Strudelify

The Search Is Over

Survivor

KeyE♭ majorTempo100 bpm
0:00/0:00
// The Search Is Over — Survivor
// 100 bpm, 4/4, key D# major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Tempo changes preserved in elapsed time; displayed bars use the dominant tempo.
// note: pitch bends are ignored
// note: Full arrangement: all 127 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(100/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · string ensemble 1 · "Piano"
const string_ensemble_1 = note("<~@19 A ~@16 B ~@15 C ~@15 D ~@32 A ~@25>".pickRestart({
  A: "ab4 g4 d4@2 [c4,g4]@2 [d4,c5]@2 [g4,c5]@2 [c5,d5]@2 [c5,g5]@2 [d5,c6]@2, c4 ~@7", // C5 D7 C5 Csus2 C5 D7
  B: "[g3,eb4] bb3 [g3,eb4] [bb3,f4] [eb4,g4] [f4,bb4] [g4,eb5] [bb4,g5]", // Cm Bb5 Eb Bb5 Cm Eb
  C: "~ [g4,ab4] d4@2 [c4,g4]@2 [d4,c5]@2 [g4,c5]@2 [c5,d5]@2 [c5,g5]@2 [d5,c6]@2, c4 ~@7", // Abmaj7 C5 D7 C5 Csus2 C5 D7
  D: "[d3,ab3] [g3,eb4] bb3@2 [g3,eb4]@2 [bb3,f4]@2 [eb4,g4]@2 [f4,bb4]@2 [g4,eb5]@2 [bb4,g5]@2", // Ddim Cm Bb5 Eb Bb5 Cm Eb
})).s("gm_string_ensemble_1").gain(0.36)

// bass · fretless bass · "Track 5"
const bass = note(`<
  ~@4 A@2 B C A@2 B D E F C G F H C I J K L J@2 M L J@2 A C N O F P Q R A@2 B C A@2 B S F T U G F J C V J M W J@2 M L
  J@2 A C N O F P X ~@16 Y Z A C@2 AA A C S AB AC C AD F J AE V J M L J@2 M L J@2 A B N O F P Q A@4 AF AG@2 ~@2
>`.pickRestart({
  A: "eb2@13 ~@3", B: "ab2@13 ~@3, eb2 ~@15", C: "ab2@13 ~@3", D: "g2@8 b1@5 ~@3, ab2 ~@15", E: "c2@13 ~@3, b1 ~@15",
  F: "c2@13 ~@3", G: "eb2@8 d2@5 ~@3", H: "g2@13 ~@3, c2 ~@15", I: "[ab1,ab2] g1@4 ~ d1@2 g1@4 d2@2 g1@2",
  J: "g2@13 ~@3", K: "c2@12 b1 ~@3, g2 ~@15", L: "a1@13 ~@3", M: "c2@12 b1 ~@3", N: "f2@13 ~@3", O: "b1@13 ~@3",
  P: "ab2@8 bb1@5 ~@3", Q: "eb2 ~@7", R: "eb2@5 ~ bb1@2 eb2@4 bb2@2 eb2@2", S: "g2@8 b1@5 ~@3", T: "bb1@3 ~",
  U: "ab2@13 ~@3, bb1 ~@15", V: "[ab1,ab2] g1@5 d1@2 g1@4 d2@2 g1@2", W: "a1@13 ~@3, b1 ~@15",
  X: "bb1 eb2@5 bb1@2 eb2@4 bb2@2 eb2@2", Y: "bb1@7 ~", Z: "bb1 eb2 ~@14", AA: "eb2@13 ~@3, ab2 ~@15",
  AB: "c2 ~@7, b1 ~@15", AC: "bb1@13 ~@3", AD: "eb2@8 d2@5 ~@3, ab2 ~@15", AE: "ab2@13 ~@3, g2 ~@15",
  AF: "ab2@9 ~ bb1@6", AG: "[~ eb2@5 ~@2]/2",
})).s("gm_fretless_bass").gain(0.41)

// bass · fretless bass · "Track 5" · soft notes
const bass_soft = note(`<
  ~@4 A B C D A B C E F G C B F H C ~ I G J H I G J H I B C K L G M B ~ A B C D A B C E F E C B F H C ~ I G J H I G J H
  I B C K L G M ~@18 A B C D A B C E F E C B F H C ~ I G J H I G J H I B C K L G M B A B A B ~ N O ~@2
>`.pickRestart({
  A: "~@14 eb2 ~", B: "~@7 bb1", C: "~@14 ab2 ~", D: "~@7 eb2", E: "~@7 f1", F: "~@14 c2 ~", G: "~@7 g1", H: "~@7 d2",
  I: "~@14 g2 ~", J: "~@14 a1 ~", K: "~@7 c2", L: "~@14 b1 ~", M: "~@14 bb1 ~", N: "~ bb1 ~@14", O: "~@11 bb1@3 ~@2",
})).s("gm_fretless_bass").gain(0.26)

// bass · electric bass finger · "Track 5"
const bass_2 = note("<~@69 A B C D A B E F G H I J K H L M ~@42>".pickRestart({
  A: "eb2@5 ~ eb2 ~ d2@6 ~@2, ~@8 eb2 ~@7", B: "c2@2 ~@2 c2@2 ~ g1", C: "g2@5 ~ g2 ~ g2@6 ~@2, c2 ~@15",
  D: "ab1@2 ~@2 bb1@2 ~ f1", E: "g2@5 ~ g2 ~ g2@6 ~@2", F: "ab1@2 ~@2 ab1@2 ~ f1", G: "ab1@5 ~ ab1 ~ ab1@6 ~@2",
  H: "f2@2 ~@2 f2@2 ~ c2", I: "c2@5 ~ c2 ~ c2@6 ~@2", J: "bb1@2 ~@2 bb1@2 ~ f1, c2 ~@15", K: "bb1@5 ~ bb1 ~ bb1@6 ~@2",
  L: "eb2@5 ~ eb2 ~ eb2@6 ~@2", M: "bb1@2 ~@2 bb1@2 ~ f1",
})).s("gm_electric_bass_finger").gain(0.41)

// bass · electric bass finger · "Track 5" · soft notes
const bass_soft_2 = note("<~@70 A ~ B ~ A ~ B ~ C ~ D ~ C ~ D ~@42>".pickRestart({
  A: "~@6 c2 ~@9", B: "~@6 ab1 ~@9", C: "~@6 f2 ~@9", D: "~@6 bb1 ~@9",
})).s("gm_electric_bass_finger").gain(0.26)

// chords · piano · "Track 7"
const piano = note("<A B C D E ~@30 F G H ~@30 I J ~@49 K L M N@4 O>".pickRestart({
  A: "~@4 eb3@2 bb3@4 eb3@2 bb3@2 eb3 ~, eb2@3 ~, ~@2 bb2@11 ~@3",
  B: "ab3@2 ~@2 ab3@2 eb4 ~ bb3@2 ~@2 bb3@2 f4@2, ab2@3 ~ bb2@3 ~, ~@2 eb3@4 ~@4 f3@4 gb4 ~",
  C: "~@4 eb3@2 bb3@4 eb3@2 bb3@2 eb3 ~, eb2@13 ~@3, ~@2 bb2@11 ~@3",
  D: "ab3@2 ~@2 ab3@2 eb4 ~ bb3@2 ~@2 bb3@2 f4@2, ab2@3 ~ bb2@4, ~ eb3@2 ~@2 f3@3", E: "bb3@9 ~@7",
  F: "eb3@6 ~@2 eb3@2 bb3@2 eb3 ~@3, eb2@3 ~, ~@6 bb2@7 ~@3",
  G: "ab3@2 ~@2 ab3@2 eb4 ~ bb3@2 e3@2 bb3@2 f4@2, ab2@6 ~@2 bb2@7 ~, ~@2 eb3@4 ~@4 f3@4 e4 ~", H: "eb2 ~@3",
  I: "eb3@2 ~@2 eb3@2 bb3@4 eb3@2 bb3 ~ eb3 ~, eb2@13 ~@3, ~ bb2@5 ~@2",
  J: "eb3@2 ~@2 eb3@2 bb3@4 eb3 ~ eb3 ~ eb3 ~, eb2@13 ~@3, ~@2 bb2@11 ~@3",
  K: "eb3@2 ~@2 eb3@2 bb3@4 eb3@2 bb3 ~ eb3 ~, eb2@3 ~, ~ bb2@5 ~@2",
  L: "ab3@2 ~@2 ab3@2 eb4 ~ bb3@2 ~@2 bb3@2 f4 ~, ab2@3 ~ bb2@3 ~, ~ eb3@2 ~@2 f3@2 ~",
  M: "eb3@2 ~@2 eb3@2 bb3@4 eb3@2 bb3 ~ eb3 ~, eb2@13 ~@3, ~@2 bb2@11 ~@3",
  N: "[ab3@2 ~@2 ab3@3 eb4 ~@2 bb3@2 ~@3 bb3@2 f4 ~@8 eb3@3 bb3@6 ~ eb3@3 bb3 ~@3 eb3@2 ~@2 eb3@2 ~@4 eb3@4 bb3@7, ab2@7 ~@3 bb2@8 ~ eb2@20 ~@7 eb2@18, ~@2 eb3@5 ~@5 f3@5 ~@5 bb2@18 ~@9 bb2@14 ~]/4",
  O: "eb3@3 ~@5",
})).s("gm_piano").gain(0.38)

// other · piano
const piano_2 = note("<A B C D E ~@30 C F G ~@30 H ~@49 F I J I K@2 L@2 ~>".pickRestart({
  A: "eb4@7 ~ eb4@6 ~@2", B: "c4@2 eb4@2 d4@2 ~ d4 ~@2 bb3@2 f3@2 d3@2, ~@3 c4 ~@4", C: "eb4@7 ~ eb4@7 ~",
  D: "c4@2 eb4@2 d4@2 c4@2 d4 ~ bb3@2 f3@2 d3@2", E: "eb4@5 ~@11", F: "c4 eb4 d4 c4 d4 bb3 f3 d3",
  G: "f4 eb4@4 eb4 ~@10, e4@5 ~@11", H: "eb4@2 c4@2 eb4@2 d4@2 eb4@2 c4@2 eb4@2 d4 ~", I: "eb3@8 eb4@7 ~",
  J: "c4 eb4 d4 c4 d4 bb3 f3 d3, ~@14 c3 ~", K: "[c4@2 eb4@2 d4@3 c4@2 d4@2 ~ bb3@3 f3@2 d3@3 eb4@12, ~@17 e3 ~@14]/2",
  L: "[~ eb4@30 ~]/2",
})).s("gm_piano").gain(0.38)

// drums · kick
const kick = s("bd").struct(`<
  ~@35 A@2 B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A B@3 A C D ~@7 B@3 A B@3 A B@3 A B@3 A B@3 A
  B@3 D ~@9
>`.pickRestart({
  A: "x ~@2 x!2 ~@2 x", B: "x ~@2 x!2 ~@3", C: "~@3 x", D: "x",
})).gain(0.51)

// drums · snare
const snare = s("sd").struct("<~@36 A ~@15 A ~@15 A B@17 ~@15 A ~@25>".pickRestart({
  A: "~@5 x!2 ~", B: "~@3 x",
})).gain(0.51)

// drums · low tom
const low_tom = s("lt").struct("<~@35 A ~ A@15 ~ A@15 ~@17 B ~@8 A@7 ~ A@15 ~@10>".pickRestart({
  A: "~@3 x", B: "~@9 x ~@2 x ~ x ~",
})).gain(0.51)

// drums · pedal hat
const pedal_hat = s("hh").struct("<~@35 A ~ A@15 ~ A@15 ~ A@16 ~@9 A@7 ~ A@15 ~@10>".pickRestart({
  A: "~ x ~@2",
})).gain(0.51)

// drums · mid tom
const mid_tom = s("mt").struct("<~@36 A ~@15 A ~@15 A ~@16 B ~@15 A ~@25>".pickRestart({
  A: "~@3 x", B: "~@5 x ~ x ~@4 x ~@3",
})).gain(0.51)

// drums · open hat
const open_hat = s("oh").struct("<~@36 A ~@15 A ~@15 A ~@16 B ~@15 A ~@25>".pickRestart({
  A: "~ x ~@2", B: "~@7 x",
})).gain(0.51)

// drums · high tom
const high_tom = s("ht").struct("<~@85 [~ x ~ x ~@12] ~@41>").gain(0.51)

// drums · crash
const crash = s("cr").struct("<~@35 A ~@34 B ~@15 B ~@7 B ~@22 B ~@9>".pickRestart({
  A: "~ x ~@14", B: "x",
})).gain(0.51)

// drums · ride
const ride = s("rd").struct(`<
  ~@37 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 B@16 C A ~@11 A ~@3 A ~@3 A ~@3 A ~@3 A ~@12
>`.pickRestart({
  A: "x", B: "x!8", C: "~@4 x!5 ~@7",
})).gain(0.51)

// drums · tambourine
const tambourine = s("tb").struct("<~@35 A ~ A@15 ~ A@15 ~ A@16 ~@9 A@7 ~ A@15 ~@10>".pickRestart({
  A: "~@3 x",
})).gain(0.51)

// drums · bongos
const bongos = s("bongo:18").struct(`<
  ~@35 A@2 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~@10 A@3 ~ A@3 ~ A@3 ~ A@3 ~ A@3 ~
  A@2 ~@10
>`.pickRestart({
  A: "~@3 x ~@4",
})).gain(1.35)

// drums · bongos · soft notes
const bongos_soft = s("bongo:18").struct(`<
  ~@37 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@12 A ~@3 A ~@3 A ~@3 A ~@3 A ~@3 A ~@12
>`.pickRestart({
  A: "~@3 x ~@4",
})).gain(0.81)

// drums · congas
const congas = s("conga:13").struct("<~@35 [~@3 x]!50 ~@9 [~@3 x]!23 ~@10>").gain(0.98)

// drums · congas
const congas_2 = s("conga:33").struct("<~@35 A B@49 ~ C ~@7 A B@22 ~@10>".pickRestart({
  A: "~ x", B: "x!2", C: "x",
})).gain(0.98)

// drums · cabasa
const cabasa = s("cabasa:4").struct("<~@35 A B@49 C D ~@7 A B@22 D ~@9>".pickRestart({
  A: "~ x!3", B: "x!4", C: "~@3 x!2 ~@3", D: "x",
})).gain(2.6)

// drums · triangle
const triangle = s("triangles:30").struct("<~@35 [~@2 x!2 ~@2 x!2]!50 ~@9 [~@2 x!2 ~@2 x!2]!23 ~@10>").gain(3.57)

// drums · triangle
const triangle_2 = s("triangles:35").struct("<~@35 A B@49 ~ C ~@7 A B@22 ~@10>".pickRestart({
  A: "~ x", B: "x!2", C: "x",
})).gain(3.57)

// drums · shaker
const shaker = s("sh").struct(`<
  ~@35
  [~ x ~ x ~ x ~ x]!50
  [~@5 x ~ x ~@8]
  ~@8
  [~@3 x ~ x ~ x]
  [~ x ~ x ~ x ~ x]!22
  ~@10
>`).gain(0.46)

stack(
  string_ensemble_1, bass, bass_soft, bass_2, bass_soft_2, piano, piano_2, kick, snare, low_tom, pedal_hat, mid_tom,
  open_hat, high_tom, crash, ride, tambourine, bongos, bongos_soft, congas, congas_2, cabasa, triangle, triangle_2,
  shaker
)

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