1@6 ~@2 g1@8 ~@2 g1 ~ f#1 ~ g1 ~ g#1 ~]/2", U: "d2@2 ~ a1@3 ~@2",
  V: "e1 g1 b1 e2@2 b1 g1@2", W: "a1 ~ a1 ~ a1@2 ~@10", X: "e2 ~ e2@2 e1@2 ~@2 a1 ~ a1 ~ a1@2 ~@2", Y: "d2",
})).s("gm_electric_bass_finger").gain(0.56)

// chords · acoustic guitar steel · "Track 3"
const acoustic_guitar_steel = note(`<
  ~ A B A C A B A B A D A E F G F H I H J K L A B A B A D A E F G F H I H J K L A B A B A D A E A B A B A D A M N O P@2
  Q O R@2 S A B A B A D A E A B A T U@2
>`.pickRestart({
  A: "[a3,d4,f#4]@2 ~ [a3,c#4,e4]@4 ~", B: "[g3,b3,d4]@2 ~ [a3,c#4,e4]@4 ~",
  C: "[g3,b3,d4] ~ [g3,b3,d4] ~ [g3,b3,d4] ~@11", D: "[g3,b3,d4]@5 ~ [a3,c#4,e4]@8 ~@2",
  E: "[g3,b3,d4]@2 ~ [a3,c#4,e4]@3 ~@2", F: "[d3,g3,d4]@4 ~@2 [d3,g3,d4] ~ [d3,g3,d4]@6 ~@2",
  G: "[d3,a3,d4]@5 ~ [d3,a3,d4] ~ [d3,a3,d4]@6 ~@2", H: "[d3,a3,d4]@4 ~@2 [d3,a3,d4] ~ [d3,a3,d4]@6 ~@2",
  I: "[d3,g3,d4]@5 ~ [d3,g3,d4] ~ [d3,g3,d4]@6 ~@2", J: "[e3,b3,e4]@5 ~ [e3,b3,e4] ~ [e3,b3,e4]@5 ~@3",
  K: "[a2,e3,a3]@4 ~@2 [a2,e3,a3] ~ [a2,e3,a3]@6 ~@2", L: "[a2,e3,a3]@4 ~@2 [a2,e3,a3] ~ [a2,e3,a3]@4 ~@4",
  M: "[b3,e4]@4 e3@4 [b3,e4]@4 e3@3 ~", N: "[a3,c#4,e4]@4 ~@4 [a3,c#4,e4]@5 ~@3",
  O: "[a3,c#4,e4]@5 ~@3 [a3,c#4,e4]@4 ~@4", P: "[[a3,d4,f#4]@4 ~@2 [a3,c#4,e4]@6 ~@2 [g3,d4,g4]@17 ~]/2",
  Q: "[a3,c#4,e4]@4 ~@4 [a3,c#4,e4]@5 ~@3, d#4 ~@15", R: "[[a3,d4,f#4]@2 ~ [a3,c#4,e4]@3 ~ [g3,b3,d4]@8 ~]/2",
  S: "[a3,c#4,e4] ~ [a3,c#4,e4] ~ [a3,c#4,d#4,e4] ~@11", // A
  T: "[e3,b3,e4] ~ [e3,b3,e4] ~ [e3,b3,e4]@2 ~@2 [a3,e4,a4] ~ [a3,e4,a4] ~ [a3,e4,a4]@2 ~@2", // E5 A5
  U: "[[d3,a3,d4]@19 ~@13]/2", // D5
})).s("gm_acoustic_guitar_steel").gain(0.45)

// chords · electric guitar clean · "Track 4"
const electric_guitar_clean = note(`<
  A B C D E F C D C D G F H I J K L M N O P Q R ~ D S D C D H I J K L M N O P Q R ~ D S D C D H D C D S D C D T U@2 V@2
  W@2 X Y Z B S D C D G B C D AA AB AC AD@2
>`.pickRestart({
  A: "~@3 a3", B: "d4@2 ~ [c#4,e4]@4 ~", C: "[b3,d4]@2 ~ [c#4,e4]@4 ~", D: "[d4,f#4]@2 ~ [c#4,e4]@4 ~",
  E: "[b3,d4] ~ [b3,d4] ~ [b3,d4] ~@7 a3@4", F: "d4@5 ~ [c#4,e4]@8 ~@2", G: "[b3,d4]@2 ~ [c#4,e4]@3 a3@2",
  H: "[b3,d4]@2 ~ [c#4,e4]@3 ~@2", I: "[g3,b3,d4]@7 ~", J: "c#4@2 d4@2 ~@2 [a3,d4]@2 ~@2 [a3,c#4]@3 ~@3, a3 ~@3",
  K: "[d3,g3,b3]@13 ~@3", L: "[d4,f#4]@9 ~ [c#4,e4] ~ [c#4,e4] ~ [b3,d4] ~", M: "[b3,d4]@3 ~", N: "~@8 d4@4 b3@2 a3 ~",
  O: "g3@2 b3@2 d4 ~ e4@4 d4@2 b3@2 ~@2", P: "[e4,a4]@2 ~ [e4,b4]@2 ~ [a4,c#5]@2",
  Q: "~@2 [a4,d5]@4 ~@2 [a4,e5]@3 ~ [d5,g5]@2 ~@2", R: "[d5,f#5]", S: "[b3,d4]@4 ~@2 [c#4,e4]@7 ~@3",
  T: "[b3,e4] ~ [b3,e4] ~", U: "[c#4,e4]@2 ~ [c#4,e4]!2 ~@3 [c#4,e4]@2 ~ [c#4,e4]!2 ~@3",
  V: "[[d4,f#4]@2 ~ [c#4,e4]@3 ~ [d4,g4]@8 ~]/2", W: "[e4,a4]@2 ~ [e4,a4]!2 ~@3 [e4,a4]@2 ~ [e4,a4]!2 ~@3",
  X: "[d4,f#4]@2 ~ [c#4,e4]@3 ~@2", Y: "g3@2 b3 ~ d4 ~ e4@4 d4@2 b3@2 ~@2",
  Z: "[a3,c#4,e4] ~ [a3,c#4,e4] ~ [a3,c#4,e4] ~@7 a3@4", AA: "[b3,d4]@5 ~ [c#4,e4]@8 ~@2",
  AB: "[d4,f#4]@5 ~ [c#4,e4]@8 ~@2", AC: "b3 ~ c#4 ~ d4@2 ~@2 e4 ~ f#4 ~ g4@2 ~@2", AD: "[a4@19 ~@13, d4 ~]/2",
})).s("gm_electric_guitar_clean").gain(0.55)

// other · overdriven guitar · "Track 5"
const overdriven_guitar = note("<~@42 A B ~@3 C D E F G H I J K ~@22>".pickRestart({
  A: "~@10 a4@3 g4@3", B: "~ d4@2 a3@10 ~@3, f#4 ~@7", C: "~@2 d4@2 f#4 ~ a4@3 ~ a4@3 b4@2 ~",
  D: "f#4@2 ~ d4@2 ~ d4@4 e4@2 ~@4", E: "b4@2 a4 ~ a4 ~ c#5 ~ c#5@2 b4 ~ b4 ~ d5 ~",
  F: "d5@2 c#5 ~ c#5 ~ d5 ~ d5@3 ~ e5@3 ~", G: "f#5@11 ~ f#5@2 d5@2", H: "e5@2 b4@2 d5@2 b4 ~ b4@2 a4 ~ a4@2 f#4 ~",
  I: "b4 a4 f#4 e4 a4 f#4 e4 d4 f#4 e4 d4 c#4 e4@2 d4 ~", J: "d4@2 b3 ~ b3@2 g3 ~ g3@2 b3@2 d4@2 e4@2", K: "c#4 ~@3",
})).s("gm_overdriven_guitar").gain(0.64)

// other · flute · "Track 6"
const flute = note("<~ A@2 B C ~@3 D E ~@15 F G ~@36 H ~@11 I J ~>".pickRestart({
  A: "[~@2 d5 e5 f#5 ~ g5 ~ a5 ~ b5 ~ a5 ~ d6@4 c#6 ~ b5 ~ a5@4 b5@2 a5 ~ f#5@2]/2",
  B: "~@2 d6 c#6 b5 c#6 a5 b5 g5 a5 f#5 g5 f#5@2 e5 ~", C: "b5 ~ b5 ~ b5@5 ~@7",
  D: "~@2 a4@2 d5@2 a5@4 g5 ~ f#5 e5 d5@2", E: "a4@5 ~@3", F: "~@2 d6@4 c#6 ~ b5@3 ~ a5 ~ f#5 e5, ~@13 g5@2 ~",
  G: "d5 a4@5 ~@2", H: "a5 ~ a5 ~ a5@5 ~@7", I: "e5 ~ f#5 ~ g5@2 ~@2 a5 ~ b5 ~ c#6@3 ~", J: "a5@4 ~@2 a5 ~ a5 b5 ~@6",
})).s("gm_flute").gain(0.59)

// other · flute · "Track 6" · soft notes
const flute_soft = note("<~@76 A@2>".pickRestart({
  A: "[~@4 b5@2 ~ b5 ~ a5 b5 a5 b5 [a5,b5] ~ b5 b5 ~ b5 ~@13, ~@14 a5@13 ~@5]/2", // Asus2
})).s("gm_flute").gain(0.3)

// other · accordion · "Track 8"
const accordion = note(`<
  ~@70
  [~@2 d4 ~ d4@2 e4 ~ e4@2 c#4 ~ c#4 ~ c#4 ~]
  [d4@3 ~ f#4@2 ~@2 e4@2 d4 ~ c#4@2 d4@2]
  [d4@3 ~]
  [d5 c#5 ~@2]
  ~@4
>`).s("gm_accordion").gain(0.64)

// drums · kick
const kick = s("bd").struct("<A B@3 C B@49 D B@8 C B@5 E B@5 ~ E ~>".pickRestart({
  A: "~@3 x", B: "x ~@2 x!2 ~@3", C: "x!3 ~@5", D: "x ~@2 x!5", E: "x",
})).gain(0.51)

// drums · snare
const snare = s("sd").struct("<~ A@3 B A@7 C A@16 C A@8 C A@7 C A@7 D A@8 B A@5 E F G@4 H ~@2>".pickRestart({
  A: "~ x ~ x", B: "~@3 x", C: "~@4 x ~@5 x!3 ~ x!2", D: "~ x ~@2", E: "~@4 x ~@3 x!8", F: "~ x!3", G: "x!4",
  H: "x!3 ~ x!3 ~",
})).gain(0.51)

// drums · hihat
const hihat = s("hh").struct("<A B C@2 D C@7 E B C@15 E B C@7 E B C@6 E ~@8 B C@7 D B C@4 F C@5 ~@3>".pickRestart({
  A: "x!3 ~", B: "~ x!7", C: "x!8", D: "x!3 ~@5", E: "x!5 ~@3", F: "x!4 ~@4",
})).gain(0.51)

// drums · crash
const crash = s("cr").struct("<~ A ~@11 A ~@16 A ~@8 A ~@15 A ~@8 A ~@13>".pickRestart({
  A: "x",
})).gain(0.51)

// drums · ride
const ride = s("rd").struct("<~@47 [x!8]!8 ~@23>").gain(0.51)

stack(
  bass, acoustic_guitar_steel, electric_guitar_clean, overdriven_guitar, flute, flute_soft, accordion, kick, snare,
  hihat, crash, ride
)

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