Strudelify

Highway Girl

The Tragically Hip

KeyE majorTempo124 bpm
0:00/0:00
// Highway Girl — The Tragically Hip
// 124 bpm, 4/4, key E major. Source: midi.
// Generated by strudelify. One cycle = one bar.
// note: Full arrangement: all 103 bars on a 16-step grid, each part at one level; ghost notes are separate "_soft" parts. Source detail keeps the original performance.
// note: Guitar parts that double another keep only their own notes (fills, solos): Guitar 1.
setcpm(124/4)

// Notation: c3@3 lasts 3 steps · ~ is a rest · [c3,e3] is a chord · "a, b" plays two voices at once · [...]/2 spreads a riff over 2 bars.
// A part's distinct bars are riffs (A, B, C...) played in order: edit a riff to change every repeat.

// bass · electric bass finger · "Bass"
const bass = note(`<
  ~@4 A B C D E B C D E B C D F G@3 H B C D E B C D E B C D F G@3 H B C D E I J K L I J D M N O N P Q R N S T U D V W X
  B C D E B C D F G@3 H B C D Y I J K L I J D M I J K L I J K Z N AA N AB N AA N AC
>`.pickRestart({
  A: "~@12 d3@3 ~", B: "e3@3 ~ e2@2 e2@2 e2@2 e2@4 e2@2", C: "e2@2 e2@2 ~@2 e2@2 e2@2 e2@2 d3@3 ~",
  D: "e3@3 ~ e2@2 e2@2 e2@2 e2@2 e2@2 e2@2", E: "e3@2 e3@2 e3@2 e3@2 ~@2 e2@2 d3@3 ~", F: "e3!4 e2!2 g2 e2",
  G: "a2@3 ~ a2@3 ~ a2@2 e2@2 g2@2 e2@2", H: "a2@3 ~ a2@3 ~ a2@3 ~ d3@3 ~", I: "f#2!7 e2",
  J: "a2@2 a2@2 a2@2 a2@2 a2@2 a2@2 d3@3 ~", K: "e3!2 e2 e3 e2 e3 e2!2", L: "e3!2 e2 e3 e2!2 e3 e2",
  M: "e2@2 e2@2 e2@2 e3@2 e2@2 e2@2 d3@3 ~", N: "e3@3 ~ e2@2 e2@2 e2@2 e3@2 e2@2 e2@2",
  O: "e3@2 e2@2 e2@2 e3@2 e2@2 e2@2 d3@3 ~", P: "e3@2 e2@2 e2@2 e3@3 ~ e2@2 g2@2 e2@2",
  Q: "a2@3 ~ a2@2 a2@2 a2@2 e2@2 g2@2 e2@2", R: "a2@3 ~ a2@3 ~ a2@2 a2@2 d3@3 ~",
  S: "e3@2 e2@2 e2@2 e3@2 e2@2 e2@2 f2@3 ~", T: "f#2@3 ~ f#2@2 f#2@2 f#2@2 f#2@2 f#2@2 e2@2", U: "a2!6 d3 a2",
  V: "e2!4 g#2 b2 c#3 e3", W: "~ e3!7", X: "e2@2 e2@2 e2@2 e2@2 g#2@2 b2@2 c#3@3 ~", Y: "e2!8",
  Z: "e3@2 e3@2 e2@2 e3@2 e2@2 e2@2 g3@3 ~", AA: "e3@2 e2@2 e2@2 e3@2 e2@2 e2@2 g3@3 ~",
  AB: "e3@2 e2@2 e3@2 e3@2 g3@3 ~ g3@3 ~", AC: "e3!2 d3 e3 ~@4",
})).s("gm_electric_bass_finger").gain(0.51)

// chords · overdriven guitar · "Guitar 1"
const overdriven_guitar = note(`<
  ~ A B C D E F G H E F G I E F G I ~@3 J E F G I E F G I E F G I ~@3 J E F G I ~@62
>`.pickRestart({
  A: "[b4,e5]@3 ~ [e3,b3]@2 [e3,b3]@2 [e3,b3]@2 [e3,b3]@2 [e3,b3] ~ [e3,b3]@2", // E5
  B: "[e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,f#4]@2 ~@2 [e3,b3,e4]@2 [a4,d5]@3 ~", // E5 Esus2 E5 D5
  C: "~@4 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4] ~ [e3,b3,e4] ~, [b4,e5]@13 ~@3", // E5
  D: "~@2 b3@2 c#4@2 e4@2 e4 ~ e4 ~@5, g3 ~@7, ~ g#3@2 ~@13", E: "~@4 [e3,b3]@2 ~@6 [e3,b3] ~ [e3,b3]@2",
  F: "~@2 [e3,b3,e4] f#4 ~ [e3,b3,e4] ~@2", G: "~@4 [e3,b3,e4]@2 ~@6 [e3,b3,e4] ~ [e3,b3,e4] ~",
  H: "~ g#3@2 ~ c#4@2 ~@2 e4 ~ e4 ~@5, g3 ~@7", I: "~ g#3@2 ~ c#4@2 ~@10, g3 ~@7", J: "~@4 d#5@3 ~ d5@3 ~ f#5@3 ~",
})).s("gm_overdriven_guitar").gain(0.51)

// chords · distortion guitar · "Guitar 2"
const distortion_guitar = note(`<
  A ~@3 B C D C D C D C D C D C D E@2 F G C D C D C D C D C D C D E@2 F G C D C D H I J K H I J L M N O P Q R S T U V@3
  W X Y A Z AA Y A Z AB E@2 AC AD AE AF Z AB H I J K H I J L H I J K H I J AG AE AF Z AH AE AF Z AI
>`.pickRestart({
  A: "~@12 [a4,d5]@3 ~", B: "~@12 [d4,a4,d5,f#5]@3 ~",
  C: "[e4,b4,e5,g#5]@3 ~@3 [e4,b4,e5,g#5]@2 [e4,b4,e5,g#5]@2 [e4,b4,e5,g#5]@2 ~@4", // E
  D: "[e4,b4,e5,g#5]@2 [e4,b4,e5,g#5]@2 ~@2 [d#4,b4,e5,g#5]@2 ~@4 [d4,a4,d5,f#5]@3 ~", // E Emaj7 D
  E: "[a3,e4,a4,c#5]@3 ~@2 [a3,e4,a4,c#5] ~ [a3,e4,a4,c#5]", // A
  F: "[a3,e4,a4,c#5]@5 ~ [a3,e4,a4,c#5]@2 [a3,e4,a4,c#5]@2 [a3,e4,a4,c#5]@2 ~@2 [a3,e4,a4,c#5]@2", // A
  G: "[a3,e4,a4]@2 [a3,e4,a4]@2 [a3,e4,a4]@2 [a3,e4,a4]@2 [a3,e4,a4]@2 [a3,e4,a4]@2 [d4,a4,d5]@3 ~", // A5 D5
  H: "[f#3,c#4,f#4]@2 [f#3,c#4,f#4]@2 [f#3,c#4,f#4]@2 [f#3,c#4,f#4]@2 [f#3,c#4,f#4]@2 [f#3,c#4,f#4]@2 [f#3,c#4,f#4]@3 ~", // F#5
  I: "[a3,e4,a4]!8", J: "~@2 [e4,b4,e5,g#5]!4 ~@2",
  K: "[e4,b4,e5,g#5]!2 [e4,b4,e5,a5] [e4,b4,e5,g#5] ~ [e4,b4,e5,g#5] ~@2", // E Esus4 E
  L: "[e4,b4,e5,g#5]!2 [e4,b4,e5,a5] [e4,b4,e5,g#5]@5", M: "d4@3 [e4,a4] [f#4,b4] [e4,a4] e4 g#4",
  N: "~@2 b4@2 c#5@2 [b4,e5]@5 ~ c#5@2 [b4,e5]@2", O: "~ g#5@3 b5 [g#5,b5] [f#5,b5] e5",
  P: "g#5@3 ~ e6@2 ~@2 g#5@3 ~@5, ~@3 b5@4 ~", Q: "a4 g#4 e4 a4 g#4 e4 a4 g#4", R: "e4@2 a4@2 g#4@2 a4@2 b4@5 ~ g#4 a4",
  S: "g#4@13 ~@3", T: "c#4@2 e4@2 c#4@2 e4@5 ~ f4@3 ~", U: "f#4@3 ~ a4@2 f#4@2 a4@5 ~ a4@2",
  V: "[g#4@2 f#4@2 g#4@2 f#4@2 e4@2 c#4@2 e4@2 [e3,b3,e4]@23 ~ e3@2 g#3@2 b3@2 g#3@2 e3@2]/3", W: "~ e3!7",
  X: "e3@2 e3@2 e3@2 e3@2 g#3@2 b3@2 c#4@3 ~", Y: "[b4,e5]@3 ~@13",
  Z: "~@4 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4] ~ [e3,b3,e4] ~, [b4,e5]@13 ~@3", // E5
  AA: "~@2 b3@2 c#4@2 e4@5 ~ [d4,a4,d5,f#5]@3 ~, g3 ~@7, ~ g#3@2 ~@13", AB: "~ b3 c#4 e4@5, g3 ~@7, ~ g#3@2 ~@13",
  AC: "[a3,e4,a4,c#5]@5 ~ [a3,e4,a4,c#5]@2 [a3,e4,a4,c#5]@2 [a3,e4,a4,c#5]@4 [a3,e4,a4,c#5]@2", // A
  AD: "e5@3 ~ d#5@3 ~ d5@3 ~ f#5@3 ~", AE: "[b4,e5]@3 ~ [e3,b3]@2 [e3,b3]@2 [e3,b3]@2 [e3,b3]@2 [e3,b3] ~ [e3,b3]@2",
  AF: "[e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,e4]@2 [e3,b3,f#4]@2 ~@2 [e3,b3,e4]@2 [a4,d5]@3 ~", // E5 Esus2 E5 D5
  AG: "[e4,b4,e5,g#5]@2 [e4,b4,e5,g#5]@2 [e4,b4,e5,a5]@2 [e4,b4,e5,g#5]@5 ~ [d4,a4,d5,f#5]@3 ~", // E Esus4 E D
  AH: "~@2 b3@2 c#4@2 e4@2 e4 ~ e4 ~ [d4,a4,d5,f#5]@3 ~, g3 ~@7, ~ g#3@2 ~@13", // D
  AI: "[e4,b4,e5,g#5]!2 [e4,b4,e5,a5] [e4,b4,e5,g#5] ~@4", // E Esus4 E
})).s("gm_distortion_guitar").gain(0.51)

// drums · kick
const kick = s("bd").struct(`<
  ~@4 A B@2 C D B E F E C G B H B E F I B E C H B G B G C E F J B E C D B E B D@3 K D@4 J B G B E F B@2 L B G B E F M B
  E F B@2 E B H B E F J B@3 L D@3 N D@3 I D@7 N B G C E B@2 C ~
>`.pickRestart({
  A: "~@7 x", B: "x ~@2 x!2 ~@2 x", C: "x ~@5 x ~ x ~@2 x ~@2 x ~", D: "x!2 ~ x!3 ~ x", E: "x ~@5 x ~@3 x!2 ~@2 x ~",
  F: "x ~@2 x!3 ~ x", G: "x ~@2 x ~ x ~ x", H: "~@2 x!2 ~@4 x!2 ~@6", I: "~@2 x ~ x!2 ~@2 x ~ x ~@5",
  J: "~@2 x!2 ~@4 x!2 ~@4 x ~", K: "x ~ x!2 ~@2 x ~ x ~ x ~@3 x ~", L: "~@4 x!2 ~@2", M: "~@9 x ~@6",
  N: "~@2 x ~@5 x ~@5 x!2",
})).gain(0.45)

// drums · snare
const snare = s("sd").struct(`<
  ~@4 A B@3 C B@7 D B@3 E B@3 ~ B@7 F B@3 C B@3 C B@3 C B@3 F B@7 G B@5 H B@7 ~ B@3 F B@3 G B@3 I B@3 E B@3 C B@3 I B@7
  J
>`.pickRestart({
  A: "~@12 x!2 ~ x", B: "~ x ~ x", C: "x ~ x ~ x!4", D: "~@3 x", E: "x ~@2 x ~@2 x ~", F: "x!2 ~@2 x!4 ~@2 x!4 ~ x",
  G: "x!3 ~ x ~ x ~@5 x ~@3", H: "x!2 ~ x!2 ~ x!2 ~@2 x!3 ~@3", I: "x ~@5 x ~@3 x ~@2 x ~@2", J: "x!3 ~ x ~ x ~@9",
})).gain(0.45)

// drums · snare · soft notes
const snare_soft = s("sd").struct("<~@8 A ~@23 B ~@3 A ~@3 A ~@3 A ~@3 B ~@25 B ~@15 A ~@12>".pickRestart({
  A: "~@3 x ~@4", B: "~@2 x!2 ~@4 x!2 ~@6",
})).gain(0.2)

// drums · low tom
const low_tom = s("lt").struct(`<
  ~@8 A ~@7 B ~@3 C ~@3 D ~@11 A ~@3 A ~@3 A ~@11 C ~@5 E ~@7 D ~@11 F ~@3 C ~@3 A ~@3 F ~@8
>`.pickRestart({
  A: "~@3 x!5", B: "~@10 x!2 ~ x!3", C: "~@3 x", D: "~@10 x!6", E: "~@7 x", F: "~@4 x ~@4 x ~@2 x ~@3",
})).gain(0.45)

// drums · hihat
const hihat = s("hh").struct("<~@62 [x!4] ~@40>").gain(0.35)

// drums · mid tom
const mid_tom = s("mt").struct("<~@16 A ~@3 B ~@3 A ~@37 C ~@7 A ~@11 D ~@3 B ~@7 D ~@8>".pickRestart({
  A: "~@4 x!4 ~@8", B: "~@3 x ~@4", C: "~@13 x ~@2", D: "~@4 x ~@4 x ~@2 x ~@3",
})).gain(0.45)

// drums · open hat
const open_hat = s("oh").struct(`<
  ~@5 A@3 B A@7 ~ A@3 ~ A@3 ~ A@7 ~ A@3 B A@3 B ~@3 B ~@4 A@7 ~ A@5 ~ A@7 ~ A@3 ~ A@3 ~@12 B ~@4 A@7 ~
>`.pickRestart({
  A: "x!4", B: "x",
})).gain(0.4)

// drums · high tom
const high_tom = s("ht").struct("<~@16 A ~@3 B ~@3 A ~@45 A ~@15 B ~@16>".pickRestart({
  A: "x!2 ~@14", B: "x",
})).gain(0.5)

// drums · crash
const crash = s("cr").struct(`<
  ~@5 A ~@2 B A ~@7 A ~@3 A ~@3 A ~@7 A ~@2 B A ~@2 B A ~@2 B A ~@3 A ~@7 A ~@5 A ~@7 A ~@3 A ~@2 C A ~@3 A ~@3 A ~@2 B
  A ~@3 A ~@7
>`.pickRestart({
  A: "x", B: "~ x ~@2", C: "~@3 x",
})).gain(0.5)

// drums · ride
const ride = s("rd").struct("<~@41 A@3 ~ A@3 ~@31 A@2 B ~ A@3 ~ A C B ~ A@3 ~@9>".pickRestart({
  A: "x!4", B: "x ~ x!3 ~ x ~", C: "x ~@3 x ~@2 x!2 ~@3 x ~@3",
})).gain(0.45)

// drums · tambourine
const tambourine = s("tb").struct("<~@8 A ~@27 A ~@3 A@8 ~@31 A@3 ~ A@3 ~ A@7 ~@9>".pickRestart({
  A: "x!8",
})).gain(0.35)

stack(
  bass, overdriven_guitar, distortion_guitar, kick, snare, snare_soft, low_tom, hihat, mid_tom, open_hat, high_tom,
  crash, ride, tambourine
)

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