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// Think of You — Whigfield
// 128 bpm, 4/4, key G# major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: ch 7 "MELO TOM 1" (melodic tom patch on one pitch) is played as the kit's tom
// note: Full arrangement: all 138 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(128/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · piano · "A.PIANO 2"
const piano = note(`<
~ A B A C A B A C ~@16 A B A C A B A C A B A C A B A C ~@16 A B A C A B A C A B A C A B A C ~@8 A B A C A B A C ~@8 A
B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C ~
>`.pickRestart({
A: "[ab3,c4,eb4]@2 ~@2 [ab3,c4,eb4]@2 ~ [bb3,db4,f4]@2 ~ [bb3,db4,f4] ~@3 [bb3,db4,f4]@2", // Ab Bbm
B: "[db4,f4,ab4]@2 ~@2 [db4,f4,ab4]@2 ~ [eb4,ab4,bb4]@2 ~ [eb4,ab4,bb4] ~@3 [f4,ab4,c5]@2", // Db Ebsus4 Fm
C: "[db4,f4,ab4]@2 ~@2 [db4,f4,ab4]@2 ~ [eb4,ab4,bb4]@2 ~ [eb4,ab4,bb4] ~ [eb4,ab4,bb4] ~ [f4,ab4,c5] ~", // Db Ebsus4 Fm
})).s("gm_piano").gain(0.4)
// bass · synth bass 2 · "SYN BASS 2"
const bass = note(`<
A B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C B D B C
B D B C B D B C B D B C B ~ B C B D B C B D B C B D B C B D ~@8 B C B D B C B ~ B C B D B C B D B C B D B C B D B C B
D B C B D B C B D B C B D ~
>`.pickRestart({
A: "ab1@15 ~", B: "ab1@2 ~@2 ab1@2 ~ bb1@2 ~ bb1 ~@3 bb1@2", C: "db2@2 ~@2 db2@2 ~ eb2@2 ~ eb2 ~@3 f2@2",
D: "db2@2 ~@2 db2@2 ~ eb2@2 ~ eb2 ~ eb2@2 f2@2",
})).s("gm_synth_bass_2").gain(0.12).pan(0.4)
// chords · rock organ · "ORGAN 3"
const rock_organ = note(`<
~ A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B A C A B
A C A B A C A B A C A B A ~ A B A C A B A C A B A C A B A C ~@8 A B A C A B A ~ A B A C A B A C A B A C A B A C A B A
C A B A C A B A C A B A C ~
>`.pickRestart({
A: "[ab3,eb4]@2 ~@2 [ab3,eb4]@2 ~ [bb3,f4]@2 ~ [bb3,f4] ~@3 [bb3,f4]@2", // Ab5 Bb5
B: "[db4,ab4]@2 ~@2 [db4,ab4]@2 ~ [eb4,bb4]@2 ~ [eb4,bb4] ~@3 [f4,c5]@2", // Db5 Eb5 F5
C: "[db4,ab4]@2 ~@2 [db4,ab4]@2 ~ [eb4,bb4]@2 ~ [eb4,bb4] ~ [eb4,bb4]@2 [f4,c5]@2", // Db5 Eb5 F5
})).s("gm_rock_organ").gain(0.45).pan(0.2)
// other · percussive organ · "ORGAN 2"
const percussive_organ = note(`<
~@33 A B C D A B C D ~@24 A B C D A B C D A B C D A B C D A B C D A B C D ~@8 A B C D A B C D A B C D A B C D A B C D
A B C D A B C D A B C D A B C D A B C D ~
>`.pickRestart({
A: "ab3 ~ ab4 ~ ab3 ab4@2 bb3 ~ bb4 ~ bb3 ~ bb4 bb3@2", B: "db4@2 db5 ~ db4 db5 ~ eb4 ~ eb5 ~ eb4 ~ eb5 f4@2",
C: "ab3@2 ab4 ~ ab3 ab4 ~ bb3 ~ bb4 ~ bb3 ~ bb4 bb3 ~", D: "db4@2 db5 ~ db4 db5 ~ eb4 ~ eb5 eb4 ~ eb4@2 f5@2",
})).s("gm_percussive_organ").gain(0.37).pan(0.6)
// other · pad sweep · "SWEEP PAD" · Ab
const pad_sweep = note("<[[ab1,ab2]] ~@137>").s("gm_pad_sweep").gain(0.5)
// drums · kick
const kick = s("bd").struct(`<
A ~@16 B@3 C B@3 ~ B@3 C B@3 C ~@8 B@3 C B@3 C B@3 C ~@3 A B@3 C B@3 C ~@8 B@3 C B@3 C B@3 C B@3 C B@3 C D@3 A ~@8 B@3
C B@3 C B@3 C B@3 ~ B@3 C B@3 C B@3 C B@3 ~@2
>`.pickRestart({
A: "x", B: "x!4", C: "x ~ x ~ x ~ x!2", D: "x ~ x ~@7 x!2 ~@4",
})).gain(0.71)
// drums · clap
const clap = s("cp").struct("<~ [~ x ~ x]!71 [~@8 x!3 ~ x!3 ~] [~ x ~ x]!23 ~@8 [~@8 x!3 ~ x!3 ~] [~ x ~ x]!32 ~>")
.gain(0.71)
// drums · snare
const snare = s("sd").struct("<~@25 A@8 ~@16 A@16 ~@8 A@23 ~@9 A@32 ~>".pickRestart({
A: "~@4 x ~@2 x ~@4 x ~@3",
})).gain(0.71)
// drums · hihat
const hihat = s("hh").struct(`<
~
[x ~@3 x ~@3 x ~@3 x!2 ~@2]!71
~
[x ~@3 x ~@3 x ~@3 x!2 ~@2]!23
~@9
[x ~@3 x ~@3 x ~@3 x!2 ~@2]!32
~
>`).gain(0.71)
// drums · open hat
const open_hat = s("oh").struct("<~ [~ x ~ x ~ x ~ x]!71 ~ [~ x ~ x ~ x ~ x]!23 ~@9 [~ x ~ x ~ x ~ x]!32 ~>").gain(0.57)
// drums · mid tom
const mid_tom = s("mt").struct("<~@8 A ~@23 A ~@39 A ~@15 A ~@15 A ~@33>".pickRestart({
A: "~@8 x!3 ~ x!3 ~",
})).gain(0.64)
// drums · china
const china = s("cr").struct("<A@2 ~@7 A ~@7 A ~@7 A ~@7 A ~@22 A@2 ~@7 A ~@7 A ~@15 A ~@6 A@2 ~@40>".pickRestart({
A: "x",
})).gain(0.64)
// drums · tambourine
const tambourine = s("tb").struct("<x ~@72 [x!16]!23 ~@9 [x!16]!32 ~>").gain(0.5)
// drums · shaker
const shaker = s("sh").struct(`<
~@25 A B C B C B@3 ~@24 A B C B C B@3 ~@8 A B C B C B@3 A B C B C B@3 A B C B C B@2 D ~@8 A B C B C B@3 A B C B C B@3
A B C B C B@3 A B C B C B@3 ~
>`.pickRestart({
A: "~@4 x ~@3 x ~@3 x!2 ~@2", B: "x ~@3 x ~@3 x ~@3 x!3 ~", C: "x ~@3 x ~@3 x ~@3 x!2 ~@2", D: "x",
})).gain(0.36)
// drums · shaker · soft notes
const shaker_soft = s("sh").struct(`<
~@25 A B A B A B@3 ~@24 A B A B A B@3 ~@8 A B A B A B@3 A B A B A B@3 A B A B A B@2 ~@9 A B A B A B@3 A B A B A B@3 A
B A B A B@3 A B A B A B@3 ~
>`.pickRestart({
A: "~ x ~ x ~ x ~ x", B: "~ x ~ x ~ x ~@2",
})).gain(0.14)
stack(
piano, bass, rock_organ, percussive_organ, pad_sweep, kick, clap, snare, hihat, open_hat, mid_tom, china, tambourine,
shaker, shaker_soft
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.