Strudelify
Mama cover art

1996 · Spice

Mama

Spice Girls

KeyA♭ majorTempo96 bpm
0:00/0:00
// Mama — Spice Girls
// 96 bpm, 4/4, key G# major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 88 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(96/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · acoustic guitar steel · "#12Str.Gt"
const acoustic_guitar_steel = note(`<
  A B C D A B C E A B C D A B C E A B C D A B C E A B C D A B C E A B C D A B C D A B C E A B C D A B C E A B C D A B C
  E A B C D A B C ~ A B C D A B C E A B C D A B C E A B C F
>`.pickRestart({
  A: "[db3,f3,ab3,eb4,f4]@2 [db3,f3] [f3,ab3,eb4,f4] [db3,f3,ab3] [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@3 [f3,ab3,eb4,f4] [db3,f3,ab3]@2 [db3,f3,ab3,eb4,f4]@2 [ab3,eb4,f4] [db3,f3,ab3]", // Db Fm7 Db Fm7 Db Fm7 Db Fm7 …
  B: "[g2,eb3,bb3,eb4,g4]@2 [g2,eb3,bb3] [eb3,bb3,eb4,g4] [g2,eb3,bb3] bb3 [f2,c3,f3,ab3,c4,f4]@3 [f3,ab3,c4,f4] [f2,c3,f3,ab3]@2 [f2,c3,f3,ab3,c4,f4]@2 [ab3,c4,f4] [c3,f3,ab3]", // Eb Fm
  C: "[g2,eb3,bb3,eb4,g4]@2 [g2,eb3] [eb3,bb3,eb4,g4] [g2,eb3,bb3] [eb3,bb3,eb4] [ab2,eb3,ab3,c4,eb4,ab4]@2 [c4,eb4] [ab3,c4,eb4,ab4] [ab2,eb3,ab3,c4]@2 [ab2,eb3,ab3,c4,eb4,ab4]@2 [c4,eb4,ab4] [eb3,ab3,c4]", // Eb Cm Eb Eb5 Ab Cm Ab
  D: "[db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4,f4] ab3 ~ eb4 [db3,f3,ab3,eb4,f4]@2 [ab3,eb4,f4] [db3,f3,ab3], ~@9 [eb4,f4]@3 ~@4, ~@5 [db3,f3,ab3] ~@2", // Db Fm7 Db Fm7 Db Fm7 Db Fm7 …
  E: "[db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 [ab3,eb4,f4] [eb3,ab3,eb4] [g2,eb3,bb3,eb4,g4]@2 [g2,eb3,bb3] [eb3,bb3,eb4,g4] ~@2", // Db Fm7 Db Fm7 Db Fm7 Ab5 Eb
  F: "[db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 [f3,ab3,eb4] [db3,f3,ab3,eb4,f4]@2 ~@8", // Db Fm7 Db Fm7 Db
})).s("gm_acoustic_guitar_steel").gain(0.24)

// chords · acoustic guitar steel · "#12Str.Gt" · soft notes
const acoustic_guitar_steel_2 = note(`<
  A B C D E B C ~ A B C D E B C ~ A B C D E B C ~ A B C D E B C ~ A B C D A B C D E B C ~ A B C D E B C ~ A B C D E B C
  ~ A B C D A B C ~ A B C D E B C ~ A B C D E B C ~ A B C ~
>`.pickRestart({
  A: "~@11 [ab3,eb4] ~@4", B: "~@5 [eb3,eb4] ~@5 [ab3,c4] ~@4", C: "~@11 [c4,eb4] ~@4", D: "~@11 ab3 ~@4",
  E: "~@11 [ab3,eb4] ~@3 c4", // Ab5
})).s("gm_acoustic_guitar_steel").gain(0.16)

// bass · synth bass 1 · "#Reso Bas"
const bass = note(`<
  ~@7 A B C D E B C F E B C D E B C F E B C D E B C F G ~@3 A B C D E B C F E B C D E B C F E B C D E B C F G ~@3 A B C
  F E B C D E B C F E B C D E B C F E B C D G
>`.pickRestart({
  A: "~@15 c2", B: "db2 ~ db2@2 ~ db2!2 ~ db2@2 ~@5 db2", C: "eb2 ~ eb2@2 ~ eb2 f2 ~ f2@2 ~@5 f2",
  D: "g2 ~ g2@2 ~ g2 ab2 ~ ab2@2 ~ ab2 bb2@2 ~ c2", E: "db2 ~ db2@2 ~ db2!2 ~ db2@2 ~@5 c2",
  F: "g2 ~ g2@2 ~ g2 ab2 ~ ab2@2 ~ bb2@2 ~ bb2@2", G: "db2 ~ db2@2 ~ db2!2 ~ db2@2 ~@6",
})).s("gm_synth_bass_1").gain(0.24)

// other · string ensemble 1 · "#Vlo.Strn"
const string_ensemble_1 = note("<A B C@2 A B D@2 ~@8 A B C@2 A B D@2 ~@20 A B C@2 A B D@2 ~@36>".pickRestart({
  A: "[f3,f4]@3 [g3,g4]@3 [ab3,ab4]@2", B: "[g3,g4] [f3,f4] [eb3,eb4] [c3,c4]@5",
  C: "[[g3,g4] [f3,f4] [eb3,eb4] [c3,c4]@3 [eb3,eb4] [ab2,ab3]@9]/2", // G F Eb C Eb Ab
  D: "[[g3,g4]@2 [f3,f4]@2 [eb3,eb4]@2 [c3,c4]@6 [eb3,eb4]@2 [f3,f4]@17 ~]/2", // G F Eb C Eb F
})).s("gm_string_ensemble_1").gain(0.25)

// chords · pad warm · "#Soft Pad"
const pad_warm = note(`<
  ~@8 A@2 B@2 A@2 C@2 ~@8 A@2 B@2 A@2 C@2 ~@4 A@2 B@2 A@2 C@2 ~@8 A@2 B@2 A@2 C@2 A@2 B@2 A@2 B@2 A@2 B@2 A@2 C@2 A@2
  B@2 A@2 C@2 A@2 B@2
>`.pickRestart({
  A: "[~@6 f3@2 [g3,bb3]@3 [ab3,c4,f4]@5, eb4@11 ~@5, ab3 ~]/2", B: "[[g3,bb3]@3 ab3@13, eb4, ~@3 c4@5 ~@8]/2",
  C: "[[g3,bb3]@3 ab3@10 [g3,bb3,c4]@3, eb4, ~@3 c4@5 ~@8]/2", // Gm C7
})).s("gm_pad_warm").gain(0.13)

// other · lead 1 square · "#Mllw.FM"
const lead_1_square = note("<~@15 A ~@15 A ~@11 A ~@15 A ~@15 A ~@7 A ~@4>".pickRestart({
  A: "~@7 [g3,bb3] eb4 [g4,bb4] eb5 [g5,bb5] eb6 [g6,bb6] eb7 [g7,bb7]", // Gm
})).s("gm_lead_1_square").gain(0.25)

// other · lead 1 square · "#Mllw.FM" · soft notes
const lead_1_square_soft = note("<~@15 A ~@15 A ~@11 A ~@15 A ~@15 A ~@7 A ~@4>".pickRestart({
  A: "~@6 eb3 ~@9",
})).s("gm_lead_1_square").gain(0.15)

// chords · lead 1 square · "#Sine Wav"
const lead_1_square_2 = note("<~@32 A B C D ~@20 A B C D ~@28>".pickRestart({
  A: "~@2 [c5,eb5] ~ [c5,eb5] ~ [c5,eb5] ~ [c5,eb5] ~ [c5,eb5] ~ [c5,eb5] [db5,f5] [c5,eb5] [db5,f5]", // Cm Db Cm Db
  B: "[c5,eb5]@2 ~@2 [ab4,c5] ~ [ab4,c5]@6 ~@4", // Cm Ab
  C: "~@2 [ab4,c5] ~ [ab4,c5] ~ [ab4,c5] ~ [ab4,c5] ~ [ab4,c5] ~ [ab4,c5] [bb4,db5] [ab4,c5] [bb4,db5]", // Ab Bbm Ab Bbm
  D: "[ab4,c5]@2 ~@2 [f4,ab4] ~ [f4,ab4]@6 ~@4", // Ab Fm
})).s("gm_lead_1_square").gain(0.27)

// other · synth drum · "Synth.Dru"
const synth_drum = note("<~@32 [d2 ~@3] ~@27 [~@3 d2] ~ [~@3 d2] ~@25>").s("gm_synth_drum").gain(0.48)

// drums · rim
const rim = s("rim").struct("<~@4 [~@4 x ~@2 x ~@8]!28 ~@4 [~@4 x ~@2 x ~@8]!24 ~@8 [~@4 x ~@2 x ~@8]!20>").gain(0.32)

// drums · clap
const clap = s("cp").struct(`<
  ~@3 A B@2 C B@3 C B@3 C B@3 C B@3 C B@3 C B@3 C B ~@3 A B@2 C B@3 C B@3 C B@3 C B@3 C B@3 C B ~@4 B@6 C B@3 C B@3 C
  B@3 C B@3 C B
>`.pickRestart({
  A: "~@3 x", B: "~ x ~ x", C: "~@4 x!2 ~@6 x ~@3",
})).gain(0.32)

// drums · hihat
const hihat = s("hh").struct(`<
  ~@4 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 C ~@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 D@8 A B@3 A B@3 A B@3 A B@3 A
  B@3
>`.pickRestart({
  A: "x ~ x ~ x!3 ~ x ~ x ~ x ~@3", B: "x ~ x ~ x!3 ~ x ~ x!3 ~@3", C: "x", D: "x ~ x!2 ~@4 x ~ x ~@5",
})).gain(0.48)

// drums · hihat · soft notes
const hihat_soft = s("hh").struct("<~@4 [~@9 x ~@6]!28 ~@4 [~@9 x ~@6]!24 [~ x ~@7 x ~@6]!8 [~@9 x ~@6]!20>").gain(0.32)

// drums · open hat
const open_hat = s("oh").struct("<~@4 [~@7 x]!28 ~@4 [~@7 x]!24 ~@8 [~@7 x]!20>").gain(0.4)

// drums · crash
const crash = s("cr").struct("<~@4 x!29 ~@3 x!25 ~@7 x!20>").gain(0.48)

// drums · tambourine
const tambourine = s("tb").struct("<~@24 [x!8]!8 ~@20 [x!8]!8 ~@8 [x!8]!20>").gain(0.32)

// drums · tambourine · soft notes
const tambourine_soft = s("tb").struct(`<
  ~@24
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!8
  ~@20
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!8
  ~@8
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!19
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~@2]
>`).gain(0.16)

// drums · vibraslap
const vibraslap = s("vibraslap:0").struct(`<
  ~@4
  [~@4 x!3 ~ x ~@7]!28
  ~@4
  [~@4 x!3 ~ x ~@7]!24
  ~@8
  [~@4 x!3 ~ x ~@7]!20
>`).gain(5.64)

// drums · ride
const ride = s("rd").struct("<~@4 [~ x ~@6]!28 ~@4 [~ x ~@6]!24 ~@8 [~ x ~@6]!20>").gain(0.48)

// drums · bongos
const bongos = s("bongo:4").struct("<~@52 [~@3 x ~@3 x]!36>").gain(0.63)

// drums · congas
const congas = s("conga:13").struct("<~@52 [~@2 x!2 ~@6 x!2 ~@4]!36>").gain(1.02)

// drums · shaker
const shaker = s("sh").struct(`<
  ~@24
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!8
  ~@20
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!8
  ~@8
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x]!19
  [~ x ~ x ~ x ~ x ~ x ~ x ~ x ~@2]
>`).gain(0.24)

// drums · shaker · soft notes
const shaker_soft = s("sh").struct("<~@24 [x!8]!8 ~@20 [x!8]!8 ~@8 [x!8]!20>").gain(0.08)

// drums · triangle
const triangle = s("triangles:35").struct(`<
  ~@4 A ~@3 A ~@3 A ~@2 B A ~@3 A ~@2 B A ~@3 A ~@2 B A ~@3 A ~@3 A ~@2 B A ~@3 A ~@2 B A ~@3 A ~@2 B A ~@6 B A ~@3 A
  ~@2 B A ~@3 A ~@2 B A ~@3
>`.pickRestart({
  A: "x", B: "~@8 x!2 ~ x ~@4",
})).gain(2.79)

// drums · triangle · soft notes
const triangle_soft = s("triangles:35").struct(`<
  ~@15 A ~@7 A ~@7 A ~@11 A ~@7 A ~@7 A ~@7 A ~@7 A ~@7 A ~@4
>`.pickRestart({
  A: "~@7 x ~@8",
})).gain(2.09)

// drums · jingle bells
const jingle_bells = s("sleighbells:4").struct("<~@3 [~@3 x] [~ x ~ x]!28 ~@3 [~@3 x] [~ x ~ x]!52>").gain(2.07)

stack(
  acoustic_guitar_steel, acoustic_guitar_steel_2, bass, string_ensemble_1, pad_warm, lead_1_square, lead_1_square_soft,
  lead_1_square_2, synth_drum, rim, clap, hihat, hihat_soft, open_hat, crash, tambourine, tambourine_soft, vibraslap,
  ride, bongos, congas, shaker, shaker_soft, triangle, triangle_soft, jingle_bells
)

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