0:00/0:00
// I'm Waiting for the Day — The Beach Boys
// 120 bpm, 4/4, key F major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 88 bars on a 24-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(120/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · electric bass finger · "Bass"
const bass = note(`<
A B C D E F G H I@2 J K L M N O P Q R S T U V W X Y J H Z M N O AA AB R S T U G W T U G AC AD AE N AF AG AH AI AJ A B
J K A B G H AK AE AL AM AN AB R S A B G W I@2 AO W L AP N AQ AR AS AT AU AT AV AW ~
>`.pickRestart({
A: "f2@3 ~ f2@2 ~@4 f2 ~ c3@3 ~ c3@2 f2@2 ~@4", B: "~@3 c2 f2 ~", C: "~@5 g2 d3 ~ d3 g2 ~@2",
D: "~@5 c2 g2 ~ g2 c2 ~@2", E: "f2@3 ~ f2@2 ~@18", F: "~@10 f1 ~ a2@2 ~@2 c3@2 f3@3 ~@3",
G: "g2@3 ~ g2@2 ~@4 g2@2 d3@3 ~ d3 ~ g2@2 ~@4", H: "c3@3 ~ c3@2 ~@2 c3@3 ~ g2 ~ e2 ~ c1@2 c2@2 ~@2 c1@2",
I: "[f3@3 ~ f3@2 ~@2 f3@2 ~@2 c3@3 ~@3 a2@2 ~@2 f2@5 ~@9 c2@3 ~ f2@4 ~@4]/2", J: "g2@5 ~ bb2@2 ~@4 d3@2 ~@10",
K: "c2@3 ~ c2@2 ~@2 c2@2 ~@2 c2@3 ~ e2@2 ~@2 g2@2 ~@2", L: "~@5 a1 e2 ~ e2 a1 ~@2", M: "~@5 d2 a2 ~ a2 d2 ~@2",
N: "bb1@3 ~ bb1@2 ~@4 bb1@2 f2@3 ~ f2 ~ bb1@2 ~@4", O: "bb1@5 ~ db2@2 ~@4 f2@2 ~@10",
P: "a1@2 ~@2 c2@2 e2@3 ~@3 d2@3 ~@3 d2@4 ~@2", Q: "g3 ~ d3 ~ g2 ~ c3 ~ g2 ~ c2 ~", R: "f2@2 a2 ~ c3 ~@3",
S: "~@10 f2@2 c3@3 ~ c3@2 f2@3 ~@3", T: "f2@4 ~@2 f2@3 ~@15", U: "~@10 f1 ~ c2@2 ~@2 f2 ~ f2@2 ~@2 f1 ~",
V: "g2@3 ~ g2@2 ~@2 g2@2 ~@2 g2@3 ~ bb2@2 ~@2 d3@2 ~@2", W: "c2@3 ~ c2@2 ~@4 c2@2 g2@3 ~ g2 ~ c2@2 ~@4",
X: "f2@5 ~ f2@3 ~@15", Y: "~@6 f3@2 c3@2 a2@2 f2@5 ~@5 f1 ~", Z: "a1@3 ~ a1@2 ~@4 a1@2 e2@3 ~ e2 ~ a1@2 ~@4",
AA: "a1@3 ~ a1@2 ~@4 a0 ~ d2@3 ~@3 d2@4 ~@2", AB: "g3@2 ~@2 d3@2 ~@2 g2@2 ~@2 c2@2 ~@2 e2@2 g2@3 ~@3",
AC: "c2@5 ~ e2@2 ~@4 g2@2 ~@10", AD: "a1@5 ~ c2@2 ~@4 e2@2 ~@10",
AE: "d2@3 ~ d2@2 ~@2 d2@2 ~@2 d2@3 ~ f2@2 ~@2 a2@2 ~@2", AF: "bb2@3 ~ bb2@2 ~@2 bb2@3 ~ f2@3 ~ db2@3 ~ bb1@3 ~",
AG: "a1@3 ~@3 a1@4 ~@2 d2@3 ~ d2@2 ~@4 d1 ~", AH: "g2@3 ~ g2@2 ~@4 g1 ~ c2@3 ~ c2@2 ~@4 c1 ~",
AI: "~@3 f2 ~@2 f2@2 ~@4", AJ: "~@12 c2@3 ~ f2@4 ~@4", AK: "a2@3 ~ a2@2 ~@2 a2@3 ~ e2@3 ~ c2@3 ~ a1@3 ~",
AL: "bb1@5 ~ d2@2 ~@4 f2@2 ~@10", AM: "bb1@3 ~ bb1@2 ~@2 bb1@2 ~@2 bb1@3 ~ db2@2 ~@2 f2@2 ~@2",
AN: "a1@3 ~ a1@2 ~@4 a0 ~ d3@2 ~@2 a2@2 ~@2 d2@2 ~@2", AO: "g3@3 ~ g3@2 ~@2 g3@3 ~ d3 ~ bb2 ~ g1@2 g2@2 ~@2 g1@2",
AP: "d2@5 ~ f2@2 ~@4 a2@2 ~@10", AQ: "bb2@3 ~ bb2@2 ~@2 bb2@3 ~ f2 ~ db2 ~ bb0@2 bb1@2 ~@2 bb0@2",
AR: "a2@2 ~@2 e2@2 ~@2 a1@2 ~@2 d2@2 ~@2 f2@2 a2@3 ~@3", AS: "g3@2 ~@2 d3@2 ~@2 g2@2 ~@2 c2@3 ~@3 c2@4 ~@2",
AT: "a1@2 ~@2 c2@2 e2@3 ~@3 d2@2 ~@2 f2@2 a2@3 ~@3", AU: "g2@3 ~ g2@2 ~@4 g1 ~ c2@3 ~@3 c2@4 ~@2",
AV: "g2@2 ~@2 bb2@2 d3@3 ~@3 c2@3 ~ c2@2 ~@4 c1 ~", AW: "~@5 f2 c3 ~ c3 f2 ~@2",
})).s("gm_electric_bass_finger").gain(0.32)
// chords · piano
const piano = note(`<
~@4 A B C D E@2 F G H I J K L M N O E@2 P Q A B R G S T U V W X E@2 Y E Z Q N O F G S T AA AB AC AD A B E@2 AE AF Y E
P Q H T J AG AH AI Y E Y E C AF E@2 F Q AJ AK AL V AH AM L AN AO X AP ~
>`.pickRestart({
A: "~@6 [a3,c4,f4]@3 ~ [a3,c4,f4]@2 ~@4 f3 ~ [a3,c4,f4]@2 ~@4", // F
B: "~@4 f3 ~ [a3,c4,f4]@3 ~ [a3,c4,f4] ~@5 f3 ~ [a3,c4,f4]@2 ~@4", // F
C: "~@6 [d4,g4,bb4]@3 ~ [d4,g4,bb4] ~@5 g2 ~ [d4,g4,bb4]@3 ~@3", D: "~@6 [g3,c4,e4]@2 ~@8 c3 ~ [g3,c4,e4]@3 ~@3",
E: "~@2 [a3,c4,f4] ~@3 [a3,c4,f4] ~", F: "~@6 [g3,bb3,d4]@3 ~ [g3,bb3,d4] ~@7 [g3,bb3,d4]@2 ~@4",
G: "~@6 [g3,c4,e4]@3 ~ [g3,c4,e4] ~@5 c3 ~ [g3,c4,e4]@3 ~@3", H: "~@3 [a3,c4,e4] ~@5 [a3,c4,e4] ~@2",
I: "~@2 [a3,d4,f4] ~@3 [a3,d4,f4] ~", J: "~@6 [bb3,d4,f4]@3 ~ [bb3,d4,f4] ~@7 [bb3,d4,f4]@2 ~@4",
K: "~@2 [bb3,db4,f4] ~@3 [bb3,db4,f4] ~", L: "[a3,c4,e4]@3 ~ a2@2 [a3,c4,e4]@2 ~@10 [c4,d4,f4,a4]@3 ~@3",
M: "[g3,bb3,d4]@2 ~@4 [g3,bb3,d4]@2 ~@4 [g3,c4,e4]@3 ~ c3@2 [g3,c4,e4]@2 ~@4", // Gm C
N: "~@6 [a3,c4,f4]@3 ~@7 f3 ~ [a3,c4,f4]@3 ~ [a3,c4,f4] ~", O: "~@6 [a3,c4,f4]@2 ~@8 f3 ~ [a3,c4,f4]@2 ~@4",
P: "~@6 [g3,bb3,d4]@3 ~ [g3,bb3,d4] ~@5 g2 ~ [g3,bb3,d4]@3 ~@3", // Gm
Q: "~@6 [g3,c4,e4]@3 ~ [g3,c4,e4] ~@7 [g3,c4,e4]@2 ~@4", R: "~@2 [g3,bb3,d4] ~@3 [g3,bb3,d4] ~",
S: "~@6 [a3,c4,e4]@3 ~ [a3,c4,e4] ~@5 a2 ~ [a3,c4,e4]@3 ~@3", T: "~@6 [a3,d4,f4]@2 ~@8 d3 ~ [a3,d4,f4]@3 ~@3",
U: "~@2 [f3,bb3,d4] ~@3 [f3,bb3,d4] ~", V: "~@3 [bb3,db4,f4] ~@5 [bb3,db4,f4] ~@2",
W: "~@6 [c4,d4,f4,a4]@3 ~@7 d3@2 [c4,d4,f4,a4]@2 ~@4", X: "~@2 [bb3,d4,f4,g4] ~@3 [g3,c4,e4] ~",
Y: "~@6 [a3,c4,f4]@2 ~@10 [a3,c4,f4]@3 ~@3", Z: "~@6 [g3,bb3,d4]@2 ~@8 g2 ~ [g3,bb3,d4]@3 ~@3",
AA: "~@6 [bb3,d4,f4]@3 ~ [bb3,d4,f4] ~@5 bb2 ~ [bb3,d4,f4]@3 ~@3", AB: "~@2 [f3,bb3,db4] ~@3 [f3,bb3,db4] ~",
AC: "~@4 a2@2 [a3,c4,e4]@2 ~@10 [c4,d4,f4,a4]@3 ~@3", AD: "~@2 g2 [bb3,d4,f4,g4]@2 ~@7",
AE: "~@6 [d4,g4,bb4]@3 ~ [d4,g4,bb4] ~@7 [d4,g4,bb4]@2 ~@4", AF: "~@2 [g3,c4,e4] ~@3 [c4,e4,g4] ~",
AG: "~@6 [bb3,db4,f4]@3 ~ [bb3,db4,f4] ~@7 [bb3,db4,f4]@2 ~@4", // Bbm
AH: "[a3,c4,e4]@3 ~ a2@2 [a3,c4,e4]@2 ~@4 [c4,d4,f4,a4]@3 ~ d3@2 [c4,d4,f4,a4]@2 ~@4", // Am Dm7
AI: "[g3,bb3,d4]@3 ~@3 [g3,bb3,d4]@3 ~@7 c3@2 [g3,c4,e4]@4 ~@2", // Gm C
AJ: "~@6 [a3,c4,e4]@3 ~ [a3,c4,e4] ~@7 [a3,c4,e4]@2 ~@4", // Am
AK: "~@6 [a3,d4,f4]@3 ~ [a3,d4,f4] ~@5 d3 ~ [a3,d4,f4]@3 ~@3", AL: "~@3 [bb3,d4,f4] ~@5 [bb3,d4,f4] ~@2",
AM: "~@4 g2@2 [bb3,d4,f4,g4]@4 ~@8 [g3,c4,e4]@3 ~@3", // Gm7 C
AN: "~@6 [bb3,d4,f4,g4]@3 ~@3 [g3,c4,e4]@3 ~ c3@2 [g3,c4,e4]@2 ~@4", // Gm7 C
AO: "~@6 [a3,c4,e4]@3 ~@3 [c4,d4,f4,a4]@3 ~ d3@2 [c4,d4,f4,a4]@2 ~@4", // Am Dm7
AP: "~@6 [a3,c4,f4]@3 ~ [a3,c4,f4] ~@7 [a3,c4,f4]@2 ~@4", // F
})).s("gm_piano").gain(0.28)
// drums · kick
const kick = s("bd").struct(`<
A@3 B A@7 C A@7 D E@3 D E@3 D E@5 D E F A@15 D E D E D A D A@7 C A D E@3 D A D A@9 D A D B ~
>`.pickRestart({
A: "~ x ~ x", B: "~@3 x", C: "x!2 ~ x", D: "~@2 x!2", E: "~ x", F: "x ~ x!2",
})).gain(0.32)
// drums · rim
const rim = s("rim").struct("<~@20 A@3 B A C A B A D A@3 B A ~@17 A ~ A ~@13 A ~ A ~@17>".pickRestart({
A: "~ x", B: "~@5 x ~@6", C: "x ~@4 x ~@3 x ~@2", D: "~ x ~ x ~@2",
})).gain(0.28)
// drums · snare
const snare = s("sd").struct(`<
A@3 ~ A@5 B A B A@7 C ~@15 C A@15 C ~ D ~ C A E A@5 B A B A C ~ E ~ D A D A@5 B A@3 C A E ~@2
>`.pickRestart({
A: "~ x", B: "~@6 x ~@4 x", C: "~@11 x", D: "x ~ x ~@2 x ~@6", E: "~@3 x",
})).gain(0.36)
// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@19 A ~@31 A ~@3 A ~@11 A ~@15 A ~@4>".pickRestart({
A: "~ x!2 ~ x!2 ~@6",
})).gain(0.2)
// drums · hihat
const hihat = s("hh").struct(`<
A B C D A B@7 E B@2 F E B@2 G H B@3 C B@4 I B@5 J A B@3 C K B E C B@2 E B@2 E G H J H G A B A K E F E K B@3 G H L H J
A J A M C E@2 K C B@2 G A B D ~
>`.pickRestart({
A: "x ~@5 x ~ x!2 ~@2", B: "x ~@2 x ~ x!2 ~ x!2 ~@2", C: "x ~ x!2 ~ x!2 ~ x!2 ~@2", D: "~@8 x!2 ~ x",
E: "x!4 ~ x!2 ~ x!2 ~@2", F: "x!3 ~@2 x ~ x ~ x ~@2", G: "x!2 ~@2", H: "x ~ x ~@3 x ~ x!2 ~@2",
I: "x ~@2 x ~ x!2 ~ x ~@3", J: "~@3 x ~@2 x ~ x!2 ~@2", K: "x ~@2 x ~@2 x ~ x!2 ~@2", L: "~@3 x ~ x ~@2 x!2 ~@2",
M: "x!4",
})).gain(0.28)
// drums · hihat · soft notes
const hihat_soft = s("hh").struct(`<
A@2 B ~ A@7 C B A@2 ~ B A@2 ~ B A D A B C A@3 C A@2 D A@2 ~ A@4 B@2 A B@2 A@2 B A B@2 ~ B@3 ~ A@4 B ~ B A@2 C A ~ B@4
A B A@2 B@3 A B A@2 ~ A@2 ~@2
>`.pickRestart({
A: "~@2 x ~@8 x", B: "~@11 x", C: "~ x ~@4", D: "~ x!2 ~@8 x",
})).gain(0.16)
// drums · mid tom
const mid_tom = s("mt").struct(`<
~@2 A B ~@8 A ~@6 C ~@15 D ~@8 A ~@2 A ~@2 A C ~@3 C ~@6 A ~@4 C ~ E ~@7 A@2 ~@4 C ~@2 B ~
>`.pickRestart({
A: "~@11 x", B: "~@3 x!4 ~@5", C: "~@2 x", D: "~@7 x!3 ~@2", E: "~@2 x!2 ~@2",
})).gain(0.32)
// drums · open hat
const open_hat = s("oh").struct(`<
A ~@3 A ~@10 B ~@4 A ~@4 B ~@3 C ~@6 A ~@4 D ~@7 E ~@2 A ~ A ~ A ~ A F ~ B ~ F ~@4 A ~ A ~ A ~ A G ~@3 F ~@4 A ~@3
>`.pickRestart({
A: "~ x ~@2", B: "~@11 x", C: "~@3 x", D: "~@2 x ~@2 x ~@6", E: "~ x ~@4", F: "~@5 x ~@6", G: "~@5 x ~@2 x ~@3",
})).gain(0.32)
// drums · open hat · soft notes
const open_hat_soft = s("oh").struct("<~@2 A ~@37 A ~@3 A ~@31 A ~@3 A ~@7>".pickRestart({
A: "~ x ~@10",
})).gain(0.16)
// drums · high tom
const high_tom = s("ht").struct("<~@3 A ~@15 B ~@15 C ~@15 B ~ B ~ B ~ D ~@9 B ~ E ~ B ~ B ~@9 B ~ D A ~>".pickRestart({
A: "x!3 ~@6 x ~@2", B: "~@3 x", C: "~ x!3 ~ x ~@6", D: "x!4 ~@2", E: "x!3 ~@9",
})).gain(0.32)
// drums · crash
const crash = s("cr").struct(`<
~@3 A ~@7 B ~@7 B ~@15 B ~@15 B ~ A ~ B ~ A ~@7 B ~ B ~ A ~ A ~ A ~@9 B ~ A ~ C
>`.pickRestart({
A: "~@3 x", B: "~@11 x", C: "x",
})).gain(0.32)
// drums · tambourine
const tambourine = s("tb").struct(`<
A@3 B A@15 ~@2 B ~ B ~ B ~ B ~ B ~ B ~ B ~ B A@15 ~@2 B ~@2 A B A@9 ~@2 B ~ B A B A@9 ~ A B@2 ~
>`.pickRestart({
A: "~ x ~ x", B: "x!2 ~@4",
})).gain(0.32)
// drums · tambourine · soft notes
const tambourine_soft = s("tb").struct(`<
~@19 A@2 ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@16 A@2 ~ A@2 ~@11 A@2 ~ A ~@12 A ~@4
>`.pickRestart({
A: "~@11 x",
})).gain(0.2)
// drums · cabasa
const cabasa = s("cabasa:4").struct("<[x!2]!87 ~>").gain(1.43)
// drums · cabasa · soft notes
const cabasa_soft = s("cabasa:4").struct("<[~@5 x ~@5 x]!87 ~>").gain(0.81)
// drums · shaker
const shaker = s("sh").struct("<[x!4]!87 ~>").gain(0.28)
// drums · shaker · soft notes
const shaker_soft = s("sh").struct("<[~@2 x ~@2 x ~@2 x ~@2 x]!87 ~>").gain(0.12)
stack(
bass, piano, kick, rim, snare, snare_soft, hihat, hihat_soft, mid_tom, open_hat, open_hat_soft, high_tom, crash,
tambourine, tambourine_soft, cabasa, cabasa_soft, shaker, shaker_soft
)
More by The Beach Boys
Not in the database
That song isn't here.
Nothing in the database matches this link. It may have been renamed, or the address was mistyped. The closest songs to :
Real transcriptions · Editable patterns · Instrumental
Type a song.
Get Strudel code.
Chords, structure, melody, bass and drums compiled from open transcriptions into Strudel live-coding patterns. Play it here, scrub through the bars, then open it in strudel.cc and start hacking.
Smells Like Teen SpiritNirvana
The JokerSteve Miller Band · 1973
Love Me DoThe Beatles · 1964
I Don't MindJames Brown · 1961
- Real transcriptionsMcGill chord charts, Lakh MIDI and quality-filtered PDMX scores. The library includes alternate transcriptions of some songs.
- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.