Strudelify

Softer, Softest

Hole

KeyG majorTempo102 bpm
0:00/0:00
// Softer, Softest — Hole
// 102 bpm, 4/4, key G major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: Full arrangement: all 88 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): Guitar 1, Guitar 1.
setcpm(102/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · electric guitar clean · "Guitar 1"
const electric_guitar_clean = note("<~@54 A@2 B@2 C D B@2 ~@26>".pickRestart({
  A: "[[g3,b3,d4,g4,d5], g5@7 ~]/2", B: "[d4@2 d4 [d4,f#4,g4]@3 d4@4 c4 [c4,e4,g4,d5]@3 c4 b3]/2",
  C: "g3@3 [g3,b3]@2 g3!2 e3", D: "g3@2 g3 g3@2 g3 [g3,b3] e3",
})).s("gm_electric_guitar_clean").gain(0.25)

// chords · overdriven guitar · "Guitar 1"
const overdriven_guitar = note("<~@62 A B ~@17 C@6 ~>".pickRestart({
  A: "~@2 [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~", // G
  B: "[g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~ [g3,b3,d4,g4,d5,g5] ~", // G
  C: "[b3,d4,d5]/6", // Bm
})).s("gm_overdriven_guitar").gain(0.4)

// chords · acoustic guitar steel · "Guitar 1"
const acoustic_guitar_steel = note(`<
  A@2 B C D E@2 A@2 B C D F G H G H G H G H G H G H G I@2 A@2 B C D E@2 A@2 B C D F G H G H G H G H G H G H G ~@10 G H G
  H G H G J G H G J G H G H G H G H G K@2 ~
>`.pickRestart({
  A: "[[g3,b3,d4,g4,d5,g5]@14 [g3,b3]!2]/2", B: "[g3,b3]", C: "[g3,b3,d4,g4,d5,g5]@5 b3!2 a3",
  D: "c4@3 [c4,e4,g4,d5]@3 c4 b3", E: "[g3@5 [g4,d5,g5] [b4,g5]@2 ~@7 e4, ~@6 g4@9 ~]/2",
  F: "g3@5 [g4,d5,g5] [g4,b4,g5]@2", // G5 G
  G: "[a3,e4,a4,c#5]@4 [a3,e4,a4,c#5]@2 [a3,e4,a4,c#5]!2 [c4,e4,g4,b4,e5]@4 [c4,e4,g4,b4,e5]@2 b3@2", // A Cmaj7
  H: "g3@4 g3@2 [g3,b3,d4,g4,d5,g5]@6 [g3,b3,d4,g4,d5,g5]@2 [e4,a4]!2", I: "[g3,b3,d4,g4,d5,g5]",
  J: "[g3,b3,d4,g4,d5,g5]@3 [g3,b3,d4,g4,d5,g5]!5", K: "[g3,b3,d4,g4,d5,g5]/2",
})).s("gm_acoustic_guitar_steel").gain(0.25)

// chords · electric guitar clean · "Guitar 2"
const electric_guitar_clean_2 = note(`<
  A B C D E F@2 A B C D E G ~@13 H I A B C D E F@2 A B C D E G ~@13 H I ~@32
>`.pickRestart({
  A: "[g3,b3]@2 g3 g3@2 g3 [g3,b3] e3", B: "[g3,b3]@3 g3@2 [g3,b3] g3 e3", C: "g3@3 [g3,b3]@3 g3 e3",
  D: "[g3,b3]@3 g3@2 g3!2 e3", E: "c4@2 c4 [c4,e4,g4,d5]@2 c4!2 b3", F: "[g3,b3]/2", G: "[g3,b3]",
  H: "[g3,b3,d4,g4,d5,g5]@3 [g3,b3]@2 g3!2 e3", I: "g3@2 g3 g3@2 g3 [g3,b3] e3",
})).s("gm_electric_guitar_clean").gain(0.26)

// drums · kick
const kick = s("bd").struct("<~@64 A B A C A B A C A D E F A B A G A ~@7>".pickRestart({
  A: "x ~@3 x!2 ~@2", B: "x ~ x ~@2 x ~@2", C: "x!2 ~@2", D: "x ~@3 x ~@5 x ~@4 x", E: "~@4 x!2 ~@2", F: "x",
  G: "x ~@4 x ~@2",
})).gain(0.41)

// drums · snare
const snare = s("sd").struct("<~@62 A B C D C E C D C E C D C F C D C G C ~@7>".pickRestart({
  A: "x!8", B: "x!16", C: "~ x ~ x", D: "~@3 x ~@2 x ~", E: "~@3 x ~ x!3", F: "~@2 x!2 ~ x!3", G: "~@3 x ~@2 x!2",
})).gain(0.36)

// drums · low tom
const low_tom = s("lt").struct("<~@12 A ~@12 A ~@14 A ~@12 A ~@33 B>".pickRestart({
  A: "~@7 x", B: "~ x ~@14",
})).gain(0.26)

// drums · hihat
const hihat = s("hh").struct("<[x!4]!13 [x!8]!12 [x!7 ~] [x!4]!15 [x!8]!12 [x!7 ~] ~@34>").gain(0.26)

// drums · mid tom
const mid_tom = s("mt").struct("<~@87 x>").gain(0.26)

// drums · crash
const crash = s("cr").struct("<~@64 A B A C A B A ~ A B D ~ A B A ~ A ~@6 E>".pickRestart({
  A: "~ x ~ x", B: "~@3 x ~@2 x ~", C: "~@3 x ~@4", D: "~@3 x ~@8 x ~@3", E: "~ x ~@6",
})).gain(0.36)

// drums · ride
const ride = s("rd").struct("<~@78 [~ x ~@2] ~@9>").gain(0.26)

stack(
  electric_guitar_clean, overdriven_guitar, acoustic_guitar_steel, electric_guitar_clean_2, kick, snare, low_tom, hihat,
  mid_tom, crash, ride
)

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