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// Just Kickin' It — Xscape
// 81 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Tempo changes preserved in elapsed time; displayed bars use the dominant tempo.
// note: pitch bends are ignored
// note: Full arrangement: all 70 bars on a 16-step grid, each part at one level. Source detail keeps the original performance.
setcpm(81/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · synth bass 2
const bass = note(`<
~ A B C D E B C D E F B C D E B C D E B C D E B C D E F B C D E B C D E B C D E B C D E B C D E B C D E F ~@8 B C D E
B C D G ~
>`.pickRestart({
A: "~@5 f#2@3", B: "f#1@5 ~ e1 ~ e1 f#1 ~@4 f#1 e1", C: "a1 ~@2 g#1 ~@2 g#1 e1 g#1 ~@2 f#1 ~@2 f#1 e1",
D: "f#1@6 e1 ~ e1 f#1 ~@4 f#1 e1", E: "a1 b1 a1 ~ g#1 ~@3 g#1 ~@2 e1 ~@2 e1 f#1", F: "f#1 ~ f#1 ~ f#1 ~ f#1 ~",
G: "a1 b1 a1 ~ g#1 ~@3 g#1 ~@2 e1 ~@2 f#1@2",
})).s("gm_synth_bass_2").gain(0.4)
// chords · epiano1
const epiano1 = note(`<
~@2 A@2 B@2 A@2 B@2 C D E D E D E D E A@2 B@2 A@2 B@2 C D E D E D E D E A@2 B@2 A@2 B@2 A@2 B@2 A@2 B@2 C ~@8 A@2 B@2
A@2 B@2 ~
>`.pickRestart({
A: "[[f#3,a3,c#4,e4]@12 [g#3,b3,d#4,f#4]@3 [f#3,a3,c#4,e4]@17]/2", // F#m7 G#m7 F#m7
B: "[[f#3,a3,c#4,e4]@12 [g#3,b3,d#4,f#4]@3 [f#3,a3,c#4,e4]@16 ~]/2", // F#m7 G#m7 F#m7
C: "~@2 [f#3,a3,c#4,e4] ~@3 [f#3,a3,c#4,e4] ~@3 [f#3,a3,c#4,e4] ~@3 [f#3,a3,c#4,e4] ~", // F#m7
D: "~@2 [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~ [f#3,a3,c#4,e4] ~", // F#m7
E: "~@2 [g#3,b3,c#4,e4] ~ [g#3,b3,c#4,e4] ~ [g#3,b3,c#4,e4] ~ [g#3,b3,c#4,e4] ~ [g#3,b3,c#4,e4] ~ [g#3,b3,d#4,f#4] ~ [g#3,b3,d#4,f#4] ~", // C#m7 G#m7
})).s("gm_epiano1").gain(0.34).pan(0.4)
// other · epiano2
const epiano2 = note("<A B C D E F G H I J ~@60>".pickRestart({
A: "~@13 [b3,b4] ~ [a3,a4]", B: "[g#3,g#4] [a3,a4] [g#3,g#4] [f#3,f#4] ~ [g#3,g#4] [f#3,f#4] [e3,e4] [f#3,f#4]@4 ~@4",
C: "~@2 [f#4,g#4] ~ g#4@2 e4 ~ e4@3 f#4 ~@4, ~@4 f#4 ~@11", D: "~@4 [e4,f#4] ~ b4 ~ c#5@2 g#4 b4 ~@4, ~@2 g#4 ~@5",
E: "~ e5 d#5 c#5 b4 c#5 ~ g#4 ~@5 b4 a4 g#4", F: "f#4 g#4 e4 ~@4 f#4 e4 f#4 e4 ~ f#4@2 c#4 ~",
G: "~@4 g4 [g#4,b4] ~ g4 [g#4,b4]!2 ~ e4 [g4,g#4,b4] ~ [g#4,b4] ~", // G#m G G#m
H: "~@3 c#5 [e5,f#5] ~@2 g#5 ~ g#5 f#5 e5 f#5 c#5 e5 ~, ~@4 g#5@3 ~@9", // Esus2
I: "~@4 [f#5,g#5,b5] ~@3 [b5,c#6] [g#5,b5] [f#5,g#5] [e5,f#5] [c#5,e5,f#5] [c#5,e5] [b4,c#5] [g#3,g#4,b4], ~@4 c#6@3 ~@9", // G#m7 Bsus2 G#m F#sus2 Esus2 F#7 C#m Bsus2 …
J: "b3 c#4 e4 g#3 f#4@2 c#4 e4@3 f#4 ~@5, ~@4 e4 ~@11",
})).s("gm_epiano2").gain(0.36)
// other · bandoneon
const bandoneon = note(`<
~@2 A@2 B C A@2 B D@2 ~@8 A@2 B C A@2 B D@2 ~@8 A@2 B C A@2 B C A@2 B C A@2 B D@2 ~@8 A@2 B C A@2 B E@2
>`.pickRestart({
A: "[b5@15 f#5@7 e5@10]/2", B: "~ b4 c#5 e5 f#5@3 b4 c#5 e5 f#5@6", C: "~ b4 c#5 e5 f#5@3 e5@9",
D: "[~ b4 c#5 e5 f#5@3 e5@25]/2", E: "[~ b4 c#5 e5 f#5@3 e5@22 ~@3]/2",
})).s("gm_bandoneon").gain(0.27).pan(0.6)
// other · flute
const flute = note(`<
~@2 A@2 B C A@2 D E ~@9 A@2 F G H@2 I@2 ~@9 A@2 F G H@2 I@2 A@2 F G H@2 I@2 ~@9 A@2 F G H@2 I@2 ~
>`.pickRestart({
A: "[~@8 f#6 e6 ~ d#6 ~ c#6 ~ b5@8 g#5 b5 ~ b5 ~ b5@2 c#6 ~]/2",
B: "~ e5 d#5 c#5 b4 c#5 ~ [g#4,f#5] g#5 b5 ~ b5 ~ [b4,c#6] a4 g#4", // G#7 Bsus2
C: "f#4 g#4 e4 c#5 e5 f#5 ~ f#4 e4 f#4 e4 ~ f#4@2 c#4 ~", D: "~@7 f#5 g#5 b5 ~ b5 ~ c#6 ~@2",
E: "~@3 c#5 e5 f#5 ~@10", F: "~@3 c#5 e5 c#5 ~ f#5 ~ g#5 ~ b5 ~ c#6 ~@2", G: "~@3 c#5 e5 f#5 ~ c#5@8 ~",
H: "[~@8 f#6 e6 ~ d#6 ~ c#6 ~ b5@4 ~ b5@3 ~ b5 c#6 g#5@4 ~@2]/2", I: "[~@3 c#5 e5 c#5 ~ f#5 ~ g#5 ~ c#5@7 ~@14]/2",
})).s("gm_flute").gain(0.25).pan(0.6)
// drums · kick
const kick = s("bd").struct(`<
~@2 A B A B A B A B C A B A B A B A B A B A B A B A B C A B A B A B A B A B A B A B A B A B A B A B A B C A B A B A B
A B A B A B A B A B ~
>`.pickRestart({
A: "x ~@5 x ~@3 x ~@2 x ~@2", B: "x ~@2 x ~@4", C: "x!4",
})).gain(0.5)
// drums · rim
const rim = s("rim").struct(`<
~@2 A B ~ C A B ~ C ~ D@8 A B ~ C A B ~ C ~ D@8 A B ~ C A B ~ C A B ~ C A B ~ C ~ A B ~ E F G ~ H A B ~ C A B ~ C ~
>`.pickRestart({
A: "~@2 x!6 ~@8", B: "~@10 x!2 ~ x ~@2", C: "~@10 x!2 ~@4", D: "~@15 x", E: "~@6 x ~@2 x ~@6", F: "~@2 x!8 ~@6",
G: "~@7 x ~@3 x!2 ~@2 x", H: "~@7 x ~@8",
})).gain(0.45)
// drums · snare
const snare = s("sd").struct("<~@2 A@8 ~ A@16 ~ A@24 ~ A@7 B A@8 ~>".pickRestart({
A: "~ x ~ x", B: "~ x ~@2",
})).gain(0.45)
// drums · clap
const clap = s("cp").struct("<~@2 A@8 ~ A@16 ~ A@24 ~ A@7 B A@8 ~>".pickRestart({
A: "~ x ~ x", B: "~ x ~@2",
})).gain(0.4)
// drums · hihat
const hihat = s("hh").struct(`<
~@2 A B A B A B A B ~ A B A B A B A B A B A B A B A B ~ A B A B A B A B A B A B A B A B A B A B A B A B ~ A B A B A B
A C A B A B A B A B ~
>`.pickRestart({
A: "~ x!7", B: "x!8", C: "x!5 ~@3",
})).gain(0.3)
// drums · open hat
const open_hat = s("oh").struct(`<
~@2 A ~ A ~ A ~ A ~ B A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ B A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ B A ~ A ~ A ~
A ~ A ~ A ~ A ~ A ~@2
>`.pickRestart({
A: "x", B: "x!4",
})).gain(0.45)
// drums · cowbell
const cowbell = s("cb").struct(`<
~@2 A ~ A ~ A ~ A ~@2 B ~ B ~ B ~ B ~ A ~ A ~ A ~ A ~@2 B ~ B ~ B ~ B ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@2 A ~ A ~ A ~
A ~ A ~ A ~ A ~ A ~@2
>`.pickRestart({
A: "~@11 x ~@3 x", B: "~@7 x ~@3 x ~@4",
})).gain(0.5)
stack(bass, epiano1, epiano2, bandoneon, flute, kick, rim, snare, clap, hihat, open_hat, cowbell)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.