0:00/0:00
// Wipe Out — The Surfaris
// 158 bpm, 4/4, key C major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: ch 6 "brass 1" named as a brass, played on brass section (its lead 2 sawtooth patch is not one)
// note: Full arrangement: all 188 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(158/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · electric bass finger · "bass"
const bass = note(`<
~@5 A@2 B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E
B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L
M B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E B H I ~ I ~ J ~ I ~ K J L M B@3 C D E B F G E B H I
>`.pickRestart({
A: "c2 ~ c2 ~ c2 ~ c2 ~ c2 ~ c2 ~ c2 ~ c2 ~", B: "c2 ~ c2 ~ c2 ~ a#1 ~ g1 ~ g1 ~ a#1 ~ b1 ~",
C: "c2 ~ c2 ~ c2 ~ a#1 ~ g1 ~ g1 ~ a#1 ~ c2 ~", D: "f2 ~ f2 ~ f2 ~ d#2 ~ c2 ~ c2 ~ d#2 ~ e2 ~",
E: "f2 ~ f2 ~ f2 ~ d#2 ~ c2 ~ g1 ~ a#1 ~ b1 ~", F: "c2 ~ c2 ~ c2 ~ a#1 ~ g1 ~ d2 ~ f2 ~ f#2 ~",
G: "g2 ~ g2 ~ g2 ~ f2 ~ d2 ~ d2 ~ f2 ~ g2 ~", H: "c2 ~ g1 ~ g1 ~ g1 ~ g1 ~ g1 ~ g1 ~ g1 ~", I: "c2 ~@15",
J: "f2 ~@15", K: "g2@3 ~@13", L: "c2@3 ~@13", M: "~@10 g1 ~ a#1 ~ b1 ~",
})).s("gm_electric_bass_finger").gain(0.64)
// other · brass section · "brass 1"
const brass_section = note(`<
~@54 A B@3 C D E B F G E B H ~@35 A B@3 C D E B F G E B H ~@35 A B@3 C D E B F G E B H ~@25
>`.pickRestart({
A: "~@10 [g2,g3,g4] ~ [a#2,a#3,a#4] ~ [b2,b3,b4] ~", // G A# B
B: "[c3,c4,c5] ~ [c3,c4,c5] ~ [c3,c4,c5] ~ [a#2,a#3,a#4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [a#2,a#3,a#4] ~ [b2,b3,b4] ~", // C A# G A# B
C: "[c3,c4,c5] ~ [c3,c4,c5] ~ [c3,c4,c5] ~ [a#2,a#3,a#4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [a#2,a#3,a#4] ~ [c3,c4,c5] ~", // C A# G A# C
D: "[f3,f4,f5] ~ [f3,f4,f5] ~ [f3,f4,f5] ~ [d#3,d#4,d#5] ~ [c3,c4,c5] ~ [c3,c4,c5] ~ [d#3,d#4,d#5] ~ [e3,e4,e5] ~", // F D# C D# E
E: "[f3,f4,f5] ~ [f3,f4,f5] ~ [f3,f4,f5] ~ [d#3,d#4,d#5] ~ [c3,c4,c5] ~ [g2,g3,g4] ~ [a#2,a#3,a#4] ~ [b2,b3,b4] ~", // F D# C G A# B
F: "[c3,c4,c5] ~ [c3,c4,c5] ~ [c3,c4,c5] ~ [a#2,a#3,a#4] ~ [g2,g3,g4] ~ [d3,d4,d5] ~ [f3,f4,f5] ~ [f#3,f#4,f#5] ~", // C A# G D F F#
G: "[g3,g4,g5] ~ [g3,g4,g5] ~ [g3,g4,g5] ~ [f3,f4,f5] ~ [d3,d4,d5] ~ [d3,d4,d5] ~ [f3,f4,f5] ~ [g3,g4,g5] ~", // G F D F G
H: "[c3,c4,c5] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~ [g2,g3,g4] ~", // C G
})).s("gm_brass_section").gain(0.45).pan(0.2)
// other · tuba · "brass 2"
const tuba = note("<~@79 A B C D E F G H I J G K L ~ L ~ M ~ L ~ N M O P ~@72 A B C D E F G H I J G K L>".pickRestart({
A: "c5 ~ c5 ~ c5@2 a#4@2 g4 ~ g4@2 a#4@2 b4@2", B: "c5 ~ c5 ~ c5 ~ [a#4,b4] ~ g4 ~ g4@2 a#4@2 b4@2",
C: "c5 ~ c5 ~ c5 ~ a#4@2 g4 ~ g4@2 a#4@2 b4 ~", D: "c5 ~ c5 ~ c5 ~ a#4 ~ g4 ~ c5@2 d#5 ~ e5 ~",
E: "f5 ~ f5 ~ f5 ~ d#5 ~ c5 ~ c5@2 d#5 ~ e5 ~", F: "f5 ~ f5 ~ f5 ~ d#5 ~ c5 ~ g4 ~ a#4 ~ b4 ~",
G: "c5 ~ c5 ~ c5 ~ a#4 ~ g4 ~ g4@2 a#4 ~ b4 ~", H: "c5 ~ c5 ~ c5 ~ a#4 ~ g4 ~ d5@2 f5 ~ f#5 ~",
I: "g5 ~ g5 ~ g5 ~ f5 ~ d5 ~ d5 ~ f5 ~ g5 ~", J: "f5 ~ f5 ~ f5 ~ d#5 ~ c5 ~ g4@2 a#4 ~ b4 ~", K: "c5 ~ g4@11 ~@3",
L: "[c5,e5,g5] ~@7", M: "[a4,c5,f5]@3 ~@13", N: "[b4,d5,g5] ~@7", O: "[g4,c5,e5]@3 ~@13", P: "~@2 g4@9 ~@5",
})).s("gm_tuba").gain(0.51).pan(0.9)
// chords · acoustic guitar nylon · "brass 3"
const acoustic_guitar_nylon = note(`<
~@19 A ~ A ~ B ~ A ~ C B D E ~@12 A ~ A ~ B ~ A ~ C B D F ~@12 A ~ A ~ B ~ A ~ C B D F ~@12 A ~ A ~ B ~ A ~ C B D F
~@12 A ~ A ~ B ~ A ~ C B D E ~@12 A ~ A ~ B ~ A ~ C B D F ~@12 A ~ A ~ B ~ A ~ C B D F ~@12 A
>`.pickRestart({
A: "[c5,e5,g5] ~@7", B: "[a4,c5,f5]@3 ~@13", C: "[b4,d5,g5] ~@7", D: "[g4,c5,e5] ~@7", E: "~ g3@5 ~@2",
F: "~ g4@5 ~@2",
})).s("gm_acoustic_guitar_nylon").gain(0.57).pan(0.6)
// drums · kick
const kick = s("bd").struct("<~ [x!4]!77 [x ~@3 x ~@3 x ~@4 x ~@2] [x!4]!95 [x ~@3 x ~@3 x ~@4 x ~@2] [x!4]!12 x>")
.gain(0.6)
// drums · rim
const rim = s("rim").struct(`<
A B@18 C D C D C D C D C D C D ~@12 B@12 ~@12 B@11 E ~@12 B@12 ~@12 C D C D C D C D C D C D ~@12 B@12 ~@12 B@11 E ~@13
>`.pickRestart({
A: "x!4", B: "~@14 x!2", C: "~@13 x!3", D: "x ~@5 x ~@3 x ~@2 x!3", E: "~@7 x",
})).gain(0.48)
// drums · rim · soft notes
const rim_soft = s("rim").struct(`<
~@2 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@25 A ~ A ~ A ~ A ~ A ~ A ~@13 A ~ A ~ A ~ A ~ A ~@15 A ~ A ~ A ~ A ~ A ~ A
~@37 A ~ A ~ A ~ A ~ A ~ A ~@13 A ~ A ~ A ~ A ~ A ~@15
>`.pickRestart({
A: "~@13 x ~@2",
})).gain(0.3)
// drums · snare
const snare = s("sd").struct(`<
~ A@18 ~@12 B@3 C B@3 D B@3 E A@12 B@3 F B@3 G B@3 H A@11 I B@3 C B@3 D B@3 E A@12 B@3 F B@3 G B@3 H ~@12 B@3 C B@3 D
B@3 E A@12 B@3 F B@3 G B@3 H A@11 I B@3 C B@3 D B@3 E J
>`.pickRestart({
A: "x!16", B: "~@2 x!2 ~@2 x ~", C: "~@2 x!3 ~ x!3 ~ x!3 ~ x ~", D: "~@2 x!3 ~ x!7 ~ x ~", E: "~@2 x ~ x!5 ~ x!5 ~",
F: "x!13 ~ x ~", G: "x!8 ~@4 x ~@3", H: "~ x!7", I: "x ~@3 x ~@2 x ~@2 x ~@2 x ~@2", J: "x",
})).gain(0.42)
// drums · low tom
const low_tom = s("lt").struct(`<
~@19 A@11 B ~@12 A@11 B ~@12 A@11 B ~@36 A@11 B ~@12 A@11 B ~@12 A@11 B ~@13
>`.pickRestart({
A: "x!16", B: "x!13 ~ x ~",
})).gain(0.36)
// drums · pedal hat
const pedal_hat = s("hh").struct("<~ A@65 B A@11 C A@35 B A@47 B A@11 C A@12 ~>".pickRestart({
A: "~ x ~ x", B: "~ x!7", C: "~@4 x ~@8 x ~@2",
})).gain(0.6)
// drums · mid tom
const mid_tom = s("mt").struct("<~@58 A ~@3 A ~@3 B ~@39 A ~@3 A ~@3 B ~@39 A ~@3 A ~@3 B ~@25>".pickRestart({
A: "x!12 ~ x ~ x", B: "~ x!7",
})).gain(0.42)
// drums · high tom
const high_tom = s("ht").struct(`<
~@19 A@11 B ~@12 A@11 B ~@7 C ~@4 A@11 B ~@31 C ~@4 A@11 B ~@12 A@11 B ~@7 C ~@4 A@11 B ~@13
>`.pickRestart({
A: "x!16", B: "x!13 ~ x ~", C: "~@8 x!4 ~@2 x ~",
})).gain(0.42)
// drums · crash
const crash = s("cr").struct(`<
~@31 A@10 B A ~@12 C@3 A C@3 A C@3 A ~@12 A@10 B A ~@12 C@3 A C@3 A C@3 A ~@12 A@10 B A ~@12 C@3 A C@3 A C@3 A ~@12
A@10 B A ~
>`.pickRestart({
A: "x", B: "x ~ x!2", C: "~@2 x!2 ~@2 x ~",
})).gain(0.48)
// drums · ride
const ride = s("rd").struct(`<
~@31 A@12 ~@12 A@3 B A@3 B A@3 B ~@12 A@12 ~@12 A@3 B A@3 B A@3 B ~@12 A@12 ~@12 A@3 B A@3 B A@3 B ~@12 A@12 ~
>`.pickRestart({
A: "x!8", B: "x!4",
})).gain(0.54)
stack(
bass, brass_section, tuba, acoustic_guitar_nylon, kick, rim, rim_soft, snare, low_tom, pedal_hat, mid_tom, high_tom,
crash, ride
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.