0:00/0:00
// 38 Years Old — The Tragically Hip
// 104 bpm, 4/4, key A minor. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 98 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
setcpm(104/4)
// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.
// bass · fretless bass · "Bass"
const bass = note(`<
~@2 A B A B A B A B A B A B A B A C A C A C A D E F E F G F H F H I H A E A E A E A E A E A E J K L M J K L M J M J M
J M J M A E A E A C A C A C A D E F E F G F H F H F H F H J M J M J M J M A ~
>`.pickRestart({
A: "a2@7 ~", B: "~@14 e2 g2", C: "c3@5 ~ b2@4 g2@4 e2 g2", D: "c3@5 ~ b2@5 ~ g2@2 a2@2", E: "c3@5 ~ b2@5 ~ g2@4",
F: "a2@5 ~ a3@4 a2@2 a3@2 a2@2", G: "c3@2 a2 b2@3 g2@2", H: "c3@4 a2@2 d3@5 ~ d3@4", I: "a2@5 ~ a3@4 a2@2 a2@2 a2@2",
J: "a2@5 ~ a3@4 a2@2 a3@4", K: "d3@5 ~ d3@4 d3@2 d4@4", L: "c3@5 ~ c4@4 c3@2 c4@2 c3@2", M: "d3@5 ~ d4@4 d3@2 d4@4",
})).s("gm_fretless_bass").gain(0.51)
// chords · acoustic guitar steel · "Guitar 2"
const acoustic_guitar_steel = note(`<
A B C B C B C B C B C B C B C B C B C B C B C B ~@11 C B C B C B C B C B C B D E F G D E F G H I H I H I H I C B C B C
B C B C B C B ~@23
>`.pickRestart({
A: "[a4,c5,e5]@2 ~ [a4,c5,e5] [a4,c5,e5]@2 [a4,c5,e5]@2 ~ [a4,c5,f5] [a4,c5,f5]@2 [a4,c5,f5] [a4,c5,e5]!3", // Am F Am
B: "[e4,g4,c5]@2 ~ [e4,g4,c5]!3 [d4,g4,c5]@2 ~ [d4,g4,c5]!3 [d4,g4,c5]@2 [e4,g4,c5] d5, c4@3 b3@3 g3@2", // C Csus2 C
C: "[a4,c5,e5]@2 ~ [a4,c5,e5] [a4,c5,e5]@2 [a4,c5,e5]@2 ~ [a4,c5,f5] [a4,c5,f5]@2 [a4,c5,f5] [a4,c5,e5]!3, d4@3 ~ d4@12", // Am F Am
D: "[a3,e4,a4,b4,e5]@3 [a3,e4,a4,b4,e5] [a3,e4,a4,b4,e5]@2 [a3,e4,a4,b4,e5]@3 [a3,e4,a4,b4,e5] [a3,e4,a4,b4,e5]@2 [a3,e4,a4,b4,e5]@2 [a3,e4,a4,b4,e5]@2", // Asus2
E: "[d4,a4,c5,f#5]@3 [d4,a4,c5,f#5] [d4,a4,c5,f#5]@2 [d4,a4,c5,f#5]@3 [d4,a4,c5,f#5] [d4,a4,c5,f#5]@2 [d4,a4,c5,f#5]!4", // D7
F: "[c4,e4,g4,c5]@3 [c4,e4,g4,c5] [c4,e4,g4,c5]@2 [c4,e4,g4,c5]@3 [c4,e4,g4,c5] [c4,e4,g4,c5]@2 [c4,e4,g4,c5]@2 d5!2", // C
G: "[d4,f#4,g4,d5]@3 [d4,f#4,g4,d5] [d4,f#4,g4,d5]@2 [d4,f#4,g4,d5]@3 [d4,f#4,g4,d5] [d4,f#4,g4,d5]@2 [d4,f#4,g4,d5]!3 [d4,f4,g4,d5]", // Gmaj7 G7
H: "[a3,e4,a4,d5,e5]@3 [a3,e4,a4,d5,e5] [a3,e4,a4,d5,e5]@2 [a3,e4,a4,d5,e5]@3 [a3,e4,a4,d5,e5] [a3,e4,a4,d5,e5]@2 [a3,e4,a4,d5,e5]!4", // Asus4
I: "[d4,g4,c5,d5]@3 [d4,g4,c5,d5] [d4,g4,c5,d5]@2 [d4,f#4,g4,d5]@3 [d4,f#4,g4,d5] [d4,f#4,g4,d5]@2 [d4,f#4,g4,d5]!4", // Csus2 Gmaj7
})).s("gm_acoustic_guitar_steel").gain(0.51)
// drums · kick
const kick = s("bd").struct(`<
~@15 A B@8 C@2 D C@5 E C F ~@3 A B@8 C@7 D C@5 E C F ~@3 A B@8 C@7 G C@4 H C@7 I F J
>`.pickRestart({
A: "~@7 x", B: "x ~@6 x", C: "x!2 ~ x!3 ~ x", D: "~@4 x!2 ~@2", E: "x ~ x ~@3 x ~@3 x!2 ~@4", F: "x!2 ~ x ~@4",
G: "~ x!2 ~ x!2 ~@2", H: "x!2 ~ x ~ x ~@2", I: "~@2 x!2 ~@2 x!2 ~@2 x!2 ~@4", J: "x",
})).gain(0.45)
// drums · snare
const snare = s("sd").struct(`<
~@24 A B C B@5 D B E ~@12 B A B@3 A B C B@5 D B E ~@12 B@7 F B@4 G B@3 H B@3 I E ~
>`.pickRestart({
A: "~@4 x ~@2 x ~@4 x ~@3", B: "~ x ~ x", C: "x!3 ~ x ~ x ~@5 x ~@3", D: "~@4 x ~@3 x!2 ~@2 x ~ x ~",
E: "~@4 x ~@3 x!5 ~ x ~", F: "x ~@5 x ~@7 x!2", G: "~@4 x ~@3 x ~@3 x ~ x!2", H: "~@2 x!6", I: "x!2 ~@14",
})).gain(0.45)
// drums · low tom
const low_tom = s("lt").struct("<~@82 [~@3 x] ~@8 [~@2 x!6] ~@3 [~@12 x!4] ~@2>").gain(0.4)
// drums · hihat
const hihat = s("hh").struct(`<
~@24 A@2 B A@5 C A C ~@12 A@2 D A@4 B A@5 C A C ~@12 A@5 E A F A@4 C G A@2 H A@3 F C I
>`.pickRestart({
A: "x!8", B: "~@7 x", C: "x!2 ~@6", D: "x!3 ~ x!4", E: "x!3 ~ x ~ x ~ x ~ x ~ x ~ x ~", F: "~@3 x ~@4",
G: "x ~ x ~ x ~ x!3 ~ x ~ x ~ x ~", H: "x!2 ~ x ~@4", I: "x",
})).gain(0.4)
// drums · mid tom
const mid_tom = s("mt").struct("<~@82 [~@3 x ~@2 x ~] ~@12 [~@8 x!2 ~@6] ~@2>").gain(0.4)
// drums · open hat
const open_hat = s("oh").struct(`<
~@26 A ~@5 B ~ C ~@14 D ~ A ~@2 A ~@5 B ~ C ~@17 A ~@4 A ~ E ~@2 A ~@5 C ~
>`.pickRestart({
A: "~@15 x", B: "~@2 x ~@3 x!2", C: "~ x ~@2", D: "~@3 x ~@4", E: "~ x!3",
})).gain(0.4)
// drums · high tom
const high_tom = s("ht").struct("<~@82 x ~@12 [~@4 x!2 ~@10] ~@2>").gain(0.45)
// drums · crash
const crash = s("cr").struct("<~@27 A ~@5 A ~@13 A ~@7 A ~@5 A ~@13 A ~@7 A ~@4 A ~@3 A ~@4 A>".pickRestart({
A: "x",
})).gain(0.4)
// drums · tambourine
const tambourine = s("tb").struct(`<
A B A B A B A B A B A B A B A B A B A B A B A B C@2 D C@5 D C D A B A B A B A B A B A B C@7 D C@5 D C D A B A B A B A
B A B A B C@7 D C@4 D@4 C D@3 E D F
>`.pickRestart({
A: "x ~ x!3 ~ x!3 ~ x ~ x ~ x ~", B: "x ~ x!3 ~ x ~ x ~ x ~ x ~ x!2", C: "x ~ x!3 ~ x!2", D: "x!4", E: "x!8", F: "x",
})).gain(0.5)
// drums · tambourine · soft notes
const tambourine_soft = s("tb").struct("<~@24 A@2 ~ A@5 ~ A ~@13 A@7 ~ A@5 ~ A ~@13 A@7 ~ A@4 ~@4 A ~@6>".pickRestart({
A: "~ x ~@3 x ~@2",
})).gain(0.3)
// drums · cabasa
const cabasa = s("cabasa:4").struct(`<
~@24 A@2 B A@5 B A B ~@12 A@7 B A@5 B A B ~@12 A@7 B A@4 B@4 A B@5 C
>`.pickRestart({
A: "x!8", B: "x!4", C: "x",
})).gain(2.01)
// drums · cabasa · soft notes
const cabasa_soft = s("cabasa:4").struct("<~@26 A ~@5 A ~ A ~@19 A ~@5 A ~ A ~@19 A ~@4 A@4 ~ A@5 ~>".pickRestart({
A: "~ x ~ x ~ x ~ x",
})).gain(1.26)
// drums · shaker
const shaker = s("sh").struct("<~@24 [x!4]!11 ~@12 [x!4]!16 ~@12 [x!4]!22 x>").gain(0.4)
stack(
bass, acoustic_guitar_steel, kick, snare, low_tom, hihat, mid_tom, open_hat, high_tom, crash, tambourine,
tambourine_soft, cabasa, cabasa_soft, shaker
)
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- One bar, one cycleEvery layer follows the same bar timeline, keeping the code, playback and song structure aligned.
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