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// This Is A Call — Foo Fighters
// 162 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 111 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): Guitar 5.
setcpm(162/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · acoustic guitar steel · "Guitar 1"
const acoustic_guitar_steel = note("<A B A B C D A E ~@103>".pickRestart({
A: "[e2,b2,e3,g#3]@2 [e2,b2,e3,g#3] [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3", // E
B: "[e2,b2,e3,g#3]!3 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3", C: "[g2,d3,g3]@2 [g2,d3,g3] [g2,d3,g3]@2 [g2,d3,g3]!3",
D: "[g2,d3,g3]!3 [g2,d3,g3]@2 [a2,e3,a3]!3", E: "[e2,b2,e3,g#3]@7 ~",
})).s("gm_acoustic_guitar_steel").gain(0.41)
// chords · distortion guitar · "Guitar 2"
const distortion_guitar = note(`<
~@7 A B C B C D E B C F G H F G I J B C B C D E K B C B C D E B C F G H F G H F G H F L M N M N M N M N M N M N M O
~@7 A B C B C D E B C F G H F G H F G H F L M N M N M N M N M N M N M O ~@4 P Q R
>`.pickRestart({
A: "~@5 [g2,d3,g3]!2 [a2,e3,a3]", B: "[e2,b2,e3,g#3]@2 [e2,b2,e3,g#3] [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3",
C: "[e2,b2,e3,g#3]!3 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3", D: "[g2,d3,g3]@2 [g2,d3,g3] [g2,d3,g3]@2 [g2,d3,g3]!3",
E: "[g2,d3,g3]!3 [g2,d3,g3]@2 [a2,e3,a3]!3", F: "[f#2,c#3,f#3]!8", G: "[a2,e3,a3]!8", H: "[e2,b2,e3]!8",
I: "[e2,b2,e3]@2 [e2,b2,e3]@2 [e2,b2,e3]@5 ~ [e2,b2,e3]@4 ~@2", J: "[e2,b2,e3] e2!3 [g2,d3,g3]@4",
K: "[e2,b2,e3]@2 [e2,b2,e3]!3 [g2,d3,g3]@2 ~", L: "[a2,e3,a3,c#4]!5 [a2,e3,a3] g2@2",
M: "e2@2 e2@2 [e3,g#3,d4]@5 ~ [g2,d3]@2 [g#2,d#3]@2 [e2,a2,e3]@2", // E7 G5 G#5 A5
N: "[f#2,b2,f#3]@2 [a2,d3,a3] [a2,d3,a3]@2 [g2,d3,g3]!3", // B5 D5 G5
O: "[f#2,b2,f#3]@4 [a2,d3,a3]@2 [a2,d3,a3]@5 ~ [g2,d3,g3]@2 [g2,d3,g3]@2", P: "e2!2 d3 e2!2 d3 c#3 d3",
Q: "[g2,d3,g3]", R: "[e2,b2,e3]!2 ~@6",
})).s("gm_distortion_guitar").gain(0.41)
// chords · distortion guitar · "Guitar 3"
const distortion_guitar_2 = note(`<
~@16 A B C A B D E ~@15 A B C A B C A B C A B ~@2 F G H G H G H G H G H I ~@16 A B C A B C A B C A B ~@2 J G H G H G H
G H G H I K@2 L@3 ~ M
>`.pickRestart({
A: "a#3@2 b3 e4@2 b3 a#3 e4", B: "a3@2 b3 e4@2 b3 a3 e4", C: "g#3@2 b3 e4@2 b3 g#3 e4",
D: "g#3@4 b3@2 e4@4 [g#3,b3,e4]@5 ~", E: "[g#3,b3,e4] ~@3", F: "~@10 [g#2,a2] [b2,c#3] [d#3,e3] [f#3,g#3] a3@2",
G: "[f#2,b2,f#3]@2 [a2,d3,a3] [a2,d3,a3]@2 [g2,d3,g3]!3", // B5 D5 G5
H: "e2@2 e2@2 [e3,g#3,d4]@5 ~ [g2,d3]@2 [g#2,d#3]@2 [e2,a2,e3]@2", // E7 G5 G#5 A5
I: "[f#2,b2,f#3]@4 [a2,d3,a3]@2 [a2,d3,a3]@5 ~ [g2,d3,g3]@2 [g2,d3,g3]@2", // B5 D5 G5
J: "~@10 [g#2,a2] [b2,c#3] [d#3,e3] [f#3,g#3] ~ a3", K: "e2!2 d3 e2!2 d3 c#3 d3", L: "e2!2 g#3 e2!2 g#3 g3 g#3",
M: "[e2,b2,e3]!2 ~@6", // E5
})).s("gm_distortion_guitar").gain(0.41)
// chords · acoustic guitar steel · "Guitar 4"
const acoustic_guitar_steel_2 = note("<~@63 A B A B C D A E ~@40>".pickRestart({
A: "[e2,b2,e3,g#3]@2 [e2,b2,e3,g#3] [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3", // E
B: "[e2,b2,e3,g#3]!3 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!3", C: "[g2,d3,g3]@2 [g2,d3,g3] [g2,d3,g3]@2 [g2,d3,g3]!3",
D: "[g2,d3,g3]!3 [g2,d3,g3]@2 [a2,e3,a3]!3", E: "[e2,b2,e3,g#3]@7 ~",
})).s("gm_acoustic_guitar_steel").gain(0.2)
// chords · overdriven guitar · "Guitar 5" · Amaj7 Bsus2 F#sus2 G5
const overdriven_guitar = note("<~@96 [~@10 [g#2,a2] [b2,c#3] e3 [f#3,g#3] ~@2] ~@6 [~@5 [g2,d3,g3] ~@2] ~@7>")
.s("gm_overdriven_guitar").gain(0.41)
// bass · slap bass 2 · "Bass"
const bass = note(`<
~@7 A B C B C D E B C F G H F G I J B C B C D E K B C B C D E B C F G H F G H F G H F L ~@3 M N O N O N O N O N P ~@7
A B C B C D E B C F G H F G H F G H F L N O N O N O N O N O N O N O ~@2 Q@3 R S
>`.pickRestart({
A: "~@5 g1!2 a1", B: "e1@2 e1 e2@2 e1 e2 e1", C: "e2 e1!2 e2@2 e1 b1 d2", D: "g1!8", E: "g1!5 a1!3", F: "f#1!8",
G: "a1!8", H: "e1!8", I: "e1!2 e2!2 e1 e2 e1!2", J: "e2@2 e1@2 e1@2 e1@2 g1@5 ~@3",
K: "e2@2 e1@2 e1@2 e1@2 e1@2 g1@5 ~", L: "a1!5 e1 g1@2", M: "~@12 [e2,f#2] [g#2,a2] [b2,c#3] [d#3,e3]",
N: "e1!2 e2@2 e1 g1 g#1 e1", O: "b1!3 d2@2 g1!3", P: "b1!3 d2@2 ~ g1!2", Q: "e1!2 d2 e1!2 d2 c#2 d2", R: "g1",
S: "e1!2 ~@6",
})).s("gm_slap_bass_2").gain(0.41)
// drums · kick
const kick = s("bd").struct(`<
~@7 A B@4 C D B@2 E@6 F B@5 C G B@4 C D B@2 E@10 H I@3 J I@10 B@7 K B@4 C D B@2 I@10 H I@3 J I@10 ~@2 L@3 M N
>`.pickRestart({
A: "~@6 x!2", B: "x ~@2 x ~ x ~ x", C: "x!2 ~ x!3 ~ x", D: "x!2 ~ x!3 ~@2", E: "x!2 ~@2 x!2 ~ x", F: "x!4 ~@2 x ~",
G: "x ~ x!3 ~@3", H: "x ~ x ~ x ~ x ~ x ~ x!3 ~@3", I: "~ x ~ x ~ x ~ x", J: "x ~@12 x!2 ~", K: "x ~@2 x ~ x!3",
L: "x!2 ~@2 x ~@3", M: "x ~@8 x ~@5 x", N: "x!2 ~@6",
})).gain(0.41)
// drums · snare
const snare = s("sd").struct(`<
~@7 A B@3 C B D B E F@6 G B@3 C B D H B@3 C B D B E F@10 G I@3 J I@10 B@7 K B@3 C B D B L I@10 G I@3 J I@10 ~@2 K@3 M
~
>`.pickRestart({
A: "~@6 x!2", B: "~ x ~ x", C: "~@4 x ~@7 x ~@2 x", D: "~@2 x ~@2 x!3", E: "~@4 x ~@2 x!4 ~ x!4",
F: "~@2 x!2 ~@2 x ~", G: "~@3 x ~@4", H: "~ x ~@3 x ~@2", I: "x!4", J: "~@15 x", K: "~@2 x ~@3 x!2",
L: "~@4 x ~@2 x!9", M: "~@7 x",
})).gain(0.41)
// drums · low tom
const low_tom = s("lt").struct("<~@11 A ~@10 B ~@3 A ~@6 A ~@14 B ~@3 C ~@26 D ~@9 B ~@3 C ~@15 E ~>".pickRestart({
A: "~@7 x", B: "~@11 x ~@4", C: "~@7 x!6 ~@3", D: "x", E: "~@9 x!2 ~ x!2 ~@2",
})).gain(0.41)
// drums · pedal hat
const pedal_hat = s("hh").struct("<~@7 [~ x!3] ~@62 [~ x!3] ~@35 [~ x ~ x ~ x ~ x]!3 ~@2>").gain(0.41)
// drums · mid tom
const mid_tom = s("mt").struct("<~@22 A ~@25 A ~@3 B ~@26 C ~@9 A ~@3 B ~@15 D ~>".pickRestart({
A: "~@4 x!3 ~", B: "x ~@2 x!2 ~ x ~@9", C: "x", D: "~@10 x!2 ~@4",
})).gain(0.41)
// drums · open hat
const open_hat = s("oh").struct("<~@8 A@5 ~ A@8 ~ A@5 ~@2 A@5 ~ A@12 ~@15 A@13 ~ A@12 ~@22>".pickRestart({
A: "x!4",
})).gain(0.41)
// drums · high tom
const high_tom = s("ht").struct("<~@52 [~ x ~@6] ~@40 [~ x ~@6] ~@17>").gain(0.41)
// drums · china
const china = s("cr").struct(`<
~@7 A ~@5 B ~@2 C@6 D ~@5 B E ~@5 B ~@2 C@10 D ~@4 C@10 ~@7 A ~@5 B ~@2 C@10 D C@14 ~@2 C@3 F G
>`.pickRestart({
A: "~@6 x!2", B: "~@5 x!2 ~", C: "x!4", D: "x ~ x!2 ~@2 x ~", E: "~@5 x ~@2", F: "x", G: "x!2 ~@6",
})).gain(0.41)
stack(
acoustic_guitar_steel, distortion_guitar, distortion_guitar_2, acoustic_guitar_steel_2, overdriven_guitar, bass, kick,
snare, low_tom, pedal_hat, mid_tom, open_hat, high_tom, china
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.