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// Put Me Down — The Cranberries
// 110 bpm, 12/8, key E minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: metre changes (6/8 at bar 1, 12/8 at bar 2) are rendered on a constant 12/8 grid of one bar per cycle
// note: Full arrangement: all 65 bars on a 24-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(110/6)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · pad poly
const pad_poly = note(`<
~@4 A B@2 C@2 D@2 E@2 F G H I B@2 C@2 D@2 E@2 F G H ~@8 I B@2 C@2 D@2 E@2 F G H ~@17
>`.pickRestart({
A: "b4@17 ~ b4@3 ~ a4@2",
B: "[b4@3 ~ a4@5 ~ a4@2 b4@3 ~ b4@2 d5@3 ~ [b3,e4,g4]@12 g4@2 g4@3 ~ a4@5 ~ b4 a4, [d4,g4]@10 ~@2 [d4,g4]@9 ~@15 [b3,e4]@10 ~@2]/2", // Em G5 E5
C: "[b4@5 ~ b4@3 ~ b4@2 b4@3 ~ b4@2 d5@3 ~ [b3,e4,g4]@12 ~@2 d5@2 e5@6 d5@2 d5@2, [d4,g4]@10 ~@2 [d4,g4]@9 ~@15 [e4,b4]@10 ~@2]/2", // Em G5 E5
D: "[[g4,b4,d5]@5 ~ [d4,g4,b4]@5 ~ c5@3 ~ b4@5 ~ [b3,e4,g4]@11 ~ e4@2 g4@3 ~ a4@5 ~ b4@2, ~@12 [d4,g4]@9 ~@15 [b3,e4]@10 ~@2]/2", // G Em G5 E5
E: "[a4@5 ~ b4@3 ~ b4@2 b4@3 ~ b4@2 d5@3 ~ g4@17 ~ g4@2 a4@5 ~, [d4,g4]@10 ~@2 [d4,g4]@9 ~ [c4,e4]@21 ~@5]/2", // G5 C
F: "e5@5 ~ d5@5 ~ c5@3 ~ b4@2 c5@3 ~ c5@2, [f4,a4]@19 ~@5", G: "~@16 a4@2 a4@5 ~, [c4,e4]@19 ~@5",
H: "e5@5 ~ d5@5 ~ b4 ~ b4 c5@2 ~ b4@5 ~, [f4,a4]@5 ~@7", I: "~@16 a4@2 b4@3 ~ a4@2",
})).s("gm_pad_poly").gain(0.48)
// other · acoustic guitar nylon
const acoustic_guitar_nylon = note(`<
~ A B C D ~ E F G ~@3 H I J K ~@2 E F G ~@3 H I J K ~@9 L M L M N O L H I J K ~@17
>`.pickRestart({
A: "~@16 g2@2 b2@3 ~ c3@2", B: "c3@5 ~ d3@5 ~ e3@5 ~ d3@3 ~ c3@2", C: "b2@10 ~@2 c3@5 ~ d3@5 ~", D: "e3@13 ~@11",
E: "~@6 g2@3 ~ b2 c3 g3@10 ~@2, ~@12 d3 ~@11", F: "~@18 g3@3 ~ g3 f#3", G: "e3@5 ~@7",
H: "f#4@5 ~ e4@5 ~ g3@5 ~ a3@5 ~", I: "f3@13 ~@11", J: "e4@5 ~ f#4@5 ~ g3@5 ~ a3@5 ~", K: "c4@13 ~@11",
L: "~@12 b3@5 ~ d4@5 ~", M: "g3@5 ~@7", N: "~@12 c4@5 ~ d4@5 ~", O: "e4@5 ~@7",
})).s("gm_acoustic_guitar_nylon").gain(0.48)
// chords · string ensemble 1
const string_ensemble_1 = note("<~@28 A B C D@3 C E@8 ~@5 A B C D@3 C D@3 F@6 G>".pickRestart({
A: "[g3,c4,e4]@2 [e3,g3,d4] [e3,g3,c4]", B: "[e3,g3,b3]@5 [e3,g3,b3] [e3,g3,c4]@2 [e3,g3,b3]@4",
C: "[a3,c#4,g4]@5 [a3,c#4,e4] [a3,c#4,f#4]@3 [a3,c#4,g4]@3", // A7 A F#m A7
D: "[[a3,e4]@12 [g3,c4,e4]@6 [e3,g3,d4]@3 [e3,g3,c4]@3 [e3,g3,b3]@5 [e3,g3,b3] [e3,g3,c4]@2 [e3,g3,b3]@4, c#4]/3", // A5 C Em7 C Em C Em
E: "[[a3,e4] ~@7, c#4]/8", // A5
F: "[[a3,c#4,g4]@5 [a3,c#4,e4] [a3,c#4,f#4]@3 [a3,g4]@3 [a3,e4]@12 [g3,c4,e4]@6 [e3,g3,d4]@3 [e3,g3,c4]@3 [e3,g3,b3]@5 [e3,g3,b3] [e3,g3,c4]@2 [e3,g3,b3]@4 [a3,g4]@5 [a3,e4] [a3,f#4]@3 [a3,g4]@3 a4!3 b4!3 c#5!3 d5!3, ~ c#4@7, ~@5 [a3,e4]]/6", // A7 A F#m A7 A5 C Em7 C …
G: "[a4,c#5,e5]@5 ~@7", // A
})).s("gm_string_ensemble_1").gain(0.48)
// chords · string ensemble 1 · soft notes · Em
const string_ensemble_1_soft = note("<~@35 [a4!3 b4!3 c#5!3 d5!3] [[g4,b4,e5]@5 ~@7] ~@28>")
.s("gm_string_ensemble_1").gain(0.32)
// other · contrabass
const contrabass = note(`<
~@4 A@8 B C B D A@8 B C B D E F G H E F G H A@8 B C B D E F G H E F G H E F G H E F G H ~
>`.pickRestart({
A: "[g3@91 ~@5]/4", B: "a3@19 ~@5", C: "f3@19 ~@5", D: "f3@5 ~@7", E: "e5@2 d5 c5", F: "b4@3 ~@2 b4 c5@2 b4@4",
G: "g5@5 e5 f#5@3 g5@3", H: "e5@19 ~@5",
})).s("gm_contrabass").gain(0.14)
// chords · acoustic guitar nylon
const acoustic_guitar_nylon_2 = note(`<
A B ~@2 C D C D C D C D E F E G H I H I H I H I E F E J ~@8 H I H I H I H I E F E J ~@17
>`.pickRestart({
A: "~ [d4,b4,e5]@19 ~@4", B: "~ e5@19 ~@4, [d4,b4]@19 ~@5",
C: "[g3,b3,e4]@3 ~ [g3,b3,e4]@2 [b3,e4,g4]@3 ~ [b3,e4,g4]@2 [g3,b3,e4]@3 ~ [g3,b3,e4]@2 [b3,e4,g4]@3 ~ [b3,e4,g4]@2", // Em
D: "[g3,b3,d4]@3 ~ [g3,b3,d4]@2 [b3,d4,g4]@3 ~ [b3,d4,g4]@2 [g3,b3,d4]@3 ~ [g3,b3,d4]@2 [b3,d4,g4]@3 ~ [b3,d4,g4]@2", // G
E: "[g3,c4,e4]@3 ~ [g3,c4,e4]@2 [c4,e4,g4]@3 ~ [c4,e4,g4]@2 [g3,c4,e4]@3 ~ [g3,c4,e4]@2 [c4,e4,g4]@3 ~ [c4,e4,g4]@2", // C
F: "[a3,c4,f4]@3 ~ [a3,c4,f4]@2 [c4,f4,a4]@3 ~ [c4,f4,a4]@2 [a3,c4,f4]@3 ~ [a3,c4,f4]@2 [c4,f4,a4]@3 ~ [c4,f4,a4]@2", // F
G: "[a3,c4,f4]@2 ~", // F
H: "[b3,e4,g4]@3 ~ [b3,e4,g4]@2 [e4,g4,b4]@3 ~ [e4,g4,b4]@2 [b3,e4,g4]@3 ~ [b3,e4,g4]@2 [e4,g4,b4]@3 ~ [e4,g4,b4]@2", // Em
I: "[b3,d4,g4]@3 ~ [b3,d4,g4]@2 [d4,g4,b4]@3 ~ [d4,g4,b4]@2 [b3,d4,g4]@3 ~ [b3,d4,g4]@2 [d4,g4,b4]@3 ~ [d4,g4,b4]@2", // G
J: "[a3,c4,f4]@19 ~@5", // F
})).s("gm_acoustic_guitar_nylon").gain(0.19)
// bass · acoustic bass
const bass = note(`<
A B A C A B A B A B A D E F E G A B A D A B A D E F E G H I J K H I J K A B A B A B A B E F E L H I J K H I J K H I J
K H I J K M
>`.pickRestart({
A: "c2@3 ~ c2@2 c2@2 ~@2 c2@2 c2@3 ~ c2@2 c2@3 ~ a1@2", B: "g1@3 ~ g1@2 g1@2 ~@2 g1@2 g1@3 ~ g1@2 g1@3 ~ e1@2",
C: "g1@10 ~@2 e2@5 ~ d2@5 ~", D: "g1@3 ~ g1@2 g1@2 ~@2 g1@2 g1@3 ~ g1@2 g1@3 ~ g1@2",
E: "a1@3 ~ a1@2 a1@2 ~@2 a1@2 a1@3 ~ a1@2 a1@3 ~ a1@2", F: "f2@3 ~ f2@2 f2@2 ~@2 f2@2 f2@3 ~ f2@2 f2@3 ~ f2@2",
G: "f2@2 e2 d2", H: "c2!12", I: "e2!12", J: "a1!12", K: "a1!6 e2!3 d2!3", L: "f2@10 ~@2 e2@5 ~ d2@5 ~",
M: "a1@19 ~@5",
})).s("gm_acoustic_bass").gain(0.48)
// drums · kick
const kick = s("bd").struct("<~@4 A@11 ~ A@11 ~ B@8 A@11 ~ B@16 C>".pickRestart({
A: "x ~@4 x!2 ~@5", B: "x ~@4 x!2 ~@4 x", C: "x",
})).gain(0.14)
// drums · rim
const rim = s("rim").struct("<~@3 A B ~@10 A B ~@10 A ~@19 A ~@17>".pickRestart({
A: "~@6 x ~@5 x ~@5 x ~@2 x!2 ~", B: "x",
})).gain(0.14)
// drums · snare
const snare = s("sd").struct("<~@28 A@3 B A@3 C ~@12 A@3 B A@3 B A@3 B A@3 C ~>".pickRestart({
A: "~@6 x ~@11 x ~ x!3 ~", B: "~@3 x!2 ~ x ~ x!2 ~@5 x!2 ~ x ~ x!2 ~@2", C: "~@3 x!2 ~ x ~ x!2 ~@5 x!2 ~ x ~ x!4",
})).gain(0.14)
// drums · hihat
const hihat = s("hh").struct("<A@3 B A@11 B A@11 B C@8 A@11 B C@16 D>".pickRestart({
A: "x!12", B: "x ~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x ~ x!4", C: "x!24", D: "x",
})).gain(0.14)
// drums · tambourine
const tambourine = s("tb").struct("<A B@2 ~ A B@10 ~ A B@10 ~ C@8 A B@10 ~ C@16 ~>".pickRestart({
A: "~@5 x!2 ~@4 x", B: "x ~@4 x!2 ~@4 x", C: "~ x ~ x",
})).gain(0.14)
// drums · splash
const splash = s("cr").struct("<~@3 A@2 ~@10 A@2 ~@10 A@2 ~@7 A ~@10 A@2 ~@3 A ~@3 A ~@8>".pickRestart({
A: "x",
})).gain(0.14)
// drums · ride
const ride = s("rd").struct("<A B C@2 A@11 C A@11 C A@19 C A@16 ~>".pickRestart({
A: "~ x ~ x", B: "x ~@2 x", C: "x",
})).gain(0.14)
// drums · bongos
const bongos = s("bongo:4").struct("<~@3 A B ~@10 A B ~@10 A ~@19 A ~@17>".pickRestart({
A: "~@6 x ~@5 x ~@5 x ~@2 x!2 ~", B: "x",
})).gain(0.37)
// drums · cabasa
const cabasa = s("cabasa:4").struct("<A B@2 C A B@10 C A B@10 C D@8 A B@10 C D@16 C>".pickRestart({
A: "~@5 x!2 ~@4 x", B: "x ~@4 x!2 ~@4 x", C: "x", D: "x!12",
})).gain(0.72)
stack(
pad_poly, acoustic_guitar_nylon, string_ensemble_1, string_ensemble_1_soft, contrabass, acoustic_guitar_nylon_2, bass,
kick, rim, snare, hihat, tambourine, splash, ride, bongos, cabasa
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
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