0:00/0:00
// More Human Than Human — White Zombie
// 105 bpm, 4/4, key C# minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: pitch bends are ignored
// note: Full arrangement: all 44 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): guitar program 30.
setcpm(105/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · lead 2 sawtooth
const bass = note("<~@4 A B A B A B A B A B A B A B A B A B A B A B A B A B A B ~ C ~ C ~@8>".pickRestart({
A: "~ [c#1,c#2,c#3]@3 ~@2 [c#1,c#2,c#3]@2", B: "~ [c#1,c#2,c#3] [c#1,c#2,c#3]@6 ~@8",
C: "~@12 [c#1,c#2,c#3] [c#0,c#1,c#2] [d1,d2,d3] [c#1,c#2,c#3]", // C# D C#
})).s("gm_lead_2_sawtooth").gain(0.55).pan(0.7)
// bass · lead 2 sawtooth · soft notes
const bass_soft = note("<~@4 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@13>".pickRestart({
A: "~@11 [c#1,c#2,c#3] ~@4", // C#
})).s("gm_lead_2_sawtooth").gain(0.27).pan(0.7)
// bass · synth bass 1 · "sargpepp67"
const bass_2 = note("<~@5 A ~ A ~ A ~@10 B C D E F G H@2 F G H@2 ~@12>".pickRestart({
A: "~@8 c#3 c#1 c#2 c#1 c#3 c#1 c#2 c#1", B: "c#1 c#2 c#1 c#3 d1 d2 c#1 c#2 c#1 c#2 ~ c#3 ~@2 c#1 c#2",
C: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 c#2 c#1 c#3 c#1 c#2 ~ c#2",
D: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 ~ c#1 c#3 c#1 c#2 c#1 c#2",
E: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 c#2 c#1 c#3 c#1 ~ c#1 c#2",
F: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 c#2 c#1 c#3 ~ c#2 c#1 c#2",
G: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 ~ c#1 c#3 ~@2 c#1 c#2",
H: "c#1 c#2 c#1 c#2 d1 d2 c#1 c#2 c#1 c#2 c#1 c#3 c#1 c#2 c#1 c#2",
})).s("gm_synth_bass_1").gain(0.37)
// bass · synth bass 1 · "sargpepp67" · soft notes
const bass_soft_2 = note("<~@20 A ~ B C D E ~@2 D E ~@14>".pickRestart({
A: "~@10 c#1 ~ c#1 c#2 ~@2", B: "~@9 c#2 ~@6", C: "~@13 c#2 ~@2", D: "~@12 c#1 ~@3", E: "~@9 c#2 ~@2 c#1 c#2 ~@2",
})).s("gm_synth_bass_1").gain(0.26)
// bass · electric bass finger
const bass_3 = note("<~@7 A@5 B C B C B C B C B D B E B E B E F E G@2 H I@3 J K J L M N ~ O>".pickRestart({
A: "[~@12 f#1 g#1 b1@6 c#1@20 ~@4 f#1 g#1 b1@6 c#1@19 ~@9]/5", B: "c#1 ~ c#1@2 d1@2 c#1 ~ c#1 ~ c#1 ~ c#1 ~ c#1!2",
C: "~ c#1 c#1@2 d1@2 c#1 ~ c#1 ~ c#1 ~ c#1 ~ c#1 ~", D: "~ c#1 c#1@2 d1@2 c#1 ~ c#1 ~ c#1 ~ f#1 g#1 b1@2",
E: "~ c#1 c#1@2 d1@2 c#1 ~ c#1 ~ c#1@2 f#1 g#1 b1@2", F: "c#1@2 c#1@2 d1@2 c#1 ~ c#1@2 c#1@2 c#1 ~ c#1!2",
G: "[c#1 ~ c#1@2 d1@2 c#1 ~ c#1 ~ c#1 ~ c#1 ~ c#1 c#1@2 c#1 c#1@2 d1@2 c#1 ~ c#1 ~ c#1@2 f#1 g#1 b1@2]/2",
H: "c#1 ~ c#1@2 ~@4 c#1 ~ c#1@2 ~@4", I: "c#1 ~ c#1 ~@5 c#1 ~ c#1 ~@5", J: "c#1!3 d1 c#1!12",
K: "c#1!3 d1 c#1!8 c#1@2 c#1!2", L: "c#1!3 d1 c#1@2 c#1!10", M: "c#1!3 d1 c#1!5 ~@2 c#1!2 ~ c#1 ~",
N: "c#1!3 d1 c#1!4 c#1@2 c#1!6", O: "~ c#1!2 d1 c#1!4 c#1@2 c#1!6",
})).s("gm_electric_bass_finger").gain(0.64)
// chords · distortion guitar
const distortion_guitar = note("<~@11 A@2 B C D C B E@2 F G F G F G H G I G J G K@4 L M L M@2 N ~ O>".pickRestart({
A: "[~@2 c#2 ~@3 [e4,g#4,c#5]@6 [f#4,a#4,d#5]@4]/2", B: "[g#4,b4,e5] [a4,c#5,f#5]", C: "[e4,g#4,c#5] [f#4,a#4,d#5]",
D: "[g#4,b4,e5]@8 [c#4,e4,f#4,a4]@2 ~ [c#4,e4,f#4,a4]@2 ~ [c#4,e4,f#4,a4]@2", E: "[[c#4,e4,g4]@7 ~]/2",
F: "~@2 [c#2,g#2,c#3]@2 [d2,a2,d3]@2 [c#2,g#2,c#3]@2 ~@7 [c#2,g#2,c#3]", // C#5 D5 C#5
G: "~ [c#2,g#2,c#3] [c#2,g#2,c#3]@2 [d2,a2,d3]@2 [c#2,g#2,c#3]@2 ~@8", // C#5 D5 C#5
H: "~@2 [c#2,g#2,c#3]@2 [d2,a2,a#2,d3]@2 [c#2,g#2,c#3,d#3]@2 ~@7 [c#2,g#2,c#3]", // C#5 A#maj7 C#sus2 C#5
I: "~@2 [c#2,g#2,c#3]@2 [d2,a2,d3]@2 [c#2,g#2,c#3]@2 ~@5 [c#2,c#3] g#2 [c#2,g#2,c#3]", // C#5 D5 C#5 C# C#5
J: "~@2 [c#2,g#2,c#3]@2 [d2,a2,d3]@2 [c#2,g#2,c#3]@2 ~@6 [c#2,g#2,c#3]!2", // C#5 D5 C#5
K: "[c#2,g#2,c#3] ~ [c#2,g#2,c#3]@2 ~@4 [c#2,g#2,c#3] ~ [c#2,g#2,c#3]@2 ~@4", // C#5
L: "[c#3,g#3,c#4]!3 [d3,a3,d4] [c#3,g#3,c#4]!5 ~@2 [c#3,g#3,c#4] ~@2 [c#3,g#3,c#4] ~", // C#5 D5 C#5
M: "[c#3,g#3,c#4]!3 [d3,a3,d4] [c#3,g#3,c#4]!4 [c#3,g#3,c#4]@2 ~ [c#3,g#3,c#4] ~@2 [c#3,g#3,c#4] ~", // C#5 D5 C#5
N: "[c#3,g#3,c#4]!3 [d3,a3,d4] [c3,c#3,g#3,c#4] [c#3,g#3,c#4]!3 [c#3,g#3,c#4]@2 ~ [c#3,g#3,c#4] ~@2 [c#3,g#3,c#4] ~", // C#5 D5 C#maj7 C#5
O: "~ [c#3,g#3,c#4]!2 [d3,a3,d4] [c#3,g#3,c#4]!4 [c#3,g#3,c#4]@2 ~ [c#3,g#3,c#4] ~@2 [c#3,g#3,c#4] ~", // C#5 D5 C#5
})).s("gm_distortion_guitar").gain(0.24).pan(0)
// chords · distortion guitar
const distortion_guitar_2 = note("<A@2 ~@26 B ~@15>".pickRestart({
A: "[~@6 a3@5 ~ a3@18 ~@2]/2", B: "~@14 [c#3,c#4] ~",
})).s("gm_distortion_guitar").gain(0.24).pan(1)
// other · whistle
const whistle = note("<~@3 A@2 B C ~ D@2 ~@34>".pickRestart({
A: "[~@11 e7@14 ~@7]/2", B: "e8@7 ~@9", C: "~ a7", D: "[~@10 d#7@9 ~@13]/2",
})).s("gm_whistle").gain(0.06)
// other · string ensemble 1
const string_ensemble_1 = note("<~@12 A B@3 A C D@2 E@4 ~@8 F@4 ~@8>".pickRestart({
A: "[e4,g#4,c#5] [f#4,a#4,d#5]", // C#m D#m
B: "[[g#4,b4,e5] [a4,f#5] [e4,g#4] [a#4,d#5] [b4,e5] [c#4,e4,f#4,a4], ~@8 c#5@16 f#4@11 ~@13, ~@16 g#4@3 ~@5]/3", // E D E D#5 E5 F#m7
C: "[g#4,b4,e5] [c#5,f#5], ~@8 a4@5 ~@3", D: "[[c#4,e4,g4]@15 ~]/2",
E: "[c#6,c#7] ~@3 [c#6,c#7] ~@3 [c#6,c#7] ~@3 [c#6,c#7] ~@3", // C#
F: "[c#1,c#2,c#4,c#5] ~ [c#1,c#2,c#4,c#5] ~@5 [c#1,c#2,c#4,c#5] ~ [c#1,c#2,c#4,c#5] ~@5", // C#
})).s("gm_string_ensemble_1").gain(0.24).pan(0.6)
// other · melodic tom
const melodic_tom = note("<~@32 A@2 B C ~@8>".pickRestart({
A: "[~@4 c#4 c#3 ~ c#3 ~@4 c#4 c#3 ~ c#3@2 ~@3 c#4 c#3 ~ c#3 ~@4 c#4 ~@3]/2", B: "~@4 c#4 ~@2 c#3 ~@4 c#4 c#3 ~ c#3",
C: "~@4 c#4 c#3 ~ c#3 ~@4 c#4 c#3 c#4!2",
})).s("gm_melodic_tom").gain(0.72)
// other · melodic tom · soft notes
const melodic_tom_soft = note("<~@33 A@2 ~@9>".pickRestart({
A: "[~@13 c#3 ~ c#3@2 ~@4 [c#3,d#3,e3] ~@10]/2", // C#m
})).s("gm_melodic_tom").gain(0.48)
// drums · kick
const kick = s("bd").struct("<~@8 A ~ A ~ B C B D B E B F G@3 F G@2 H F B@3 F I@4 J@6 ~ K>".pickRestart({
A: "~ x ~@2", B: "x ~@6 x!2 ~@7", C: "x ~@6 x!2 ~@4 x ~@2", D: "x ~@6 x ~@3 x ~@4", E: "x ~@7 x ~@6 x",
F: "x ~@7 x ~@2 x ~@4", G: "x ~@6 x ~@2 x ~@5", H: "x ~@6 x ~@2 x ~@2 x ~@2", I: "x!2 ~@2 x!2 ~@2",
J: "x ~ x ~@3 x ~ x ~@2 x ~@2 x ~", K: "~@2 x ~@3 x ~ x ~@2 x ~@2 x ~",
})).gain(0.8)
// drums · snare
const snare = s("sd").struct("<~@11 A B@3 C B@3 D B@3 E B@3 F B@3 E ~@4 B@3 G B@2 ~ H>".pickRestart({
A: "~@12 x!3 ~", B: "~ x ~ x", C: "~@4 x ~@3 x!2 ~@2 x ~ x!2", D: "~@2 x ~ x ~@4 x ~@2 x ~ x!2",
E: "~@4 x ~@4 x ~@2 x ~ x!2", F: "~@4 x ~@4 x ~@2 x!2 ~@2", G: "~@4 x ~@7 x!2 ~@2", H: "~@4 x ~@5 x ~@2 x ~@2",
})).gain(0.8)
// drums · hihat
const hihat = s("hh").struct("<~@12 A@4 B A@3 C D E F G H I J K L M N ~@12>".pickRestart({
A: "x!8", B: "~ x!7", C: "x!4 ~ x!4 ~ x!2 ~@2 x!2", D: "x ~ x!2 ~ x!2 ~ x ~ x!2 ~ x!3",
E: "x ~ x ~@2 x!4 ~ x ~@2 x!2 ~", F: "x ~ x ~@2 x!2 ~ x ~ x ~@2 x!3", G: "x!3 ~@3 x ~ x!3 ~@2 x!2 ~",
H: "x!3 ~@3 x!6 ~ x!3", I: "x!4 ~@2 x!3 ~ x!2 ~@2 x!2", J: "x ~ x ~@3 x!3 ~ x ~@2 x!3", K: "x!3 ~@2 x!7 ~@2 x!2",
L: "x!3 ~@3 x ~ x!4 ~@2 x!2", M: "x ~ x!2 ~ x!2 ~ x ~ x ~@2 x!3", N: "x ~ x!2 ~ x!7 ~ x!2 ~",
})).gain(0.56)
// drums · hihat · soft notes
const hihat_soft = s("hh").struct("<~@19 A B C D E F G H I J K L M ~@12>".pickRestart({
A: "~@3 x", B: "~@9 x ~@3 x ~@2", C: "~ x ~@5 x ~ x ~@6", D: "~ x ~ x ~@5 x ~ x ~@3 x",
E: "~ x ~ x ~@3 x ~ x ~ x ~@4", F: "~@3 x ~ x ~ x ~@3 x ~@3 x", G: "~@3 x ~ x ~@10", H: "~@5 x ~@3 x ~@3 x ~@2",
I: "~ x ~ x ~ x ~@3 x ~ x ~@4", J: "~@3 x ~@9 x ~@2", K: "~@3 x ~ x ~ x ~@5 x ~@2", L: "~ x ~@5 x ~ x ~ x ~@4",
M: "~ x ~@13 x",
})).gain(0.32)
// drums · open hat
const open_hat = s("oh").struct("<~@20 [~ x ~ x]!12 ~@6 [~@9 x ~@6] ~@5>").gain(0.72)
// drums · crash
const crash = s("cr").struct("<~@8 A ~ A ~@5 B ~@3 B ~@3 B ~@7 C@4 D E@5 ~ E>".pickRestart({
A: "~ x ~@2", B: "x", C: "x!2 ~@2 x!2 ~@2", D: "x ~@7 x ~@2 x ~@2 x ~", E: "~@8 x ~@2 x ~@2 x ~",
})).gain(0.72)
// drums · ride
const ride = s("rd").struct("<~@20 x ~@15 [~ x!3 ~@4] [x!4 ~@4]!5 ~ [~ x!3 ~@4]>").gain(0.72)
// drums · tambourine
const tambourine = s("tb").struct("<~@8 [~ x ~ x]!12 ~@24>").gain(0.72)
// drums · cowbell
const cowbell = s("cb").struct("<~@8 [x!2 ~ x!2 ~@3] ~ [x!2 ~ x!2 ~@3] ~@33>").gain(0.64)
// drums · shaker
const shaker = s("sh").struct("<~@8 A B C D E F G E G H F G ~@24>".pickRestart({
A: "x ~ x!2 ~ x!5 ~ x ~ x ~ x", B: "x!4 ~ x!4 ~ x!2 ~@3 x", C: "x!3 ~@2 x!2 ~ x ~ x!2 ~ x!3", D: "x!4 ~ x!3 ~@8",
E: "x!4 ~ x!7 ~@2 x!2", F: "x!4 ~ x ~ x!5 ~ x!3", G: "x!4 ~ x!7 ~ x!3", H: "x!4 ~ x!7 ~ x ~ x",
})).gain(0.56)
// drums · shaker · soft notes
const shaker_soft = s("sh").struct("<~@8 A B C ~ D E ~ D ~ F E ~@25>".pickRestart({
A: "~ x ~@8 x ~@3 x ~", B: "~@9 x ~@3 x!2 ~", C: "~@3 x ~@3 x ~ x ~@6", D: "~@13 x ~@2", E: "~@3 x ~@4", F: "~@7 x",
})).gain(0.32)
stack(
bass, bass_soft, bass_2, bass_soft_2, bass_3, distortion_guitar, distortion_guitar_2, whistle, string_ensemble_1,
melodic_tom, melodic_tom_soft, kick, snare, hihat, hihat_soft, open_hat, crash, ride, tambourine, cowbell, shaker,
shaker_soft
)
More by White Zombie
Not in the database
That song isn't here.
Nothing in the database matches this link. It may have been renamed, or the address was mistyped. The closest songs to :
Real transcriptions · Editable patterns · Instrumental
Type a song.
Get Strudel code.
Chords, structure, melody, bass and drums compiled from open transcriptions into Strudel live-coding patterns. Play it here, scrub through the bars, then open it in strudel.cc and start hacking.
Smells Like Teen SpiritNirvana
The JokerSteve Miller Band · 1973
Love Me DoThe Beatles · 1964
I Don't MindJames Brown · 1961
- Real transcriptionsMcGill chord charts, Lakh MIDI and quality-filtered PDMX scores. The library includes alternate transcriptions of some songs.
- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.