0:00/0:00
// No Excuses — Alice in Chains
// 120 bpm, 4/4, key B major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 128 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(120/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// chords · acoustic guitar steel · "Stell Guitar- Scot Olson"
const acoustic_guitar_steel = note(`<
A@34 B@2 C@2 D@2 E@2 F@2 G@2 H@2 I@2 J@2 A@26 ~@2 B@2 C@2 D@2 E@2 A@12 B@2 C@2 D@2 E@2 A@10 K@2 ~@8
>`.pickRestart({
A: "[[a2,e3,a3,b3,c#4] [b2,f#3,b3,d#4] [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!3 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!2 [a2,e3,a3,b3,c#4]!3]/2", // A B A
B: "[[g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]!3 [a2,e3,a3,b3,c#4]@2 [a2,e3,a3,b3,c#4]!3 [a2,e3,a3,b3,c#4]@2 [a2,e3,a3,b3,c#4]!2]/2", // G A
C: "[[b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!3 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!4 [a2,e3,a3,b3,c#4]!3]/2", // B A
D: "[[g2,d3,g3,b3]@2 [g2,d3,g3,b3]@2 [g2,d3,g3,b3]!3 [a2,e3,a3,b3,c#4]@2 [a2,e3,a3,b3,c#4] [a2,e3,a3,b3,c#4]@2 [a2,e3,a3,b3,c#4]!4]/2", // G A
E: "[[e2,b2,e3,g#3,b3]@2 [e2,b2,e3,g#3,b3]@2 [e2,b2,e3,g#3,b3] [e2,b2,e3,g#3,b3]@2 [e2,b2,e3,g#3,b3]@2 [e2,b2,e3,g#3,b3]@2 [e2,b2,e3,g#3,b3]!2 [a2,e3,a3,b3,c#4]!3]/2", // E A
F: "[[g2,d3,g3] ~@7, c#3@31 ~]/2", // G5
G: "[[g2,d3,g3]@2 [g2,d3,g3]@2 [g2,d3,g3]!3 [a2,e3,a3,b3]@2 [a2,e3,a3,b3]!3 [a2,e3,a3,b3]@2 [a2,e3,a3,b3]!2]/2", // G5 Asus2
H: "[[b2,f#3,b3]@2 [b2,f#3,b3]@2 [b2,f#3,b3]!3 [b2,f#3,b3]@2 [b2,f#3,b3]!4 [a2,e3,a3,b3]!3]/2", // B5 Asus2
I: "[[g2,d3,g3]@2 [g2,d3,g3]@2 [g2,d3,g3]!3 [a2,e3,a3]@2 [a2,e3,a3,b3] [a2,e3,a3,b3]@2 [a2,e3,a3,b3]!4]/2", // G5 A5 Asus2
J: "[[e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3] [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]@2 [e2,b2,e3,g#3]!2 [a2,e3,a3,b3]!3]/2", // E Asus2
K: "[[a2,e3,a3,b3,c#4] [b2,f#3,b3,d#4] [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!3 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]@2 ~@5]/2", // A B
})).s("gm_acoustic_guitar_steel").gain(0.5)
// chords · acoustic guitar steel · "Stell Guitar- Scot Olson" · soft notes
const acoustic_guitar_steel_2 = note("<~@119 A B@8>".pickRestart({
A: "~@3 [b2,f#3,b3,d#4]!2 [a2,e3,a3,b3,c#4]!3", // B A
B: "[[a2,e3,a3,b3,c#4] [b2,f#3,b3,d#4] [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!3 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]@2 [b2,f#3,b3,d#4]!2 [a2,e3,a3,b3,c#4]!3]/2", // A B A
})).s("gm_acoustic_guitar_steel").gain(0.2)
// bass · acoustic bass · "Acoustic Bass- Mike Inez"
const bass = note(`<
~@6 A@2 B@6 C@2 B@6 C@2 B@6 C@2 B@2 D@2 E@2 F@2 G@2 ~@2 D@2 H@2 I@2 J@2 A@2 ~@4 B@2 C@2 B@4 C@2 B@4 C@2 B@4 ~@2 D@2
E@2 F@2 G@2 A@2 B@4 A@2 B@4 D@2 E@2 F@2 G@2 B@2 C@2 B@6 K@2 ~@8
>`.pickRestart({
A: "[a1 b1 b1@5 c#3@2 b2@2 f#2@2 e2@2 f#2]/2", B: "[b1@2 b1@5 c#3@2 b2@2 f#2@2 e2!2 f#2]/2",
C: "[b1@2 b1@5 c#3@2 b2@2 f#2@2 e2@2 f#2]/2", D: "[g1@2 g1@2 g1 f#1 e1 a1@2 a1!2 e1 g1 e1 a1 e1]/2",
E: "[b1@2 b1@2 b1 e1 a1 b1@2 b1!4 a1!2 e1]/2",
F: "[g1@4 g1@4 g1@2 e1@2 g1@2 a1@4 a1@2 c#2@3 c#2 d2@2 ~@2 e2@2 d#2 e2]/2", G: "[e1@5 e2@2 e2@2 e2@3 e2 a1!3]/2",
H: "[b1@2 b1@2 b1!2 a1 b1@2 b1!4 a1!2 e1]/2",
I: "[g1@4 g1@4 g1@2 f#1@2 e1@2 a1@4 a1@2 c#2@3 c#2 d2@2 d2@2 d#2@2 d#2 e2]/2",
J: "[e1@2 e1@2 e1!3 e1@4 e1 g#1 a1!3]/2", K: "[b1@2 b1@5 c#3@2 b2@2 ~@5]/2",
})).s("gm_acoustic_bass").gain(0.5)
// bass · acoustic bass · "Acoustic Bass- Mike Inez" · soft notes
const bass_soft = note("<~@119 A B@6 C@2>".pickRestart({
A: "~@3 f#2@2 e2@2 f#2", B: "[b1@2 b1@5 c#3@2 b2@2 f#2@2 e2!2 f#2]/2", C: "[b1@2 b1@5 c#3@2 b2@2 f#2@2 e2@2 f#2]/2",
})).s("gm_acoustic_bass").gain(0.2)
// drums · kick
const kick = s("bd").struct(`<
~@12 A B A B A B A B A B A B A B A B A B A B A B C@3 D C@3 D ~@2 C@3 D C@3 D A B ~@4 A B A B A B A B A B A B A B A B A
B A B ~@2 C@3 D C@3 D A B A B A B A B A B A B C@3 D C@3 D A B A B A B A B A B A E ~@8
>`.pickRestart({
A: "x!2", B: "~ x ~@2 x!2 ~@2", C: "x ~@3 x!2 ~@2", D: "x", E: "~ x ~@6",
})).gain(0.8)
// drums · kick · soft notes
const kick_soft = s("bd").struct("<~@119 A B C B C B C B C>".pickRestart({
A: "~@4 x!2 ~@2", B: "x!2", C: "~ x ~@2 x!2 ~@2",
})).gain(0.32)
// drums · snare
const snare = s("sd").struct(`<
~@12 A@25 B A@3 B ~@2 A@3 B A@3 B A@2 ~@4 A@20 ~@2 A@3 B A@3 B A@15 B A@3 B A@11 ~@9
>`.pickRestart({
A: "~ x ~ x", B: "~@4 x ~@3 x!5 ~ x ~",
})).gain(0.8)
// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@119 [~ x ~ x]!9>").gain(0.32)
// drums · low tom
const low_tom = s("lt").struct("<~@78 [~ x ~ x ~ x ~ x]!2 ~@48>").gain(0.64)
// drums · mid tom
const mid_tom = s("mt").struct(`<
~@12 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~@9 A ~@9 A ~@5 A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ A ~ B@2 ~@8 A ~ A ~
A ~ A ~ A ~ A ~@9 A ~ A ~ A ~ A ~ A ~ A ~@9
>`.pickRestart({
A: "~@7 x", B: "x!4",
})).gain(0.8)
// drums · mid tom · soft notes
const mid_tom_soft = s("mt").struct("<~@120 A ~ A ~ A ~ A ~>".pickRestart({
A: "~@7 x",
})).gain(0.32)
// drums · open hat
const open_hat = s("oh").struct(`<
~@12 A B A B A B A B A B A B A B A B A B A B A B C@3 D C@3 E A B C@3 D C@3 E A B ~@4 A B A B A B A B A B A B A B A B A
B A B ~@2 C@3 D C@3 E A B A B A B A B A B A B C@3 D C@3 E A B A B A B A B A B A F ~@8
>`.pickRestart({
A: "x ~ x ~ x ~ x!3 ~ x ~ x ~@3", B: "~@2 x ~ x ~ x ~ x!3 ~ x ~ x ~", C: "x!8", D: "x!4 ~@4", E: "x!2 ~@6",
F: "~ x ~@6",
})).gain(0.8)
// drums · open hat · soft notes
const open_hat_soft = s("oh").struct("<~@119 A B C B C B C B C>".pickRestart({
A: "~@4 x ~ x ~ x!3 ~ x ~ x ~", B: "x ~ x ~ x ~ x!3 ~ x ~ x ~@3", C: "~@2 x ~ x ~ x ~ x!3 ~ x ~ x ~",
})).gain(0.32)
// drums · crash
const crash = s("cr").struct("<~@36 A ~@3 A B ~@4 A ~@3 A B ~@27 C ~@2 A ~@3 A B ~@14 A ~@3 A B ~@20>".pickRestart({
A: "x", B: "~ x ~@2", C: "~@3 x",
})).gain(0.8)
// drums · high tom
const high_tom = s("ht").struct("<~@79 [~@7 x] ~@48>").gain(0.64)
// drums · ride bell
const ride_bell = s("rd").struct("<~@78 [x!8] [x ~ x ~ x ~ x ~ x ~ x ~@2 x ~@2] ~@48>").gain(0.64)
stack(
acoustic_guitar_steel, acoustic_guitar_steel_2, bass, bass_soft, kick, kick_soft, snare, snare_soft, low_tom, mid_tom,
mid_tom_soft, open_hat, open_hat_soft, crash, high_tom, ride_bell
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
- Instrumental by designDetected vocal parts are removed. Guitar riffs, harmonica and other instrumental leads stay.