Strudelify

pokemon black and white - accumula town

Misc Computer Games

KeyE majorTempo113 bpm
0:00/0:00
// pokemon black and white - accumula town — Misc Computer Games
// 113 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: metre changes (1/4 at bar 1, 4/4 at bar 2, 1/4 at bar 34) are rendered on a constant 4/4 grid of one bar per cycle
// note: Transcription provider: pdmx. https://musescore.com/score/5902611; license: https://creativecommons.org/publicdomain/zero/1.0/
// note: Full arrangement: all 34 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(113/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// other · trombone
const trombone = note("<~ A B C D E B C@2 F G H I J K L M A B C D E B C@2 F G H I J K L M N>".pickRestart({
  A: "e3@3 b2@3 e3 ~@3 a2 ~ a2@2 g#2@2", B: "f#2@3 c#3@3 f#2 ~@3 b2 ~ b2@4", C: "e3@3 e3@3 e3@2 ~@8",
  D: "e3@3 e3@3 e3@2 ~@2 b2@2 c#3 ~ d#3 ~", E: "e3@3 e3@3 g#2 ~@3 a2 ~ a2@2 g#2@2",
  F: "a2@3 a2 e3@3 e3 d3@3 d3 a3@3 a3", G: "g#2@3 g#2 d#3@3 d#3 g2@3 g2 d3@3 d3",
  H: "f#2@3 f#2 c#3@3 c#3 g#2@3 g#2 d#3@3 d#3", I: "b2@3 b2 f#3@3 f#3 a#2@3 a#2 a#2@3 a#2",
  J: "a2@3 a2 e3@3 e3 a3@3 a3 e3@3 e3", K: "g#2@3 g#2 d#3@3 d#3 c#3@3 c#3 g#2@3 g#2",
  L: "f#2@3 f#2 c#3@3 c#3 f3@3 f3 c3@3 c3", M: "e2@3 e2 b2@3 b2 e3@3 e3 b2@3 b2", N: "e2 ~@7",
})).s("gm_trombone").gain(0.25)

stack(trombone)

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