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// The Cruel Sea — The Ventures
// 185 bpm, 4/4, key A minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Tempo changes preserved in elapsed time; displayed bars use the dominant tempo.
// note: pitch bends are ignored
// note: duplicate parts dropped: ch 11 "Unnamed Track" overdriven guitar (copy of ch 4 "Unnamed Track" electric guitar clean)
// note: Full arrangement: all 107 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): Unnamed Track, Unnamed Track, Unnamed Track, Unnamed Track, Unnamed Track, Unnamed Track, Unnamed Track, Unnamed Track.
setcpm(185/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · electric guitar clean · "Unnamed Track"
const electric_guitar_clean = note(`<
A B A B C@2 D@2 C@2 D@2 E@4 F@2 G@2 H@2 I@2 H@2 I@2 J@4 K@2 L@2 M N O P M N O P Q@2 R@2 S T C@2 D@2 C@2 D@2 U@2 E@2
F@2 G@2 M N O P M N O P Q@2 R@2 S T H@2 I@2 H@2 I@2 J@4 K@2 L@2 A B A B A B V W X@3
>`.pickRestart({
A: "[a2,e3]!4 [a#2,f3]!4 [b2,f#3]!4 [c3,g3]!4", B: "[c#3,g#3]!4 [c3,g3]!4 [b2,f#3]!4 [a#2,f3]!4",
C: "[a4@3 a4 a4@6 a4@2 g4@2 a4@2]/2", D: "[e4@6 e4@2 e4@23 ~]/2", E: "[a4@3 a4 a4@6 a4@2 b4@2 c5@2]/2",
F: "[b4@3 b4 b4@6 b4@2 c5@2 f5@2]/2", G: "[e5@31 ~]/2", H: "[a3@3 a3 a3@6 a3@2 g3@2 a3@2]/2",
I: "[e3@6 e3@2 e3@23 ~]/2", J: "[a3@3 a3 a3@6 a3@2 b3@2 c4@2]/2", K: "[b3@3 b3 b3@6 b3@2 c4@2 f4@2]/2",
L: "[e4@31 ~]/2", M: "[e4,g4]!16", N: "[f4,a4] [e4,g4] [c4,e4] [a3,c4] [c4,e4] [e4,g4] [f4,a4] [e4,g4]",
O: "[c4,e4]!16", P: "[d4,f4] [c4,e4] [g3,c4] [e3,a3] [g3,c4] [c4,e4] [d4,f4] [c4,e4]",
Q: "[b3,d4]!4 [b3,d4]@2 [c4,e4]@2 [b3,d4]@2 [g3,b3]@2 [d3,g3]@2 [g3,b3]@2", // Bm C Bm G G5 G
R: "[a3,c4]!4 [a3,c4]@2 [a#3,d4]@2 [g3,c4]@2 [f3,a3]@2 [c3,f3]@2 [f3,a3]@2", // Am A# C5 F F5 F
S: "[e2,b2] ~ [e2,b2] ~ [e2,b2]!2 ~ [e2,b2]", T: "~ [e2,b2]@2 [e2,b2]!4 ~", U: "[a4@5 ~ a4@2 a4@12 a4@4 b4@4 c5@4]/2",
V: "a4!2", W: "g4@2 e4 d4", X: "[~ e4@35 ~@12]/3",
})).s("gm_electric_guitar_clean").gain(0.66)
// chords · electric guitar clean · "Unnamed Track"
const electric_guitar_clean_2 = note(`<
A B A B C@2 D@2 C@2 D@2 C@2 E@2 F@2 G H C@2 D@2 C@2 D@2 C@2 E@2 F@2 I J K@2 C@2 K@2 C@2 F@2 E@2 I J C@2 D@2 C@2 D@2
C@2 E@2 F@2 I J K@2 C@2 K@2 C@2 F@2 E@2 I J C@2 D@2 C@2 D@2 C@2 E@2 F@2 I J A B A B A B L M N@3
>`.pickRestart({
A: "[a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4]@2 [a#2,f3,a#3,c#4,f4,a#4] ~ [a#2,f3,a#3,c#4,f4,a#4]@2 [b2,f#3,b3,d4,f#4,b4]@2 [b2,f#3,b3,d4,f#4,b4]@2 [c3,g3,d#4,g4,c5] ~ [c3,g3,d#4,g4,c5]@2", // Am A#m Bm Cm
B: "[c#3,g#3,c#4,e4,g#4,c#5]@2 [c#3,g#3,c#4,e4,g#4,c#5]@2 [c3,g3,d#4,g4,c5] ~ [c3,g3,d#4,g4,c5]@2 [b2,f#3,b3,d4,f#4,b4]@2 [b2,f#3,b3,d4,f#4,b4]@2 [a#2,f3,a#3,c#4,f4,a#4] ~ [a#2,f3,a#3,c#4,f4,a#4]@2", // C#m Cm Bm A#m
C: "[a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4] ~ [a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4]@2 [a2,e3,a3,c4,e4,a4] ~ [a2,e3,a3,c4,e4,a4]@2", // Am
D: "[e2,b2,e3,g3,b3,e4]@2 [e2,b2,e3,g3,b3,e4]@2 [e2,b2,e3,g3,b3,e4] ~ [e2,b2,e3,g3,b3,e4]@2 [e2,b2,e3,g3,b3,e4]@2 [e2,b2,e3,g3,b3,e4]@2 [e2,b2,e3,g3,b3,e4] ~ [e2,b2,e3,g3,b3,e4]@2", // Em
E: "[f2,c3,f3,a3,c4,f4]@2 [f2,c3,f3,a3,c4,f4]@2 [f2,c3,f3,a3,c4,f4] ~ [f2,c3,f3,a3,c4,f4]@2 [f2,c3,f3,a3,c4,f4]@2 [f2,c3,f3,a3,c4,f4]@2 [f2,c3,f3,a3,c4,f4] ~ [f2,c3,f3,a3,c4,f4]@2", // F
F: "[g2,d3,g3,b3,d4,g4]@2 [g2,d3,g3,b3,d4,g4]@2 [g2,d3,g3,b3,d4,g4] ~ [g2,d3,g3,b3,d4,g4]@2 [g2,d3,g3,b3,d4,g4]@2 [g2,d3,g3,b3,d4,g4]@2 [g2,d3,g3,b3,d4,g4] ~ [g2,d3,g3,b3,d4,g4]@2", // G
G: "[e2,b2,e3,g#3,b3,e4]@3 ~ [e2,b2,e3,g#3,b3,e4]@3 ~ [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 ~@2 [e2,b2,e3,g#3,b3,e4]@2", // E
H: "~@2 [e2,b2,e3,g#3,b3,e4]@2 ~@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@3 ~", // E
I: "[e2,b2,e3,g#3,b3,e4]!8", // E
J: "[e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@2 [e2,b2,e3,g#3,b3,e4]@3 ~", // E
K: "[c3,g3,c4,e4,g4,c5]@2 [c3,g3,c4,e4,g4,c5]@2 [c3,g3,c4,e4,g4,c5] ~ [c3,g3,c4,e4,g4,c5]@2 [c3,g3,c4,e4,g4,c5]@2 [c3,g3,c4,e4,g4,c5]@2 [c3,g3,c4,e4,g4,c5] ~ [c3,g3,c4,e4,g4,c5]@2", // C
L: "[a2,e3,a3,c4,e4,a4]@7 ~ [a2,e3,a3,c4,e4,a4]@7 ~", // Am
M: "[g2,d3,g3,b3,d4,g4]@8 [e2,b2,e3,g3,b3,e4]@4 ~ [b3,e4]@3, ~@3 [e2,b2,e3,g3]", N: "[~ [a2,e3,a3,c#4,e4]@35 ~@12]/3",
})).s("gm_electric_guitar_clean").gain(0.26).pan(0.1)
// chords · electric guitar clean · "Unnamed Track"
const electric_guitar_clean_3 = note("<~@52 A B ~@2 A B ~@24 A B ~@2 A B ~@19>".pickRestart({
A: "~@3 c5 ~ a4 ~ f#4", B: "~@6 c5@2 ~@2 a4@2 ~@2 f#4 ~",
})).s("gm_electric_guitar_clean").gain(0.64)
// drums · kick
const kick = s("bd").struct(`<
~@2 A@2 B@9 A B@4 C D B@9 A B A B@2 C D B@12 C D B@9 A B A B@2 C D B@12 C D B@9 A B A B@2 C D B@6 E F G ~@2
>`.pickRestart({
A: "x!4", B: "x ~@2 x!2 ~@3", C: "x ~ x ~ x!2 ~ x", D: "~ x ~ x!2 ~@3", E: "x!2", F: "x ~ x!2", G: "~ x ~@14",
})).gain(0.54).pan(0.9)
// drums · snare
const snare = s("sd").struct(`<
~@4 A@9 B A@4 C D A@9 B A B A@2 C D A@12 C D A@9 B A B A@2 C D A@12 C D A@9 B A B A@2 C D A@6 ~@5
>`.pickRestart({
A: "~ x ~ x", B: "~@2 x!3 ~ x!3 ~@5 x ~", C: "x ~ x ~ x!2 ~ x", D: "~ x ~ x!5",
})).gain(0.54).pan(0.9)
// drums · hihat
const hihat = s("hh").struct(`<
A@3 B C@5 D C@3 ~ E F C@2 G H D C@8 ~ C ~ D C G H ~@12 G H C@9 ~ C ~ D C G H ~@12 G H C@9 ~ D ~ D C G H C@6 ~@5
>`.pickRestart({
A: "x ~ x!3 ~ x!3 ~ x!3 ~ x!2", B: "x ~ x!3 ~ x!3 ~ x!3 ~ x ~", C: "x!8", D: "~@2 x!6", E: "x ~ x!6", F: "x!5 ~ x!2",
G: "x ~ x ~ x!2 ~ x", H: "~ x ~ x!2 ~@3",
})).gain(0.6).pan(0.9)
// drums · open hat
const open_hat = s("oh").struct("<~@99 [~@4 x!4] [x!8] ~@6>").gain(0.54).pan(0.9)
// drums · high tom
const high_tom = s("ht").struct("<~@13 A ~@15 A ~ A ~@27 A ~ A ~@27 A ~ A ~@15>".pickRestart({
A: "~@10 x!3 ~@3",
})).gain(0.54).pan(0.9)
// drums · crash
const crash = s("cr").struct("<~@9 A ~@4 A ~@5 A ~@11 A ~@3 A ~@25 A ~@3 A ~@23 A ~ A ~@9 B C D ~@2>".pickRestart({
A: "x", B: "x!2", C: "x ~ x!2", D: "~ x ~@14",
})).gain(0.42).pan(0.9)
// drums · ride
const ride = s("rd").struct("<~@36 [~@2 x!6] [x!8]!11 ~@18 [~@2 x!6] [x!8]!11 ~@29>").gain(0.54).pan(0.9)
stack(
electric_guitar_clean, electric_guitar_clean_2, electric_guitar_clean_3, kick, snare, hihat, open_hat, high_tom,
crash, ride
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
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