0:00/0:00
// So Hard — Pet Shop Boys
// 124 bpm, 4/4, key C major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 119 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(124/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// other · synth strings 1 · "SYN STR 1"
const synth_strings_1 = note(`<
~@12 A B ~@4 C D ~@4 E F G H E F G H I@2 J K C D I@2 J K C D E F G H E F G H I@2 J K C D I@2 J K L M N O P O Q@2 ~@2 C
D E F G H E F G H I@2 J K R@2 S@2 R@2 S@2 I@2 J K T@2 J K T@2 J K T@2 J K C D C D C D ~@3
>`.pickRestart({
A: "[d#4,d#5,d#6] ~ [d#4,d#5,d#6] ~ [d4,d5,d6] ~ [c4,c5,c6] [d#4,d#5,d#6]", // D# D C D#
B: "~ [d#4,d#5,d#6] ~ [d#4,d#5,d#6] [d4,d5,d6] ~ [c4,c5,c6] ~", // D# D C
C: "[d#5,d#6] ~ [d#5,d#6] ~ [d5,d6] ~ [c5,c6] [d#5,d#6]", D: "~ [d#5,d#6] ~ [d#5,d#6] [d5,d6] ~ [c5,c6] ~",
E: "[g3,b3,e4]@15 ~", F: "[e3,a3,c4]@15 ~", G: "[f3,a3,d4]@15 ~", H: "[g3,b3,d4]@15 ~", I: "[g4@31 ~]/2",
J: "f4@15 ~", K: "c4 b3", L: "~@2 c#4@3 ~ b3@2 a3@2 a3@2 a3@2 b3@2", M: "~@2 d4@3 ~ c4@2 a#3@2 c4@2 ~@4",
N: "~@2 d4@3 ~ c4@2 b3@2 b3@2 b3@2 c4@2", O: "~@2 e4@3 ~ d4@2 c#4@2 d4@2 ~@4",
P: "~@2 e4@3 ~ d4@2 c4@2 c4@2 c4@2 d4@2", Q: "[~@2 d4@3 ~ d4@2 d4@2 g4@2 d4@2 d4@5 ~@7 d4@2 d4@2 d#4@2]/2",
R: "[c4@5 ~ f4@2 g4@2 g#4@4 c4@7 ~ f4@2 g4@2 g#4@2 g4@2 f4@2]/2",
S: "[c4@5 ~ f4@2 g4@2 g#4@4 c4@7 ~ f4@2 g4@2 g#4@2 g4@2 g#4@2]/2", T: "[~@16 g5@15 ~, g4@31 ~]/2",
})).s("gm_synth_strings_1").gain(0.35)
// bass · synth bass 1 · "SYN BASS 1"
const bass = note(`<
~@12 A@2 B C D E A@2 B C D E F G H I F G H I B C D E A@2 B C D E A@2 F G H I F G H I B C D E A@2 B C D E J K L M N O P
Q A@4 F G H I F G H I B C D E R S R S R S R S B C D E B C D E B C D E B C D E A@8 T
>`.pickRestart({
A: "[c3@2 c3@2 c3@5 d#3@2 a#2 f3@2 a#2 c3@3 c3@2 c3@5 d#3@2 a#2 f3@2 a#2@2]/2", B: "c3!2 g2 a2 c3!2 g2 a2",
C: "g2!2 a2 c3 g2!2 a2 c3", D: "d3!2 a2 c3 d3!2 a2 c3", E: "f2!4 g2!4", F: "e2!4 e2@2 e2!2 e2@2 e2!6",
G: "a2!4 a2@2 a2!6 a2@2 a2!2", H: "d2!4 d2@2 d2!2 d2@2 d2!6", I: "g2!4 g2@2 g2!6 g2@2 g2!2",
J: "f#2@2 f#2@2 a2@2 c#3 d3 f#2@2 f#2!6", K: "g2@2 g2@2 a#2@2 c3 d3 g2@2 g2!6", L: "e2@2 e2@2 g2@2 b2 c3 e2@2 e2!6",
M: "a2@2 a2@2 c#3@2 d3 e3 a2@2 a2!6", N: "f2@2 f2@2 a2@2 c3 d3 f2@2 f2!6", O: "g2@2 g2@2 b2@2 d3 e3 g2@2 g2!6",
P: "d2@2 d2@2 f2@2 a2 a#2 d2@2 d2!6", Q: "g2@2 g2@2 b2@2 c3 d3 g2@2 g2!6", R: "f2@3 ~ f2@2 g#2@2 g#2@3 ~ g#2@3 ~",
S: "a#2@2 a#2@2 c3@2 c3@2 d#2@3 ~ e2@3 ~", T: "~@3 c2 ~@4",
})).s("gm_synth_bass_1").gain(0.42)
// bass · acoustic bass · "ACOU BASS"
const bass_2 = note(`<
~@12 A B C D E F A B C D E F G H E I G H E I C D E F J@2 C D E F J@2 G H E I G H E I C D E F J@2 C D E F K L M N O P Q
P J@4 G H E I G H E I C D E F R S R S R S R S C D E F C D E F C D E F C D E F J@8 ~
>`.pickRestart({
A: "c2!4 d#2!2 f2 c2", B: "c2!4 d#2!2 f2!2", C: "c3@3 ~ g2@2 a2@2 c3@3 ~ c2@3 ~", D: "g2@3 ~ a2@2 c3@2 g2@3 ~ g2@3 ~",
E: "d2@3 ~ d2@3 ~ d2@3 ~ d2@3 ~", F: "f2@3 ~ f2@3 ~ g2@3 ~ g2@3 ~", G: "e2@3 ~ e2@3 ~ e2@3 ~ e2@3 ~",
H: "a2@3 ~ a2@3 ~ a2@3 ~ a2@3 ~", I: "g2@3 ~ g2@3 ~ g2@3 ~ g2@3 ~", J: "c2 ~ c2 ~ d#2 ~ f2 ~",
K: "f#2@3 ~ a2@3 ~ f#2@3 ~ f#2@3 ~", L: "g2@3 ~ a#2@3 ~ g2@3 ~ g2@3 ~", M: "e2@3 ~ g2@3 ~ e2@3 ~ e2@3 ~",
N: "a2@3 ~ c#3@3 ~ a2@3 ~ a2@3 ~", O: "f2@3 ~ a2@3 ~ f2@3 ~ f2@3 ~", P: "g2@3 ~ b2@3 ~ g2@3 ~ g2@3 ~",
Q: "d2@3 ~ f2@3 ~ d2@3 ~ d2@3 ~", R: "f2@3 ~ f2@2 g#2@2 g#2@3 ~ g#2@3 ~", S: "a#2@2 a#2@2 c3@2 c3@2 d#2@3 ~ e2@3 ~",
})).s("gm_acoustic_bass").gain(0.42)
// bass · acoustic bass · "ACOU BASS" · soft notes
const bass_soft = note("<~@36 A B ~@4 A B ~@12 A B ~@12 A B A B ~@36 A C A B A C A B D>".pickRestart({
A: "~ c2 ~ c2 ~ d#2 ~ c2", B: "~ c2 ~ c2 ~ d#2 ~ f2", C: "~ c2 ~ c2 ~ d#2 ~ g2", D: "~@3 c2 ~@4",
})).s("gm_acoustic_bass").gain(0.21)
// other · orchestra hit · "ORCH.HIT"
const orchestra_hit = note(`<
~@11 A B C ~@4 B C ~@16 B C ~@4 B C ~@12 B C ~@14 B C ~@3 C ~@31 A B C B C B C ~@3
>`.pickRestart({
A: "~@12 [d5,e5] [f5,g5] [a5,b5] [c6,d6]", B: "[d#5,d#6] ~ [d#5,d#6] ~ [d5,d6] ~ [c5,c6] [d#5,d#6]",
C: "~ [d#5,d#6] ~ [d#5,d#6] [d5,d6] ~ [c5,c6] ~", // D# D C
})).s("gm_orchestra_hit").gain(0.42)
// other · music box
const music_box = note("<~@99 A@3 ~ A@3 ~ A@3 ~@9>".pickRestart({
A: "[~@10 g6@2 g6@2 g6@4 f6@2 e6@2 d6@4 a5@3 ~ e6@4 f6@2 e6@2 d6@4 e6@2 d6@2 c6@2]/3",
})).s("gm_music_box").gain(0.42)
// other · synth drum
const synth_drum = note("<[~@14 c6!2] [c6@2 ~@12 c6!2]!11 [c6 ~@7] ~@73 [c6@2 ~@12 c6!2]!8 ~@25>")
.s("gm_synth_drum").gain(0.29)
// other · pizzicato strings · "PIZZICATO"
const pizzicato_strings = note(`<
A@12 ~@32 B C D E B C F G ~@12 H I ~@2 J@2 ~@4 B C D E B C F G ~@4 A@8 ~@25
>`.pickRestart({
A: "c5@2 c6@2 c5@2 c6@2 ~@2 c6!2 c5@2 c6@2", B: "b3@3 ~@5 f4@2 e4@2 ~@2 d4@2", C: "~ c4 ~@3 a3 c4 e4",
D: "~@5 a3 c4 e4", E: "~ f4 e4 d4 ~@3 d4", F: "~ d4 ~@3 a3 c4 e4", G: "~ f4 e4 d4 ~@4",
H: "~@2 d4@3 ~ c4@2 b3@2 b3@2 b3@2 c4@2", I: "~@2 e4@3 ~ d4@2 c#4@2 d4@2 ~@4",
J: "[~@2 d4@3 ~ d4@2 d4@2 g4@3 ~ d4@5 ~@7 d4@2 d4@2 d#4@2]/2",
})).s("gm_pizzicato_strings").gain(0.24)
// drums · kick
const kick = s("bd").struct(`<
~@3 A B C B C B C B@3 C B@5 C B@5 C B@3 C B@7 C B@5 C B C B@3 C B@7 C B@13 C B C B C B@3 C B@7 C B C B C B@19 C B C B
C B@2 D
>`.pickRestart({
A: "~@14 x!2", B: "x!4", C: "x ~@3 x ~@3 x ~@3 x ~ x!2", D: "~@3 x ~@4",
})).gain(0.56)
// drums · snare
const snare = s("sd").struct(`<
~@11 A B C@2 B C A B C@2 B C D B C@2 A B C@2 D C B C D B C@2 B C D B C B C@2 A B C@2 D C B C D B C@2 B C D E@2 C A E@2
C A B C B C B C@2 A B C@2 D C B C D B C B C B C B F C B C D C B C D C B C D C B C D B C B C B C D F ~
>`.pickRestart({
A: "~@4 x ~@2 x ~@2 x ~ x!4", B: "~ x ~ x", C: "~@4 x ~@7 x ~@2 x", D: "x!2 ~ x!3 ~ x!2 ~ x ~ x!4",
E: "~@4 x ~@7 x ~ x!2", F: "x!2 ~ x!3 ~ x!2 ~ x!6",
})).gain(0.56)
// drums · hihat
const hihat = s("hh").struct("<~@6 [x!2 ~ x!3 ~ x!3 ~ x!3 ~ x]!112 ~>").gain(0.42)
// drums · open hat
const open_hat = s("oh").struct("<~@6 [~ x ~ x ~ x ~ x]!112 ~>").gain(0.42)
// drums · tambourine
const tambourine = s("tb").struct(`<
~@14 A@4 ~@2 A@4 ~@8 A@4 ~@2 A@4 ~@10 A@4 ~@2 A@4 ~@20 A@4 ~@8 A@16 ~@9
>`.pickRestart({
A: "x!16",
})).gain(0.42)
// drums · woodblocks
const woodblocks = s("woodblock:4").struct(`<
~@12 A@2 ~@4 A@2 ~@16 A@2 ~@4 A@2 ~@12 A@2 ~@4 A@12 ~@36 A@8 ~
>`.pickRestart({
A: "x!16",
})).gain(0.61)
// drums · woodblocks · soft notes
const woodblocks_soft = s("woodblock:4").struct("<~@24 [x!16]!8 ~@12 [x!16]!8 ~@22 [x!16]!8 ~@37>").gain(0.31)
// drums · triangle
const triangle = s("triangles:30").struct(`<
~@12 A@2 ~@4 A@2 ~@4 A@8 ~@4 A@2 ~@4 A@10 ~@4 A@2 ~@4 A@20 ~@28 A@8 ~
>`.pickRestart({
A: "~ x ~ x ~ x ~ x",
})).gain(3.67)
stack(
synth_strings_1, bass, bass_2, bass_soft, orchestra_hit, music_box, synth_drum, pizzicato_strings, kick, snare, hihat,
open_hat, tambourine, woodblocks, woodblocks_soft, triangle
)
More by Pet Shop Boys
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