Strudelify

Dam That River

Alice in Chains

KeyC♯ minorTempo126 bpm
0:00/0:00
// Dam That River — Alice in Chains
// 126 bpm, 6/4, key C# minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: metre changes (6/4 at bar 1, 4/4 at bar 9, 6/4 at bar 17, 4/4 at bar 25, ...) are rendered on a constant 6/4 grid of one bar per cycle
// note: duplicate parts dropped: ch 3 "Cantrell - Rhythm 2" distortion guitar (copy of ch 2 "Cantrell - Rhythm 1" distortion guitar)
// note: Full arrangement: all 66 bars on a 24-step grid, each part at one level. Source detail keeps the original performance.
setcpm(126/6)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// chords · distortion guitar · "Cantrell - Rhythm 1"
const distortion_guitar = note(`<
  ~ A B A B A B A B C D C D C D C D A B A B A B A B C D C D C D C D A B A B A B A B E F G H@3 I@2 J@2 K@6 L@8 M
>`.pickRestart({
  A: "[e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] [c#2,g#2]", // E5 F5 F#5 C#5 F#5 G5 G#5 G5 …
  B: "[e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] ~", // E5 F5 F#5 C#5 F#5 G5 G#5 G5 …
  C: "[e3,b3] [f3,c4] [e3,b3]@3 b2 c#3 e3@2 c#3 f#3 g#3", D: "f#3 e3 c#3@2 [e3,b3] [f3,c4] [e3,b3]@2 c#3!2 b2 ~",
  E: "[g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2]@2 [e2,b2]!7", // G#5 G5 F#5 E5
  F: "[c#3,g#3] [g2,d3] [e2,b2] [g2,d3] [e2,b2] [c#2,g#2]!2 [c#2,g#2]@3 [c#2,g#2]@2", // C#5 G5 E5 G5 E5 C#5
  G: "[c#2,g#2]@2 [c#2,g#2]@2 [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2]@2 [e2,b2]!3", // C#5 G#5 G5 F#5 E5
  H: "[[e2,b2]!4 [c#3,g#3] [g2,d3] [e2,b2] [g2,d3] [e2,b2] [c#2,g#2]!2 [c#2,g#2]@3 [c#2,g#2]@2 [c#2,g#2]@2 [c#2,g#2]@2 [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2]@2 [e2,b2]!11]/3", // E5 C#5 G5 E5 G5 E5 C#5 G#5 …
  I: "[[c#3,g#3] [g2,d3] [e2,b2] [g2,d3] [e2,b2] [c#2,g#2]!2 [c#2,g#2]@4 [c#2,g#2]@5 [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2]@2 [e2,b2]!3]/2", // C#5 G5 E5 G5 E5 C#5 G#5 G5 …
  J: "[[e2,b2]!8 [e3,b3] [f3,c4] [e3,b3]@3 b2 c#3 e3@2 c#3 f#3 g#3 f#3 e3 c#3@2]/2", // E5 F5 E5
  K: "[[e3,b3] [f3,c4] [e3,b3]@2 c#3!2 b2 ~ [e3,b3] [f3,c4] [e3,b3]@3 b2 c#3 e3@2 c#3 f#3 g#3 f#3 e3 c#3@2]/2", // E5 F5 E5 F5 E5
  L: "[[e3,b3] [f3,c4] [e3,b3]@2 c#3!2 b2 ~ [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] [c#2,g#2] [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] ~ [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] [c#2,g#2] [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] ~ [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] [c#2,g#2] [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] ~ [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]@2 [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] [c#2,g#2] [e2,b2] [f2,c3] [f#2,c#3] [c#2,g#2]]/8", // E5 F5 E5 F5 F#5 C#5 F#5 G5 …
  M: "~ [f#2,c#3] [g2,d3] [g#2,d#3] [g2,d3] [f#2,c#3] [e2,b2] ~@5", // F#5 G5 G#5 G5 F#5 E5
})).s("gm_distortion_guitar").gain(0.35)

// other · distortion guitar · "Cantrell - Lead"
const distortion_guitar_2 = note("<~@5 A B A B ~@32 C@3 D E F G H@2 ~@11 I@5>".pickRestart({
  A: "e3 f#3 e3 b3@2 e3 g#3@2 e3 f#3@2 c#3", B: "e3 f#3 e3 b3@2 e3 g#3@2 f#3 e3 c#3 ~",
  C: "[f#3@2 g3@2 g#3@2 [b3,d#4]@4 b3@2 b3 c#4 b3@4 b3@2 c#4@2 d#4@4 e4@4 f#4@4 g#4@4 c#5@6 c#5@8 c#5@8 ~@2 [g#4,b4]@6 [g#4,b4]@2 [f#4,a#4]@2]/3", // B G#m F#
  D: "c#4 [e4,g#4]@2 [c#3,f#3] [e4,g#4] [f4,a4] c#4 b3 g3 f#3 e3 f#3", E: "g#3@13 ~ g#3@7 ~ f#3@2",
  F: "f#3@2 g#3@2 f#3@2 e3@4 f#3@2 f#3@2 g#3@2 f#3@2 c#3@5 ~",
  G: "c#4@11 ~ b2@2 [c#4,e4]@2 ~@2 [b2,b3]@2 [c#3,c#4]@2 [c#3,c#4]@2", // C#m B C#
  H: "[[c#3,c#4]@2 [c#3,c#4]@2 [b2,b3]@2 g#2@2 [d#3,b3]@2 d#4@2 c#4@2 d#4@6 d#4@7 ~ c#4@4 b3 c#4 b3@2 g3@2 f#3@2 ~@8]/2", // C# B G#m
  I: "[~@8 e3 f#3 e3 b3@2 e3 g#3@2 e3 f#3@2 c#3 e3 f#3 e3 b3@2 e3 g#3@2 f#3 e3 c#3 ~ e3 f#3 e3 b3@2 e3 g#3@2 e3 f#3@2 c#3 e3 f#3 e3 b3@2 e3 g#3@2 f#3 e3 c#3 ~@5]/5",
})).s("gm_distortion_guitar").gain(0.48)

// bass · electric bass pick · "Starr - Bass"
const bass = note(`<
  ~ A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B A B C D E F@3 G@2 H@8 I@8 J
>`.pickRestart({
  A: "e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1", B: "e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~", C: "g#1 g1 f#1 e1@2 e1!7",
  D: "c#2 g1 e1 g1 e1 c#1!2 c#1@3 c#1@2", E: "c#1@2 c#1@2 g#1 g1 f#1 e1@2 e1!3",
  F: "[e1!4 c#2 g1 e1 g1 e1 c#1!2 c#1@3 c#1@2 c#1@2 c#1@2 g#1 g1 f#1 e1@2 e1!11]/3",
  G: "[c#2 g1 e1 g1 e1 c#1!2 c#1@4 c#1@5 g#1 g1 f#1 e1@2 e1!3]/2",
  H: "[e1!9 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1]/8",
  I: "[~ f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 ~ e1 f1 f#1 c#1@2 f#1 g1 g#1 g1 f#1 e1 c#1 e1 f1 f#1 c#1]/8",
  J: "~ f#1 g1 g#1 g1 f#1 e1 ~@5",
})).s("gm_electric_bass_pick").gain(0.52)

// drums · kick
const kick = s("bd").struct(`<
  ~ A B A B A B A B C D C E C D C F A B A B A B A B C D C G C D C F A B A B A B A H I J K L M N O P Q R S R T R S R U V
  S V S V S V W
>`.pickRestart({
  A: "x!2 ~ x ~ x ~ x!3 ~ x", B: "x!2 ~ x ~ x ~ x!3 ~@2", C: "x!2 ~ x ~ x ~ x ~ x ~ x", D: "~ x ~ x ~ x ~ x!3 ~@2",
  E: "~@2 x ~@3 x ~@3 x ~@3 x ~@3 x ~@2 x ~@2", F: "~ x ~ x ~ x ~ x!4 ~",
  G: "~@2 x ~@3 x ~@3 x ~@3 x ~ x ~ x ~@2 x ~@2", H: "x!2 ~ x ~ x ~ x!5", I: "x!4 ~ x ~@2 x!2 ~@2",
  J: "x!2 ~@2 x!2 ~ x ~ x ~@2", K: "x!2 ~ x!5 ~ x ~@2", L: "x!2 ~@2 x!2 ~@2 x!2 ~ x", M: "~ x ~ x ~ x ~ x ~@3 x",
  N: "~ x ~@2 x!2 ~@2 x!2 ~@2", O: "x!2 ~ x ~@3 x ~@4", P: "~@5 x!3 ~ x ~@2", Q: "x!2 ~@5 x!3 ~ x",
  R: "~ x ~ x ~ x ~ x ~ x ~ x", S: "~ x ~ x!3 ~@2 x!2 ~ x", T: "~@2 x ~@3 x ~ x ~ x ~@2 x ~@2 x ~ x ~@3 x ~",
  U: "~ x ~ x!4 ~ x!2 ~ x", V: "~ x ~ x!3 ~ x!3 ~ x", W: "~ x ~ x!3 ~@6",
})).gain(0.47)

// drums · snare
const snare = s("sd").struct("<A B@39 C D B E B F B G H I B@15 J>".pickRestart({
  A: "~@5 x", B: "~ x ~ x ~ x", C: "~@2 x ~@3 x ~@2 x!3", D: "x!3 ~@3 x ~@3 x ~", E: "~@2 x ~ x!3 ~@3 x ~",
  F: "~@2 x ~@3 x ~ x!2 ~@2", G: "~ x!2 ~@3", H: "~@2 x ~@2 x", I: "~ x!3 ~ x", J: "~ x ~ x ~@2",
})).gain(0.47)

// drums · low tom
const low_tom = s("lt").struct("<~@45 [~@5 x] ~ [~@5 x!2 ~@2 x!3] [~ x!3 ~@8] ~@17>").gain(0.47)

// drums · hihat
const hihat = s("hh").struct("<A ~@3 A ~@3 A ~@11 A ~@3 A ~@11 A ~@3 B C ~@19 D ~@4>".pickRestart({
  A: "~@5 x", B: "~@9 x!3", C: "x!3 ~@9", D: "~ x",
})).gain(0.35)

// drums · mid tom
const mid_tom = s("mt").struct("<~@45 [~@5 x] ~ [~@5 x!2 ~@2 x!2 ~] [~ x!3 ~@8] [~@5 x ~@6] ~@16>").gain(0.47)

// drums · open hat
const open_hat = s("oh").struct("<A ~@3 B ~@3 B C@7 D ~@3 B ~@3 B C@7 D ~@3 B ~@12 E C@7 F ~@3 G ~@4>".pickRestart({
  A: "~@19 x ~@4", B: "~@3 x", C: "x!6", D: "x!5 ~", E: "~@4 x!2", F: "x!3 ~@3", G: "~@5 x ~@6",
})).gain(0.35)

// drums · crash
const crash = s("cr").struct(`<
  ~ A ~ A ~ A ~ A ~ A ~@3 A ~@2 B A ~ A ~ A ~ A ~ A ~@3 A ~@2 B A ~ A ~ A ~ A ~ C D@2 E F ~ G H I ~@3 J ~@3 K ~ J ~ J ~
  J ~ L
>`.pickRestart({
  A: "x", B: "~@5 x", C: "~ x ~@2", D: "~@7 x ~@4", E: "~@11 x", F: "~@3 x ~@7 x", G: "~@7 x ~@3 x", H: "~@5 x!3 ~@4",
  I: "~@7 x!2 ~@3", J: "~@2 x", K: "~@3 x!2 ~", L: "~ x",
})).gain(0.47)

// drums · ride bell
const ride_bell = s("rd").struct(`<
  ~ A@3 B A@3 B ~@8 A@3 B A@3 B ~@8 A@3 B A@3 B C D@2 E F G H I J ~@7 K A@3 L A@3 M
>`.pickRestart({
  A: "x!6", B: "x!5 ~", C: "~@6 x!6", D: "x!7 ~@3 x!2", E: "x!11 ~", F: "~@2 x ~@3 x!4 ~@2", G: "~@2 x!10",
  H: "x!5 ~@7", I: "~@10 x!2", J: "x!4 ~ x ~@6", K: "~@4 x!2", L: "x!3 ~ x!2", M: "x!3 ~@3",
})).gain(0.35)

stack(distortion_guitar, distortion_guitar_2, bass, kick, snare, low_tom, hihat, mid_tom, open_hat, crash, ride_bell)

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