Strudelify
Truly Madly Deeply cover art

1997 · Savage Garden

Truly Madly Deeply

Savage Garden

KeyB♭ majorTempo168 bpm
0:00/0:00
// Truly Madly Deeply — Savage Garden
// 168 bpm, 4/4, key A# major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: sustain pedal (CC 64) lengthens the held notes
// note: Full arrangement: all 168 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(168/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · electric bass finger
const bass = note("<~@32 A@32 B@6 C@8 D@8 E@8 F@16 ~@6 A@48 G@4>".pickRestart({
  A: "[~@15 bb1@28 ~@4 f1@28 ~@4 eb1@28 ~@4 f1@17]/8", B: "[~@15 g1@28 ~@4 f1@28 ~@4 eb1@17]/6",
  C: "[~@15 [f1,f3]@28 ~@4 bb1@28 ~@4 f1@28 ~@4 eb1@17]/8", D: "[~@15 f1@28 ~@4 bb1@28 ~@4 f1@28 ~@4 eb1@17]/8",
  E: "[~@15 f1@28 ~@4 eb1@28 ~@4 f1@28 ~@4 eb1@17]/8", F: "[~@15 f1@28 ~@4 eb1@28 ~@4 f1@28 ~@4 bb1@17]/8",
  G: "[~@15 bb0@36 ~@13]/4",
})).s("gm_electric_bass_finger").gain(0.28)

// chords · piano
const piano = note("<A@24 B@8 A@32 B@8 A@16 C@8 D@8 E@7 ~@5 A@48 F@3 ~>".pickRestart({
  A: "[~@15 [bb1,bb2,bb3,d4,f4]@28 ~@4 [f1,f2,f3,a3,c4]@28 ~@4 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@17]/8", // Bb F Eb F
  B: "[~@15 [g1,g2,g3,bb3,d4]@28 ~@4 [f1,f2,f3,a3,c4]@28 ~@4 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@17]/8", // Gm F Eb F
  C: "[~@15 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@28 ~@4 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@17]/8", // Eb F Eb F
  D: "[~@15 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@28 ~@4 [bb1,bb2,bb3,d4,f4]@28 ~@4 [f1,f2,f3,a3,c4]@17]/8", // Eb F Bb F
  E: "[~@15 [eb1,eb2,bb2,eb3,g3]@28 ~@4 [f1,f2,f3,a3,c4]@28 ~@4 [bb1,bb2,bb3,d4,f4]@28 ~@5]/7", // Eb F Bb
  F: "[~@15 [bb1,bb2,bb3,d4,f4]@32 ~]/3", // Bb
})).s("gm_piano").gain(0.5)

// chords · acoustic guitar nylon
const acoustic_guitar_nylon = note("<~@100 A@8 B@3 ~@57>".pickRestart({
  A: "[~ d4@2 eb4@2 f4@2 g4@2 a4@2 bb4@2 c5@2 d5@12 ~@16 a4@2 ~ bb4@2 a4@5 ~@21 d4@2 eb4@2 ~ f4@12 ~@6 d4@2 eb4@2 ~@2 g4@2 a4@2 bb4@2 c5@2 ~@2 d4@2 c4@2 bb3@2 c4@2 d4@2 eb4@2 d4@2 c4, ~@27 d5@27 a4@2 f4@23 ~@12 f4@10 f4@18 ~@9, ~@53 g4@2 g4@6 ~@67]/8",
  B: "[~ d4@2 eb4@2 f4@2 g4@2 a4@2 bb4@2 c5@2 d5@28 ~@5]/3",
})).s("gm_acoustic_guitar_nylon").gain(0.4)

// chords · acoustic guitar steel
const acoustic_guitar_steel = note("<~@33 A@16 ~@16 B@8 A@16 C@8 D@8 E@5 ~@7 A@48 ~@3>".pickRestart({
  A: "[~@107 c5@21, ~@3 bb4@28 ~@4 f4@28 ~@4 eb4@28 ~@4 f4@28 ~, ~@7 d5@28 ~@4 a4@28 ~@4 g4@28 ~@29, ~@11 f5@28 ~@4 c5@28 ~@4 bb4@28 a4@25]/8",
  B: "[~@107 c5@21, ~@3 g4@28 ~@4 f4@28 ~@4 eb4@28 ~@4 f4@28 ~, ~@7 bb4@28 ~@4 a4@28 ~@4 g4@28 ~@29, ~@11 d5@28 ~@4 c5@28 ~@4 bb4@28 a4@25]/8",
  C: "[~@107 c5@21, ~@3 eb4@28 ~@4 f4@28 ~@4 eb4@28 ~@4 f4@28 ~, ~@7 g4@28 ~@8 c5@28 ~@4 bb4@28 a4@25, ~@11 bb4@28 a4@28 ~@4 g4@28 ~@29]/8",
  D: "[~@107 c5@21, ~@3 eb4@28 ~@4 f4@28 ~@12 f5@28 ~@25, ~@7 g4@28 ~@8 c5@28 d5@28 ~@4 a4@25, ~@11 bb4@28 a4@28 bb4@28 ~@4 f4@28 ~]/8",
  E: "[~@43 c5@28 ~@9, ~@3 eb4@28 ~@4 f4@28 ~@17, ~@7 g4@28 ~@45, ~@11 bb4@28 a4@28 ~@13]/5",
})).s("gm_acoustic_guitar_steel").gain(0.28)

// chords · pad sweep
const pad_sweep = note("<~@64 A@8 B@16 C@8 D@8 E@5 ~@7 B@48 ~@4>".pickRestart({
  A: "[~@15 [g2,g3,g4,bb4,d5]@28 ~@4 [f2,f3,f4,a4,c5]@28 ~@4 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@17]/8", // Gm F Eb F
  B: "[~@15 [bb2,bb3,bb4,d5,f5]@28 ~@4 [f2,f3,f4,a4,c5]@28 ~@4 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@17]/8", // Bb F Eb F
  C: "[~@15 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@28 ~@4 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@17]/8", // Eb F Eb F
  D: "[~@15 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@28 ~@4 [bb2,bb3,bb4,d5,f5]@28 ~@4 [f2,f3,f4,a4,c5]@17]/8", // Eb F Bb F
  E: "[~@15 [eb2,eb3,bb3,eb4,g4]@28 ~@4 [f2,f3,f4,a4,c5]@28 ~@5]/5", // Eb F
})).s("gm_pad_sweep").gain(0.32)

// drums · kick
const kick = s("bd").struct(`<
  A B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C
  B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B
  C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B C ~@3
>`.pickRestart({
  A: "~@15 x", B: "~@3 x ~@11 x", C: "~ x ~ x ~@9 x ~ x", D: "~@3 x ~@9 x ~ x",
})).gain(0.54)

// drums · snare
const snare = s("sd").struct("<~ [~@7 x ~@8]!164 ~@3>").gain(0.54)

// drums · hihat
const hihat = s("hh").struct("<[~@15 x] [~@3 x ~@3 x ~@3 x ~@3 x]!164 ~@3>").gain(0.42)

// drums · ride bell
const ride_bell = s("rd").struct("<~@164 [~@15 x] ~@3>").gain(0.42)

// drums · tambourine
const tambourine = s("tb").struct(`<
  ~ A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B
  A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A
  B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B ~@3
>`.pickRestart({
  A: "~@7 x ~ x ~ x ~ x ~ x", B: "~ x ~@14",
})).gain(0.3)

// drums · tambourine · soft notes
const tambourine_soft = s("tb").struct(`<
  ~@2 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@3
>`.pickRestart({
  A: "~@3 x ~ x ~ x ~@8",
})).gain(0.12)

// drums · crash
const crash = s("cr").struct("<A ~@47 A ~@23 A ~@15 A ~@7 A ~@15 A ~@49 A ~@5>".pickRestart({
  A: "~@15 x",
})).gain(0.24)

// drums · bongos
const bongos = s("bongo:4").struct(`<
  ~ A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A
  ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3
  A ~@3 A ~ A ~@4
>`.pickRestart({
  A: "~ x ~@14",
})).gain(0.95)

// drums · triangle
const triangle = s("triangles:30").struct(`<
  ~@2 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ B ~ A ~@3
>`.pickRestart({
  A: "~ x ~ x ~@7 x ~@4", B: "~ x ~ x ~@5 x ~ x ~@4",
})).gain(2.61)

// drums · triangle · soft notes
const triangle_soft = s("triangles:30").struct(`<
  ~@2 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A
  ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~
  A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@3 A ~@3
>`.pickRestart({
  A: "~@9 x ~@6",
})).gain(1.57)

stack(
  bass, piano, acoustic_guitar_nylon, acoustic_guitar_steel, pad_sweep, kick, snare, hihat, ride_bell, tambourine,
  tambourine_soft, crash, bongos, triangle, triangle_soft
)

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