Strudelify

Midnight Rendezvous

The Babys

KeyE minorTempo133 bpm
0:00/0:00
// Midnight Rendezvous — The Babys
// 133 bpm, 4/4, key E minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 97 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(133/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · electric bass pick · "Staff-2"
const bass = note(`<
  A@8 B C@3 D E F C@5 D E G H I J K E L J K E F C@7 M N O C@5 D E G H I J K E L J K E ~@2 C P C@7 Q B C@11 R S@11 ~
>`.pickRestart({
  A: "[~ e2@24 ~@7]/4", B: "~ e2!7", C: "e2!8", D: "e2 d2!7", E: "d2!8", F: "d2 e2!7", G: "d2 b1!7", H: "b1!8",
  I: "b1 c2!7", J: "c2!8", K: "c2 d2!7", L: "d2 c2!7", M: "e2@2 d2@2 d2!2 d2@2 d2!2 d2@2 d2!2 d2@2",
  N: "d2!2 d2@2 d2!2 d2@2 d2!2 d2@2 d2!2 d2@2", O: "d2!2 e2@2 e2@2 e2@2 e2@2 e2@2 e2@2 e2@2", P: "e2!4 e2@4",
  Q: "e2!6 ~@2", R: "e2@2 e2@2 e2!2 e2@2 e2!2 e2@2 e2!2 e2@2", S: "e2!2 e2@2 e2!2 e2@2 e2!2 e2@2 e2!2 e2@2",
})).s("gm_electric_bass_pick").gain(0.72)

// chords · distortion guitar · "Staff-3"
const distortion_guitar = note(`<
  A B C D A B C E@2 F G ~ H I@3 J F G ~ H K@2 ~@9 A B C D ~ F G ~ H I@3 J F G ~ H K@2 ~@9 A B C D A B C L M B C N A B C
  N A B C O P B C N A B C O Q R Q R Q R Q R ~
>`.pickRestart({
  A: "~@3 e4@2 d4@2 a3", B: "g#3@2 e3 e4@2 d4@2 a3", C: "g#3@2 e3 e4@2 d4@2 [e3,a3]",
  D: "[b2,d3,g3]@2 [c#3,e3,a3] [c#3,e3,a3]@4 ~", E: "[[b2,d3,g3]@2 [c#3,e3,a3] [c#3,e3,a3]@6 ~@7]/2",
  F: "~@5 [a2,d3] [b2,e3]!2", G: "[b2,e3] ~@7", H: "~ f#3 [f#3,d4] ~@2 [f#3,d4]@2 ~",
  I: "[e3 f#3 [f#3,d4] ~@2 [b2,e3]@2 [a2,d3]@2 ~ [b2,e3]@2 ~ [b2,e3]@2 [c#3,f#3]@2 [d3,g3]@2 [c#3,f#3] [b2,e3]@3 [b2,e3]]/3", // D E5 D5 E5 F#5 G5 F#5 E5
  J: "[b2,e3] ~@3", K: "[e3 f#3 [f#3,d4] ~@2 [b2,e3]@2 [a2,d3]@2 ~@7]/2",
  L: "[b2,d3,g3]@2 [c#3,e3,a3] [c#3,e3,a3]@3 e3 g3", M: "g#3 ~@2 e4@2 d4@2 a3",
  N: "[b2,d3,g3]@2 [c#3,e3,a3] [c#3,e3,a3]@3 ~@2", O: "[b2,d3,g3]@2 [c#3,e3,a3] [c#3,e3,a3]@5",
  P: "b2 ~@2 e4@2 d4@2 a3", Q: "b2 c#3 e3 ~@2 [e3,b3,d4]@2 ~", R: "~ [e3,a3,c#4]@2 ~ [f#3,a3,d4]@4",
})).s("gm_distortion_guitar").gain(0.72)

// other · overdriven guitar · "Staff-5"
const overdriven_guitar = note(`<
  ~@8 A@6 B@8 C@4 D@2 E@2 D@2 F G H I@7 B@8 J@4 D@2 E@2 D@2 F K@2 L@2 H@2 M N K H O P@16 Q R@7 ~
>`.pickRestart({
  A: "[~ b2@8 b2@8 b2@8 b2@8 a2@8 a2@3 a2 ~ a2 ~]/6", B: "[a2 b2@16 b2@8 b2@8 b2@8 b2@8 a2@8 a2@3 a2 ~ a2 ~]/8",
  C: "[a2 b2@16 c3@8 c3@3 c3 ~ c3 ~]/4", D: "[c3 d3@8 d3@3 d3 ~ d3 ~]/2", E: "[d3 c3@8 c3@3 c3 ~ c3 ~]/2",
  F: "d3 [e2,b2]@7", G: "[e2,b2]@14 e2!2", H: "[e2,b2]",
  I: "[[g2,d3]@2 [a2,e3] [a2,e3]@6 b2@8 b2@8 b2@8 b2@8 a2@8 a2@3 a2 ~ a2 ~]/7", // G5 A5
  J: "[a2!2 b2@32 c3@16 c3@6 c3@2 ~@2 c3@2 ~@2]/4", K: "[e2,b2]@14 [e2,b2]!2",
  L: "[[g2,d3]@2 [a2,e3] [a2,e3]@6 [e2,b2]@7]/2", M: "[g2,d3]@2 [a2,e3] [a2,e3]@3 e2 g2", N: "g#2 [e2,b2]@7",
  O: "[g2,d3]@2 [a2,e3] [a2,e3]@3 ~@2", P: "[~ b2@8 b2@8 b2@8 b2@8 b2@8 b2@8 b2@8 b2@7]/8", Q: "~ e2!7", R: "e2!8",
})).s("gm_overdriven_guitar").gain(0.72)

// chords · distortion guitar · "Staff-6"
const distortion_guitar_2 = note("<~@24 A B C D E B C D F ~@19 A B C D E B C D F ~@36>".pickRestart({
  A: "~ [c3,g3]@3 [c3,g3] [c3,g3]@3", B: "[c3,g3] [c3,g3]@3 [c3,g3] ~ [c3,g3] ~",
  C: "[c3,g3] [d3,a3]@3 [d3,a3] [d3,a3]@3", D: "[d3,a3] ~ [d3,a3] ~ [d3,a3] ~ [d3,a3] ~",
  E: "[d3,a3] [c3,g3]@3 [c3,g3] [c3,g3]@3", F: "[d3,a3] ~@7",
})).s("gm_distortion_guitar").gain(0.56)

// chords · string ensemble 2 · "Staff-7"
const string_ensemble_2 = note("<~@24 A@8 B@5 ~@3 C D@3 E ~@3 C F@2 ~ G@8 H@5 I@2 J K L I M N@16 ~@9>".pickRestart({
  A: "[~ g5@12 c5@2 g5@2 a5@12 d5@2 a5@2 g5@12 c5@2 g5@2 a5@15]/8", B: "[~ e5@32 ~@7]/5",
  C: "~ f#4 [f#4,d5] ~@2 [f#4,d5]@2 ~", // D
  D: "[e4 f#4 [f#4,d5] ~@2 [b3,e4]@2 [a3,d4]@2 ~ [b3,e4]@2 ~ [b3,e4]@2 [c#4,f#4]@2 [d4,g4]@2 [c#4,f#4] [b3,e4]@3 [b3,e4]]/3", // D E5 D5 E5 F#5 G5 F#5 E5
  E: "[b3,e4] ~@3", F: "[e4 f#4 [f#4,d5] ~@2 [b3,e4]@2 [a3,d4]@2 ~@7]/2",
  G: "[~ g4@12 c4@2 g4@2 a4@12 d4@2 a4@2 g4@12 c4@2 g4@2 a4@15]/8", H: "[~ e5@39]/5", I: "[e3,b3]",
  J: "[g3,d4]@2 [a3,e4] [a3,e4]@3 e3 g3", K: "g#3 [e3,b3]@7", L: "[e3,b3]@14 [e3,b3]!2",
  M: "[g3,d4]@2 [a3,e4] [a3,e4]@3 ~@2", N: "[~ b3@8 b3@8 b3@8 b3@8 b3@8 b3@8 b3@8 b3@7]/8",
})).s("gm_string_ensemble_2").gain(0.72)

// drums · kick
const kick = s("bd").struct("<A ~@2 B A ~@2 B C@52 D ~@2 E C@7 F C@19 G C@4 ~>".pickRestart({
  A: "~ x ~@6", B: "~ x ~@5 x", C: "~ x ~@3 x ~@2", D: "x", E: "x ~ x!2 ~@4", F: "~ x ~@3 x!2 ~",
  G: "~@2 x ~@7 x ~ x!2 ~@2",
})).gain(0.8)

// drums · snare
const snare = s("sd").struct(`<
  A ~@2 B C ~@2 B D@15 E F D F D F D G D G D F D F D@14 E F D F D F D G H ~@3 I G D F D F D F H J D J D J D J D J D J D
  J D J D J D J D J D J D ~
>`.pickRestart({
  A: "x!3 ~@13", B: "x!2 ~@12 x ~", C: "~ x ~@6", D: "~@3 x ~@3 x", E: "~@4 x ~ x ~@5 x!2 ~@2", F: "x ~@2 x ~@3 x",
  G: "x!2 ~@4 x ~@7 x ~", H: "~@3 x ~@2 x!2", I: "~@3 x ~@4", J: "x ~@2 x!2 ~@2 x",
})).gain(0.8)

// drums · clap
const clap = s("cp").struct("<~@72 [~@3 x!2 ~@2 x]!24 ~>").gain(0.8)

// drums · hihat
const hihat = s("hh").struct("<~@8 A@27 B C A@23 ~@4 A@3 B C A@2 D A@24 ~>".pickRestart({
  A: "~ x!7", B: "~ x!6 ~", C: "x!8", D: "~ x!5 ~@2",
})).gain(0.8)

// drums · low tom
const low_tom = s("lt").struct("<~@3 [~@7 x] ~@93>").gain(0.8)

// drums · mid tom
const mid_tom = s("mt").struct("<~@6 [~@7 x] ~@90>").gain(0.8)

// drums · open hat
const open_hat = s("oh").struct("<~@3 A ~@5 B@26 C ~ B@24 D@2 E ~ B@2 C ~ B@3 ~ B@23 ~>".pickRestart({
  A: "~@3 x", B: "x", C: "x ~@6 x", D: "x!4", E: "x!3 ~",
})).gain(0.8)

// drums · crash
const crash = s("cr").struct(`<
  A ~@2 A@2 ~@2 A@2 ~@3 A ~@3 B ~@3 B ~@3 A ~ A ~ A ~ B ~ B ~ A ~ C ~@3 A ~@3 B ~@3 B ~@3 A ~ A ~ A ~ B ~ B ~@2 B A ~ A
  ~ C ~ A ~ D ~ A ~ A ~ A ~ E ~ A ~ A ~ A ~ A B A F A ~ A ~@2
>`.pickRestart({
  A: "~ x ~@6", B: "x", C: "x!2 ~@6", D: "~ x ~@5 x", E: "~@7 x", F: "~ x ~@2 x ~@3",
})).gain(0.8)

stack(
  bass, distortion_guitar, overdriven_guitar, distortion_guitar_2, string_ensemble_2, kick, snare, clap, hihat, low_tom,
  mid_tom, open_hat, crash
)

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